
if you’re into Doom, Furi \ Titan Souls, this game will fulfill your needs with its FPS, fast-paced gameplay that heavily focuses on Boss fights, each with a unique approach that has its own mechanics, and a load of enemies to unleash your anger and test your arsenal upon.
Modeled estimate, not a reported figure. How we estimate →
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About

Everlasting Guilt is a dungeon punk-themed game that takes place in the near future, where you play as a genetically enhanced soldier who received intense training with other soldiers under a corporation. Their main task was to retrieve the seals, that for centuries kept the peace among the humans and other mythical creatures after they’ve been broken and lost. 100 seals are required to restore the balance that they once had. the journey is packed with action and the adventure is full of threats and dangers. however, all but a small price to save one’s daughter.
Gameplay

The game revolves around boss fights, each with a unique approach, each has its own mechanics and favored weapons to use against you, The player has access to an arsenal of different weapons as well as a set of unique abilities that will aid the player through their journey.
Variety

We hate repetitive, therefore, every single boss we added has a unique approach to them that will force players to engage in different playstyles to overcome their adversaries. Each boss will have a unique environment that’s related to the lore behind them as well as their abilities.
Interactive environment mid-fight
Players can take advantage of the surroundings during the fight, which can aid the players during the fight, or harm them.
Projectiles
Players are able to shoot projectiles that dish out higher damage to help them in their fights.
Parry
You can parry melee attacks and projectile attacks
Ultimate Attack
Parrying will make you able to use your Ultimate Attack

The game has deep lore to it, the time-line where the game takes place is based on deep past events that lead to that point. The environment plays a big role in storytelling, it also gets affected by the gameplay and the way you progress through the story.
Once, humans and other kins lived in harmony and peace until one day the spark of war has flamed. the world went into chaos, total carnage. Eons later, our ancestors knew what had to be done, a peace treaty it was, with 100 seals to separate all blood from each, to never start a war ever again. One day, all the seals have gone broken and lost. and the world is on the verge of a new war, all are pointing fingers at each other for what has happened to those seals. A mercenary corporation has developed a new bio-energy force to genetically enhance their troops. A fine set of super soldiers are trained to retrieve the lost seals before it’s too late, but such a task cannot be assigned but to the very few elites since the top-class soldier training is extremely costly as well as time-consuming. A 5 S-Class soldier is tasked with retrieving all 100 seals, 20 each, you get to play as one of them to retrieve the only hope left to keep this world intact. As you progress through the course of the game, you get to unravel the history of the character you're playing. Many mysteries and secrets waiting to unfold.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Reviews
EA FPS + mechanics + promising = Punk themed FPS focused on boss fights with different mechanics and Doom like aspects. Currently has 6 bosses and 2 levels with more in the works. Master the fights. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 非常炫酷的第一人称射击游戏,直接就是一场接着一场的BOSS战。 游戏节奏很快,各种刀光火影魔法加射击,还有科幻灯厂的未来科幻感。 各种元素混合的很好,非常帅气。 技能很多,所以键位也多,需要一定的上手熟悉过程。 剧情中文翻译的很好,首发就带中文挺用心的。 玩法很有特性,感觉很有潜力。 首启动进设置菜单,退出后,菜单消失无法开始游戏。 有些句子过长,文字显示不全的BUG。 有时候会和教程不匹配,突然持续停留在慢动作里,或者无法完成规定动作。 第一个BOSS翻译成老三好像比较别扭,我不确定换成三妹会不会更好。 场景比较空旷,进入迷雾森林可能会造成迷路。 画面华丽,但是文件体积比较大。 希望可以加入更多的打击反馈。比如爆头的特殊声音,血液效果。血条的变化特效等等。 现在我总是在打,但是无瑕关注打击效果。感觉光是靶心颜色变化还不足够。
In my 30 minutes of gameplay I've encountered: -Enemies that take 0 damage from guns, outside of tutorials. -Enemies running backwards towards you. -Story not making much sense -Starting off in a Fantasy setting and then loaded into a Sci-fi environment, without some sort of transition between the two. This game does have potential to have good gameplay, but the current bugs doesn't make me want to continue playing it for now.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] 介绍 Everlasting Guilt是一款有着致敬和借鉴《DOOM》《泰坦之魂》《Furi》其中元素和设计特点的FPS游戏,游戏主要玩法就是找上boss,然后进行单一决战,击败后获得技能点与武器,打败足够多的boss后若满足条件便会进入下一区域,直至收集全部的神玺(不过那是正式版的事情) 双阶段BOSS机制 游戏中玩家直接对每个敌人boss进行直接的决战,所以往往都是在各种地形里找门然后进入即可,没有其他干扰。但进入之后,本作BOSS战大致分为两个阶段,一个算作普通状态,有包括普攻、剑气波(武器的波)、专属技能等一系列招数。在玩家将其血打掉一半左右的时候,BOSS会跳上此竞技场的观众席,也就是靠近场外的地方开始看戏,接下来就是躲避球,环节,要格挡AOE并冲刺逃过全场大招。之后时间差不多了,BOSS也就下来了(boss机制不完全相同第一个是这样,第二个可能并不会发完招就下来,可能需要打掉它的子弹或能量才行),之后下来的BOSS就进入了第二阶段,就相当于发怒狂暴了一样,随手就是AOE,全场大招随出来,老得熟悉机制,但是死多了倒也简单得多。 EA果然问题多 虽然做好了EA版本会带来bug的心理准备,但仍有一些我没有料到的事情发生,在第一阶段到第二阶段的中间途中即对手要切换形态的时候往往就容易出问题。光我个人在游戏中就遇到了很多。 1.明明打掉了一半血但BOSS不上墙,愣生生在我面前发招的同时还全场有AOE,多死几次倒能解决。 2.ESC把文字介绍给跳过了,游戏显示反应不过来,会发生一边被“100个神玺保护着我们的世界”这行介绍文字挡住一边不得不进入游戏流程的尴尬局面。当然,重启也可以解决。 总的来说,多观望观望,多等等修复吧,游戏EA问题多,急于入手必定被搞得心态不稳。
《永恒罪恶(Everlasting Guilt)》是一款单线程快节奏FPS,游戏中玩家将扮演一名基因强化的士兵,你需要在这场冒险旅途中找回丢失的封印神玺,以求恢复世间的人神怪秩序平衡,当然此行最重要的还是为了拯救自己女儿。 整个游戏体验一上手非常爽快,除了射击以外玩家还可以使用格挡、力场冲刺、电磁球等技能来反制各类怪物和BOSS,乍一眼感觉有点像国产的《光明记忆》,另游戏中的一些画面的细节也很强大,像是枪口发热和飘出的白霾,当然整个场景特效和光影质感也都表现的相当真实。引导系统做的中规中矩吧,每遇到一个新怪之前游戏都会提示玩家它的缺点和特性,而如果没按照引导提示来或者跳过太快忘了该干嘛时间一长概率触发bug。技能加点什么的就不说了,就是类魂&rpg那一套。 说下缺点,首先是画面优化这个老大难,赶路的时候帧率还算稳定,但是单个场景一开始只要放个技能就卡顿掉帧,低画质也拯救不了那种,整体相当吃配置。爽度尚可,但射击的打击感非常拉胯,而且由于子弹是无限供应(自动换弹),换弹动作都没有就很让人不习惯。 目前本作仍然处于早期体验测试阶段,初期定价应该不会太高,但是优化方面以及整个游戏机制和数值的平衡性还需要进一步的打磨。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
So I went into this game not sure what to expect, from the trailers it felt like an arena shooter mixed with Doom, and oh boy oh boy what I didn't expect with the Souls flare to be thrown in as well, the game is not easy at all, even on easy difficulty, but I think that's part of its charm. I fought around 4 bosses and didn't manage to kill any of them, it was challenging but the good kind of challenge, every time I died I learned something new, a new attack pattern, a new trick, a new safe zone, and so on. The challenge was worth it, and I intend to keep going back to it. On the other hand, this is an Early Access game so I am pretty sure there are still alot of updates and fixes that the developer is going to introduce. It is clear there is alot of love and care poured into this project, there is lore to be read to shape the story, there are multiple layers to the game (I fought waves of enemies in a factory kind level, and there is a teleportar that I am not sure where will take me), so there is alot to the game that what meets the eye. This is being an early access game, I'd absolutely say it is worth a try. I will update the review once I play more of it or manage to defeat one of the bosses.
[h1]向日葵游戏评分【5分】[/h1] 这是一款以BOSS战为主要内容的第一人称射击游戏,每个BOSS都有独特的机制和打法。游戏加入了许多动作元素,比如闪避、格挡、反弹和技能等等,看起来十分美好,但当前版本命中反馈基本没有,而且释放技能时光污染十分严重还掉帧,华而不实。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
開発途中だからしょうがないよねって感じだけど、以下、気になった点を書いていくと ・チュートリアルがボス戦 ・黒い異界の門?制覇までにスキルツリーを開くと閉じれなくなるバグ ・パリィが強い ・銃は自動リロード。打ち切ると数秒使用不可 ・壁貫通したり追尾してくる敵の遠距離攻撃 ・戦闘エリアをすり抜けて攻撃できなくなる敵 ・戦闘エリアをすり抜けるプレイヤー ・敵の攻撃で空中にぶっ飛び、帰ってこれなくなる敵とプレイヤー ・パリィが強い ・パリィが強い
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 《Everlasting Guilt/永恒罪恶》是一款主打刺激快节奏的第一人称射击游戏。在游戏中玩家扮演来自未来的基因科技战士开始冒险。作为科技和物理的完美结合,你将承载艰巨的使命,那就是找回用来镇压世界的神玺和拯救自己的女儿。游戏的叙事十分简洁,但是难度却值得重视,不过作为小作坊的作品在画面上难免有些瑕疵,喜欢第一人称设计的可酌情入手体验。 第一人称设计一直都是一个比较热门的题材,也比较考验开发商的水准,就我个人体验而言,本作虽然表现力还算不错,游戏中场景设定颇为恢宏,一些场景看起来十分美观大气,但是缺少细部进屋,尤其是开阔场景中显得格外的空旷。其次可能是由于模型上的缘故,游戏中明明站在柱子后面,敌人的攻击还是可以穿过柱子攻击到我,这一点实在是有些让人疑惑。除此之外,在优化等方面也还有待提高,毕竟经常掉帧还还是很影响玩家体验的,对射击游戏来说更是如此。 至于游戏的战斗系统我还是很满意的,首先主角不但有着强大的远程活力,还可以通过太刀来完成一些近战动作和格挡。整个战斗过程并不拘泥,十分自由,其次boss的设计也很有趣,每一个boss的战斗模板都不相同,能力也十分繁杂,需要玩家细细揣摩。但是虽然游戏宣传中说本作基本都是像《泰坦之魂》一样挑战boss,可实际战斗中和小怪的纠缠也占据了很大的比重,而且比起boss来说越来越多的小怪群才是战斗的难点。此外游戏中比较有趣的一点是场景中的一些道具也可以进行互动来帮助玩家战斗,这样的设计进一步丰富游戏战斗流程。 总的来说游戏还算有趣,有个五六分的水准,但是欠缺的地方也有很多,无论是画面优化还是流程设计都有着很大的进步空间,喜欢第一人称设计和boss挑战的玩家不妨一试,不过还有一点是本作对硬件也有一定的要求,入手前需注意。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
il s'agit d'un FPS nerveux qui se concentre sur les combats contre les boss et des donjons. gameplay : https://youtu.be/01jODjfIOX0 le jeu se veux être un héritier de doom et d'autres jeux du genre. S'il est moins maîtrisé que son aîné il faut mettre en contexte : Everlasting Guilt n'est développé que par une seule personne dont c'est le 2nd jeu (à ma connaissance). la map à explorer pour trouver les donjons et les boss semble vide, il y a des bugs ça et là, il me smeble aussi que le développeur réutilise parfois des modèles tirés du jeu Paragon (qu'epic games a mit à disposition gratuitement) ce qui fait que le jeu a un style visuel déjà vu etc... Toutefois le jeu n'est pas sans qualités : il reste beau, nerveux, et offre de la résistance, Les ennemis sont variés et ont tous une spécificité (certains ont une ceinture d’explosifs qui peut nous permettre de blesser les ennemis alentours, d'autres si on les touche avec une certaine capacité, nous permet de ralentir le temps etc...) Il y a sur la map un sanctuaire permettant d'obtenir 3 bonus non cumulables mais avec une contrepartie. Si certains boss sont accessible sans avoir à se faire un donjon, il faudra quand même chercher l’accès pour les atteindre. Je recommande parce qu'il a du potentiel et les défaut pour la plupart peuvent être corrigés durant l'EA, maintenant il reste à voir comment le jeu va évoluer...
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