
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⚔️ One More Shrine... Then Five More Hours 🌸 Some games are fun. Some games are memorable. Ghost of Tsushima somehow manages to be both while delivering one of the most beautiful open world experiences I've ever played! From the moment you step onto the island, it's almost impossible not to get completely immersed in its breathtaking landscapes, satisfying combat, and emotional story... The world is simply stunning! Instead of filling the map with endless distractions, exploration feels natural and rewarding. Following the wind instead of a traditional waypoint, chasing foxes to hidden shrines, composing haikus, relaxing in hot springs, and discovering forgotten temples all make the island feel alive. I found myself constantly wandering off the main path just to see what was waiting over the next hill. The combat is absolutely phenomenal. Every sword fight feels fast, precise, and incredibly satisfying! Switching stances, perfectly timing parries, and cutting through enemies with a single clean strike never gets old. As new abilities and techniques unlock, the combat only becomes more enjoyable, giving you plenty of freedom to approach encounters however you like. The story strikes a fantastic balance between epic and personal. The journey is filled with memorable characters, emotional moments, and difficult choices that make the conflict feel meaningful. Even the side quests are worth experiencing because they add depth to both the world and the people living in it. Visually, this game is nothing short of spectacular! Every forest, mountain, beach, and field of flowers looks like a moving painting. Whether you're riding through golden forests at sunset or crossing snowy mountain paths during a blizzard, almost every scene feels worthy of a screenshot. The PC version on Steam makes everything even better, with excellent performance, high resolution support, ultrawide compatibility, and plenty of graphics options that let the world truly shine. The soundtrack deserves just as much praise. The music knows exactly when to stay subtle and when to swell into something unforgettable, perfectly matching both the quiet moments of exploration and the intensity of battle. Combined with the outstanding sound design, it creates an atmosphere that's incredibly easy to get lost in! What impressed me most is how polished the entire experience feels. Exploration, combat, progression, storytelling, and presentation all work together seamlessly. Even after dozens of hours, I still wanted to clear every question mark, collect every vanity item, complete every tale, and keep wandering across the island simply because it was such a joy to be there! Overall, Ghost of Tsushima is a masterpiece of open world game design. It respects your time, rewards your curiosity, and delivers one of the most satisfying samurai adventures ever created, if not the best! Whether you're here for the breathtaking scenery, the razor sharp combat, or the emotional journey, this is an experience that deserves a place in every PC gamer's library. An absolute must play!! 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ваша честь, прошу учесть. ♥♥♥♥ я вас и вашу честь.
gayet güzel bir oyun. vuruş hissiyatı tok ve tatmin edici. japonya atmosferi renk paleti ve sanat tasarımı kesinlikle mükemmel kusursuz her mekan ayrı bir yağlı boya tablosu gibi. hikayesi gayet güzel ama hikaye işleyişi kötü bunu oyunun yapım bütçesine veriyorum 80m dolar bütçe ile harikalar çıkarmışlar ama bu düşük bütçeyi oyun içi hissediyorsunuz ara sahnelerin ana görev haricinde animasyon yok hikaye bayat geliyor ve oyunda karakterlerle dayımız haricinde çok bağ kuramıyoruz ama hikayesi yinede gayet güzel. onun yanı sıra açık dünyası gayet çeşitli yapacak çok şey var keşfedecek çok şey var. combat sistemi gelirsek sıradan bir combat sistemi ama samuray teması için çok güzel işlemişler o düşmana son anda parry atınca düşmanda açıklık yakalayıp tek bir darbede gerçekçi bir şekilde kesmek çok tatmin edici ama combat sistemi belli bi yerden sonra tekrara düşüyor devamlılık olarak bası kişiler sıkılabilir combattan. onun yanı sıra oyunda duruş pozisyonlarımız düşman türlerine göre daha etkili oluyor ama bu duruşların farklı amaçlar ile kullanılması daha iyi olabilirdi sadece düşman staminasını daha kolay bitirip düşmanı savunmasız bırakıyor örneğin su duruşunda etrafa döne döne hasar verebiliyoruz ama bu sadece büyük rakiplerin staminasını kırdığı için etraftaki çoğu düşman bundan hasar bile almıyor onun yerine alan hasarı için şu duruş hızlı saldırı için şu duruş olsaydı 10 numara olurdu dövüşü şekillendirebilirdik. genel olarak oyun gayet güzel zaten türüne bu tarz çokta oyun yok ve oyunda türkçe altyazı var hemde eski türkçe gibi şivelendirmişler . GÖR OROSPU ÇOCUĞU UBİSOFT ROCKSTAR HAYVAN GİBİ PARA OLUP DAHA TÜRKÇE ALT YAZI GETİREMEYEN EMPERYALİST PİÇLer!!!!!
game runs like a dream i couldn't believe it. 0 frame drops at all, constant 60fps. mogs rdr2 because my horse isn't fighting against me and can actually jump off ledges 100% play this game on the hardest difficulty. and the open world is pretty good too
Still the best
Amazing game and one of my all time favorites. It's an extremely beautiful game with an amazing gameplay and story, pure 10/10 and especially if you're into Japanese culture/samurai theme!
Honestly This Game is Top Tier. Thanks Suckerpunch for giving us a masterpiece
Quando comecei Ghost of Tsushima, achei que veria só uma história sobre samurais. Mas quando eu terminei, percebi que tinha vivido uma história sobre escolhas. Tsushima em se parece viva: o vento guia nossos passos, enquanto os pássaros mostram caminhos escondidos e os campos de flores acompanham nossa cavalgada. Não é só beleza gráfica; é uma ambientação que faz a gente acreditar que realmente estamos ali. A jogabilidade também impressiona. O combate é fluido e livre. Você pode lutar como samurai, agir em silêncio ou misturar estilos. O jogo entrega as ferramentas e deixa você decidir. E acredito que essa liberdade na gameplay é o que mais encanta, pois foi justamente essa liberdade que me fez entender o jogo. Muita gente vê Ghost of Tsushima como um jogo sobre honra. Eu passei a enxergá-lo como um choque entre tradição e necessidade. O código samurai tinha valor. Representava coragem, disciplina e respeito. Mas ele foi criado para um mundo que já não existia mais. A guerra que é representada é uma guerra que já assolava Tsushima a tempos. Inimigos diferentes. E um povo que permanecia em sofrimento. O verdadeiro conflito nunca foi só sobre às batalhas. Mas sim sobre preservar um legado ou salvar vidas. Jin, quer dizer nós jogadores somos colocados diante de escolhas que nós obrigam a repensar tudo em que acreditavamos. Jin não questiona o código para abandonar seus princípios, mas porque entende que seguir segamente regras que não funcionam mais pode custar caro demais. Essa talvez seja a escolha mais difícil que um herói pode fazer. Lutar contra um inimigo é relativamente simples quando comparado a lutar contra tudo aquilo em que você foi ensinado a acreditar. Foi nesse momento que a palavra "honra" ganhou um novo significado para mim. Talvez honra não seja obedecer cegamente a um código, mas ter coragem de fazer o que é certo, mesmo quando isso significa carregar sozinho o peso das consequências. O Fantasma representa exatamente isso: alguém disposto a perder seu nome, sua posição e sua reputação para que outros continuassem vivos. É por isso que Ghost of Tsushima me marcou tanto. Mais do que uma história sobre guerra, ele fala sobre o preço das nossas escolhas e sobre a necessidade de questionar tradições quando elas deixam de cumprir o propósito para o qual foram criadas. Às vezes, fazer a coisa certa significa abrir mão da pessoa que você era. Quando os créditos começaram a subir, fiquei olhando para a tela tentando entender o que tinha acabado de viver. Percebi que a verdadeira batalha nunca foi apenas contra os mongóis, mas contra a ideia de que um código vale mais do que as pessoas que ele deveria proteger. No fim, acredito que o maior ato de coragem de Jin nunca foi empunhar uma espada. Foi aceitar se perder para que Tsushima pudesse se encontrar. Porque alguns líderes governam de um trono. Outros mudam a história caminhando entre o próprio povo. Nota:10/10
TOP DEMAIS SLK
kalite kokuyor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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