
Play as a gorgeous female wanted-criminal Faye. Utilize her grappling hook and acrobatics to fight enemies and traverse the ocean-engulfed planet Bluestar! (This game has steep learning curve, play with caution)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, French, German, Japanese, Russian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disclamer: This review is rated H for Honest. There will be a lot of stuff to read, so feel free to take a cup of something you like. Remember that this is my humble opinion, some things i will say is subject to change after some game patches or DLC (i hope there will be a DLC). 1. Facts: 1.1. Story: Not much i can say about the story because there is a small portion of it. The plot: On planet Blue Star something is going on, wanted criminal named Faye (our protagonist) trying to escape the planet, as player we take control of her to help her escape the planet. 1.2. Gameplay: Dynamic, fast paced, skill based, difficult, puzzles, not a slasher genre, sometimes player have to move constantly a good amount of time, challenging for people who have hard time to understand player's position in 3 dimension space, and disabled people because of complicaded controls. 1.3. Arsenal: acrobatic moves, wall run, grappling hook, kunai and EXOS-ARM device. All of this are available from the start of The Game and Demo. No upgrades and currency to unlock something. 1.4. Game Modes: Only one - "Story" mode with ability to compete with other players by setting time records in leaderboard or turn off timer and play as you like. 1.5. Game Length: Estimated time of this game highly depending on player's personal experience from other games, first playthrough about 6-12 hours depending on player's perfomance or asking help in forums and checking guides. 1.6. Developer taking notes from feedback and bug reports, making fixes and updates. Edit: i think this Game will no longer be updated that frequently as i hoped for (DLC and stuff) 2. My opinion: 2.1. Positive aspects: I wanted this kind of game for a long time - puzzles like Portal, dynamic gameplay with acrobatic moves, simple and yet fun combinations with moves that can Faye do, another example of "easy to learn, hard to master", additional small secrets to find hair styles for Faye, wonderful world with beautiful music. 2.2. Negative aspect(s): Too short, dont get me wrong - this game are 100% worth my 300 RUR, it would be harsh if i wanted more for free. This game NEED more game modes such as DLC with arena's with different tasks, encounters, mutators! I want spend more time in this game but i dont know what to do exept achievement hunt and place some records (not a big fan of it). 2.3. Other: Overall The Developer made a good job, a bit more hands and financial help would give this game a stunning 10\10. Overall: Gameplay: 9/10 - without ability to simply start wall run by pushing towards 90 degree wall. Graphics: Sorry im 30 y.o. and cant make honest rating to this, for me graphics in 2005 year was already good, lets skip this part, shall we? :D Maybe ability to turn off blury distant objects? Audio: 9/10 - music is good and every enemy sound is noticeable, i hope there is no high frequency sounds that wont be heared by some people who have problems with hearing. Total: 8.5/10 - can be frustrating at 4th stage and + there is a factor "where the heck i should go next?!" is noticeable. P.S. Dear Developer I WANT MORE! PLEASE! Edited "1.6" 29.05.2022
Controls are clunky, the trailers look way smoother than it actually is. In game animations and cut-scenes look outright funny, like one of those AI generated videos with Elsa and Spider-man having a child with Shrek. The game lacks any sense of progression, you get everything thrown all at once, now go and do all this acrobatics while dudes shoot at you, good luck. Funniest thing? There isn't much to do either, after struggling a bit with it you would experience all there is to do, clunky acrobatic movements, clunky ball puzzles, clunky ball puzzles with dudes that shoot at you and become the ball when dying and respawning every few seconds. And I'm sure I must be running a crypto miner or something like that, there's no way the game runs this bad when it looks like a 2015 Unreal Engine 3 game. Hard pass.
Not as exciting as advertised. I was excited by the visuals and footage but as soon as I started playing this game, the quality fell short. In terms of animation, presentation and flow/control, the game feels and looks sluggish and awkward. The Character design of the protagonist is gorgeous. The VFX is nice and juicy... The promo video footage promises a polished professional game, But the actual game itself (in terms of technical implementation) falls short on that promise. This game needs more playtesting and enhancement. Perhaps the team should seek the input of a more experienced Game Designer as well. The focus should be more on movement and feel and less on visuals. No matter how beautiful your character looks, if she doesn't move well or feel fun to control then people won't care that she's pretty. In other words... If I replace her with a capsule/box, the game should still be fun to play. and it is not.
Графика в игре хороша. Главная героиня тоже ничего. Сделал рефанд из-за жутко топорных анимаций. Гемплей должен быть вроде как шипко динамичный, но во время прицеливания или толчка от стены все замедляется. Это ломает восприятие. Короче говоря игра стоит рублей 100 максимум. Не берите её за фул прайс. А и да, сексуального контента тут нет.
First off i want to say that this isn't a proper review, more like first impressions and a review mixed together. Secondly I have been watching the development of this game since the dev first started posting progress on IndieDB a few years ago. Story: Well there is a few cutscenes but no dialogue at all just pure fighting mostly, these cutscenes are really poorly made and janky so you not have a clue wtf is even happening. Level Design: The levels are mostly just endless ocean levels and lots water in underground areas which you have to travel across using the environment (i.e broken walls, pillars, enemies etc) basic parkour stuff. Unfortunately most levels and areas look the exact same so you'll get confused on where or what to do next. (there are walkthroughs in the guides section that the dev has made that show you where to go). Gameplay: Gameplay is pretty fun for the most part, as i said before its mostly running around doing parkour, throwing rockets into enemies or destructible walls using your grapple hook or kunai, solving puzzles constantly (the entire game revolves around puzzles). Enemy ai is pretty basic and just stand still shooting you constantly with either rockets or lazers, they dont move at all even if your standing right in front of them. Audio/Music: Audio in the game is fine, but its mostly reused sounds for everything. Music is fine but too cinematic and sometimes doesn't match the levels or gameplay imo, so I ended up turning the music off. Summary: Game is overall pretty good but needs a lot of work, I can definitely see people doing speedruns of this game if fleshed out more. I ran this game on the highest settings it allowed me to without lag or slowdowns (dont go 4k or the game will crash or lag terribly, dont go fullscreen either). Would like to see the cutscenes remade better to make it easier to follow what is happening. Make the environments better too so they dont all look the same, i.e change textures/make areas look unique instead of the same walls and statues everywhere. Game feels like its stuck in early 2000s with UE4 graphics with its environmental design (some areas do look nice though). I do recommend this game if you have some time to kill and want to play as a sexy cyborg ninja solving puzzles, but its no Mirrors Edge or Ghostrunner. I am still Interested to see how this game continues to turn out like in the future.
这墙真滑 啊 不对这墙真圆
大概能想像出想要做成什麼遊戲 不過技術不到位 只能慢慢磨練了 頭髮或許是為了符合主題所以做得特別飄逸 不過感覺做成尾流狀的頭髮會比較好 放著給他自己漂... 披頭散髮的看起來像女鬼 衣服造型建議可以多幾款給玩家選擇 沒有兔耳的兔女郎裝不是每個人都喜歡的 大家都是為了那個屁股來的 看到不是自己喜歡的裝束 購買動力會大打折扣的 最後...為何平地要做成慢跑? 搞不懂
主人公の外見以外は駄菓子ゲーですね……。主人公のガワに1,318円払えるならアリだと思います。 デビルメイクライみたいなゲームかと思ったけどそうでもなく、操作してみるともっさり。 爽快系アクションかとおもったけどきつい。 壁走りは無限だけど地上は歩き強制。左スティック押し込みで歩き。走りじゃなく歩き。走れよ! PVは壁にワイヤー貼り付けて移動してかっこいいけどあまり生かされていない。 どこも似たような豆腐マップ。ずっと四角い。 シューティング要素はあるけどアクセント程度。 球体を移動させるパズルアクッションですね。 内容がパズルアクションなのでシューター要素がテンポを悪くしている。 デモ版があるので試遊できます。それがずっと続くと思ってください。 それで楽しければ買ってもいいかも。
Pretty neat little game. As long as you grasp controls, it's not a super hard game. It's more about figuring out what you need to do and what you can do. The game is bare bones, but core mechanics are tight and fun to execute. Also, physics are top notch if you catch my drift. ( ͡° ͜ʖ ͡°)
玩法和机制很有潜力的游戏,如果要出续作的话,建议优化一下细节。 比如角色沿着U型墙外侧走,容易脱落墙面;钩锁移动时,若角色头碰到天花板会中断移动并掉落。 某些场景对投掷角度的要求过于苛刻,影响流畅度,初见可能会非常消磨玩家耐心。 然后这游戏适合开放创意工坊
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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