
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super fun, oddly enough the game that kept coming to mind in comparison wasn't Cyberpunk but Celeste's really tight gameplay loop. Instant respawns so situations that seem overwhelming you're acing after a few attempts which really makes you feel like a expert ninja assassin or in Celete's case, anxious little girl? I'll work on that metaphor. I wish this design ethos caught on the same way that Rouge-likes have. ♥♥♥♥♥♥♥♥ dialog, whatever, the game play and atmosphere more than compensates for it. Project Hel: Super cool little twist, more of the same but that's what I want from this series. Pretty forgettable boss design. Looking forward to Ghostrunner 2! -4/5
关卡设计有待提高,细节需要更多打磨,应该让玩家跑的更爽而不是卡脚。 如果你是DOOM+TTF玩家会很熟悉,有种混出来的不伦不类的杂种的味道,旋转关卡给我劝退了13个睾丸还没收集完儿子出生了儿子去世了,孙子出生了孙子去世了,曾孙出生了曾孙去世了。最后四颗睾丸要一口气收集完,路上简单的都拿了,剩下四颗不是猎龙铠甲到大书库的距离,是从洛城跑到病村再到不死队家里然后溜达去龙顶的距离。 墙面跑墙有时候会强制改变视角,很恶心。墙边上靠了个控制器亦或者管子,跑墙的时候碰到会直接掉下去,很恶心。天花板的管道会触发攀爬,玄孙出来后沿着墙跑一个脱墙跳因为前面天花板有管道而触发虚空攀爬最后被大盘鸡搞去世,很恶心。那个说欧式日语的刀者只能在红光消失后突进的过程中打断才能击杀,虽然一个一个来挺讲武德但是其他拿枪的不会啊,子弹飞来弹反,弹反偏了没打到刀者来孙也去世了,机制怪,很恶心。打TOM之前有关墙里出高温金属块的关卡,开局两段登墙跑百分百撞上金属块,卡你脚,最后晜孙去世前发现金属块上面的钩爪小部分能进行短暂踩踏,很恶心。还有那个什么逼空间,那个最享福了,我玩这个游戏图什么的?不就是速度竞速,你TM的steam商业面也发了竞速混剪,谁JB愿意玩倪哥解密啊,仍孙去世了云孙出生了才过的解密不是解密有多难,而是那手感糖丸了,你一个竞速游戏要我做接水管解密?我奶奶来了都解的开但是我奶都吃第二顿药了才把水管转到相应的位置,很恶心。地图设计也需要再打磨云孙好容易走出解密一看寻路还不如刚出生就一直活在解密了,云孙走到去世了耳孙出生了才发现寻路规矩,你他妈寻路就用一种啊要么黄色水管要么黄色防水布,换来换去,背景装饰会用黄的灯笼,有的可踩墙壁和敌人UI一样是红色,以后上战场自己弯腰的时候和敌人用的一样的颜色的底裤露出来最后被友军一枪打穿,很恶心。尼玛耳孙都死了。族谱都断了,分家都把本家忘了才发现没有必要在这游戏继续浪费时间了。 非常的游戏如果是单机游戏爱好者非常推荐,但如果奔着急速的竞速可以再多考虑一下,或者下载DEMO体验一下,萝卜白菜各有所好,记住你花钱你就是爷不好玩就退款吧:)
Gameplay: 9/10 Story: 5/10 Mechanics: 8/10 Visuals: 8/10 Design: 8/10 overall: It's pretty good
Игра очень оптимизированная,мне нравится графон,игра рил зашла хочу теперь на 100 процентов достижений пройти потому что я сумасшедший.
除了BOSS战一坨真的很难找出其他体验糟糕的点,恐怕就是我的年度游戏了
难但好玩
Amazing game. It feels like stepping into a cinematic sci-fi film, except you are not just watching the story unfold. You are shaping it. You control the characters, make the choices, and those choices actually feel like they carry weight. I went into it blind and only knew the game had strong reviews. I am glad I played it that way. The story pulls you in slowly, then starts asking moral questions that feel real because by that point, you actually care about the characters and the world around them. When I first started, I did not think it would have much replay value. After beating it, I immediately wanted to go back in, make different choices, and see how different the story could become. Beautiful, cinematic, thoughtful, and easy to recommend.
You have a budget of $100. You need to make a computer game. Cool synth soundtrack: $99 Something resembling a story: $0.5-1 Responsive controls and feedback: $1000
The combat and music are good. I'm not sure if its just me but the levels have nice colors but feel lifeless and reused. The characters and enemies feel so flat. I get they're robotic, but there are many games that do a 1000x better job of developing them with a similar concept. The Mara boss fight was just so lame too. The architect was such an obvious villain on top of that. There's also this just oh-so fun bug that if you kill an enemy and die at the same time if freezes your keys and you have to exit to menu and lose progress. Not a bad game, like 5/10 or 6/10, but with how competitive Steam is, just buy Sekiro on sale and you'll have a million times more enjoyment...
就没见过指引那么差的, 等于没有。不打完一关还不能存档,不然等于白打。整天捣鼓你那破解密,搞半天都看不出要干嘛,真的是拉完了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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