
Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏真的非常棒!玩法很有深度,机制也很有趣,我玩得非常开心。 但希望能加入葡萄牙语(巴西)翻译。作为巴西玩家,玩这个游戏时有点难,因为没有自己的语言支持。 如果有葡萄牙语版本,一定会有更多人喜欢这款游戏!
这游戏在发售初期曾被质疑抄袭环世界,但在本人两个游戏都几百小时的体验下来,两个游戏仅在建造生产方面有借鉴或抄袭,游戏内核还是完全不一样的。环世界侧重的是基地建设,战斗内容只是其中一部分,而修仙模拟器侧重的是单个(多个)小人的培养,战斗内容是其核心。故玩家无需担心这是一个套皮环世界的游戏。 优点:游戏内容十分丰富,修炼系统的玩法深度足够玩家去细细探索,战斗系统也是少见的法宝对拼,并非传统的攻击防御闪避三件套。区别于其他修仙游戏的修炼只关注自身、门派等外部因素不太重要或者无需太多关注,这游戏围绕修炼系统的门派建设是核心内容,既需要外门弟子(凡人)的建造、种田、生产的配合,也需要一些内门弟子(修炼者)的探索、提炼、炼宝、画符、提升凡人资质、驱云祈雨等的配合。通常需要几代弟子的门派建设才能培养出一个或多个高战斗力的小人,才有能力挑战游戏设定的各种终极战斗目标(征服门派、诛杀凶兽等)。 缺点:与丰富的游戏内容不匹配的则是游戏及其匮乏引导系统以及糟糕的内容描述。在游玩过程中,游戏对玩家的引导聊胜于无,比如十三本最基础的仙修修炼功法,其中几本需要通过每年定期或不定期刷新的事件去获得,但获得条件并未写明,获取失败的话也并没有任何说明。而内容的描述更是糟糕,这游戏的战斗是一个非常需要扣数值的系统,但游戏中的功法、物品等描述仅有大量、少量等定性描述,没有任何数据上的定量描述,随着小人修炼境界的提升,敌人袭击的强度也逐渐提升,但新手因为糟糕的内容描述而没有提升对应的战力,导致被灭门的同时连被灭门的原因都不清楚。除了战斗之外,其他技能、物品的描述也含糊其辞,让人捉摸不透,其中各种专有名词也没有任何解释,由此导致游戏的试错成本非常之高,对新手来说可能需要频繁而无趣的读档。 除了引导及描述,游戏中相当多的内容充满了左脑搏右脑的设计,比如体修需要获得某些稀有的精华,精华可以用来淬体(相当于修炼),淬体就是从系统给出的词条中多选一加到身体某个部位上,看似很简单,但实际的游戏体验却是由于每个部位的词条有上限且淬体不能选择淬体几次,导致你必须一直开着那个挡住整个屏幕的淬体界面,否则小人会一直淬体至消耗完这个稀有的精华,而稀有的词条却因为达到上限而浪费掉。但如果一直保持淬体界面打开的状态,则相当于玩家要盯着一个一动不动的界面几分钟,相当无趣。 综合来看,这游戏严重依赖社交平台的各类攻略,空有如此丰富的内容,而无相匹配的游戏体验。除非是对门派经营很感兴趣且对反复看攻略无感的玩家,否则我并不推荐此游戏。
这是我第一次认真写测评,事先声明:[u] 本人很喜欢修仙题材的游戏,无论鬼谷,觅长生都有几百个小时。[/u]这个游戏我最初是被他聚灵爆灵的设计(噱头)吸引过来的,我也会认真去研究游戏机制,虽然不是什么资深玩家,但是即使像v3这样的游戏,我学习一阵子也能玩的得心应手。对于这款游戏,我的评价是:工作室垃圾,不值得购买。 我真的很难理解,一款游戏,剧情全靠脑补,教程全靠百度,还能有这么多好评?[spoiler] 那种就玩了十几个小时就好评的,你真的认真玩了这个游戏吗?[/spoiler] 喜欢被各种反人类的设计折磨,还叫做肝?这游戏无论神修仙修体修各种玩法其实本质很简单,但开发者到底是故意的还是资源不够,就是不写明白,[u]游戏百科也不完善[/u],只有潦草的几句话。我不明白开发者非要刻意设计的这么复杂与反人类,真要我说我能说半天,我随便举几点: 1.炼丹搜集草药A+草药B的思路是正常的,但你得有主药和辅药之分,就不能设计成特定主药+通用副药方便搜集与记忆? 2.种田我得去规划具体种什么,为了那点可怜的0.2我还要搜集粪便去堆肥(+催熟)? 3.体修我就真得逐个手指去淬(极其浪费资源)? 4.五行风水就非不能用数值去表示(这个风水太谜语人了,一个属性能有三种关系)? 5.跟npc提高关系我就得一个个破他执念,我送个高价值的礼物还不如送他大便? 6.同一个地方的任务我就必须得先回来一趟? 7.打门派为什么难度这么高,人均上千万的灵力? 8.人物工作逻辑问题,飞升死一大片的这个坑大部分人都体验过了。 9.人情度获取过于随机性,我100天一次人情度事件都没有发生过。 10.聚灵物一调整整个聚灵过程又要从0开始,浪费5天。 11.不能自定义初始的外貌。 [b] 12.建造栏到底是脑子进了几斤翔才会把文字放在建筑上面的? [/b] 这个游戏在人为的制造一些“肝点”:炼丹系统并不是你核心的玩法,你却加入了大量的药材提高我记忆难度,丹药的具体效果你也没有写出来,而且每种核心药材获取途径却没有给我写出来,我非要去贴吧找人问。还有战斗系统,人觅长生整得复杂是因为有平滑的学习曲线以及良好的反馈(我学会技能了我能去揍同水平的敌人),而这款游戏你学了技能能揍的只有练气期的青蛙,你没有几百个小时的游戏时间,战斗系统对你来说就形同虚设,就我感受不到我的提升,那我玩着有什么劲?学这个学那个都是被秒杀,当我真的好不容易培养了去屠了别人门派,才发现:哦,就这样啊,即使臣服了我还得花钱买他东西。那我的这几十个小时的操作就换回了“门派臣服”这一句话?浪费几十个小时的我很小丑啊,你让我很空虚你懂吗?还有动物系统,这个我真尼玛想骂你,典型的“投资周期长,回报率低”的一个系统,我没有时间去一个个点击你动物要参悟什么东西,更不用说做得跟屎一样的灵宠系统了。现在的游戏我感觉是刻意的把内容做复杂,喜欢玩修仙的毕竟只是一个小圈子,你搞这么复杂吸引其他玩家过来一看,“哦,国产修仙游戏这么复杂”,对你这个赛道并没有任何好处。 总结:如果你购买了这个游戏,你将体验到:[u]极其漫长低效的学习过程,毫无沉浸感的游戏反馈,各种反人类的设计与操作,意义不明的事件与剧情文字,冗杂的功法系统且毫无用处。 [/u]这款游戏给我的感觉就像是一种人,高认知低水平。你没有那个能力,就不要把各种内容像装垃圾一样装在一起,好好打磨你其中的一两个核心玩法就行了。你工作室态度真的很认真负责吗?一些反人类的操作设计真的改了吗?最后提醒下,如果遇到那种人为把系统做得很复杂的国产修仙游戏,你前半个小时甚至还在云里雾里的,建议赶紧退款。就酱吧,垃圾游戏浪费我几百个小时,最后还浪费我半个小时时间写评价,删了,碰都不想碰了。
建议各位想买的冷静冷静,这游戏学习成本巨大,游戏细节很多但是略有些晦涩难懂,对修仙感兴趣的建议入个环世界本体,进入创意工坊订阅边缘仙路
游戏内的人物行为逻辑没做好,越玩血压越高,还没建几间房就出现越来越多的问题。 有家不回,有床不睡, 冷暖不知,没苦硬吃, 两手空空,消极怠工, 风水宝地,大能暴毙
游戏做完了吗就去做2,bug那么多,你说2是一个类型的我就不说什么,你2和这个就不是一个类型你不更新不维护,就纯赚钱硬赚钱啊?
Games fun, but not meant for human to understand
I think you need a certain level of autism to play this
This game will change your life if you let it. I wish I could say that you could go in blind, but you really can't if you're an English speaker. There are a ton of different kinds of cultivation with different rules, and the game doesn't hold your hand through any of it. You will fail; your sect will die many times before you grasp the best ways to ensure their survival. And you will want them to survive, because they are are adorable Chinese chibi-humans striving for immortality. They need warm and cool clothes for summer, meals, comfortable rooms--just like real people. (Rimworld comparisons are accurate, but I think this game is a bit less punishing.) If you get the wrong feng shui in a bedroom, the disciple assigned to it could die in the middle of the night. The Chinese five elements system, Daoism, and general magicy stuff is usually fun, but it can cause trouble for your tiny protagonists if you're not careful. This game has a little bit of everything and it can be overwhelming at first. In addition to caring for your own people, you need to manage relations with a dozen or so other sects, some of which are responsible for your own sect's poverty and precarious position on the world stage. If you try to play the game the developers intended, you'll need to follow a guide that's about 80 pages long. Fortunately, this lengthy quest is entirely optional. I only attempted it after I was familiar with most of the game's other mechanics. There's some cool stuff you get for completing the main storyline, but you can play indefinitely without touching that storyline and still have a ton of fun. Choice is king in this game. Want to wipe out the other sects? Go for it. Want to raise a dragon, or a phoenix, or an adorable dog? You can! (And all three at once with mods!) Want to rescue all the animals and turn them into your disciples? Totally achievable once you know what you're doing. Want to raise your enemies as zombie workers in your fields? For the low, low price of evil sect reputation points, you can. The game is also very moddable, so you can do things like marry and have children with those options downloaded. You can play this game exactly the way you want thanks to mods. There are tons of customization options like clothes and weapons available, and they look different. Your tiny cult members can be highly individualized and specialized in their tasks. I really enjoy that the game seems to be endless (my oldest cult has existed for 3000+ days). You can just chill in your little sect world with soothing music and epic weather (thunderstorms have dragons and are awesome!) and manage your cultivators' lives. You can also build some impressive structures and buildings for your sect. Part life sim, part magic school, part world sim, it really does have a little of everything, and the mechanics can be surprisingly deep. Buy it if you want to scratch a magical Sims itch, or if the research needed doesn't bother you. This is my second-favorite game of all time, and it is worth the effort to learn.
这游戏越玩越后悔,不能手动操控小人,AI又智障,有时候真是血压飙升。游戏攻略说明又少,又不做说明优化,100h都不能入门。大量重复性操作不能批量操作,需要一个一个点,如果没有mod能点到你手断。开发商又放弃了这个游戏的更新。辣鸡
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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