
A fast-paced cyberpunk FPS where gunplay, katana kills, wall-running, slow motion, and cinematic executions collide as a half-human weapon fights to recover the truth before each forced sleep resets him.
Modeled estimate, not a reported figure. How we estimate →
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About
BEFORE I SLEEP is a momentum-first cyberpunk FPS where speed is survival.
You play as J-L, a half-human weapon forced awake by the voice of the Boss and sent into a brutal mission through factories, old cities, dream worlds, and the robotic New City. Run across walls, dash through danger, slow time, and chain together gunfire, katana kills, and cinematic executions before each forced sleep pulls you back into the truth hiding inside your dreams.
Every run is a chance to move cleaner, kill faster, and find a better route. Master your weapons, movement, and timing to turn each level into a faster, sharper run.
Momentum-First FPS Combat
Dash, slide, wall-run, climb, and stay moving through levels designed around speed, precision, and flow.
Gun and Katana Flow
Swap between firearms, blade attacks, executions, and special weapons without breaking momentum.
Mark enemies and cut through them in brutal slow-motion execution chains.
A World Built Around Control
Fight through factories, cyberpunk city streets, robotic defenses, and fractured dream spaces where the line between mission and memory begins to collapse.
Dreams That Fight Back
Each forced sleep pulls J-L deeper into a changing dream world, where forgotten voices, buried memories, and the truth behind the Boss begin to surface.
Replay levels, improve routes, chain kills faster, and push your movement skill further with speedrun-style challenge design.
Weapons are not only for killing. Use them to move faster, create new routes, escape danger, and keep your momentum alive.
Replay challenge routes, improve your timing, chain kills faster, and push every movement option until each run becomes cleaner, sharper, and faster.
J-L wakes inside a recharging station with no memory of who he truly is. The Boss tells him he is in danger. The mission is simple: move fast, kill anyone in the way, and reach the tower.
But the deeper J-L goes, the more the dream world changes. A woman’s voice begins to reach him. The enemies he kills start to feel less like enemies. And the orders in his head begin to sound less like guidance… and more like control.
Before each forced sleep resets him, J-L must uncover the truth of what he was, who he lost, and why the Boss is so desperate to keep him obedient.

Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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