
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I remember when it used to be considered cool in the souls community to ♥♥♥♥ on this game. I never agreed. Most criticisms that DS1 fanboys have are through a rose-tinted glasses view of the first game. I'm saying this as someone who started with Dark Souls 1 and has played every Souls game except for Demon Souls. People criticize the gank squads - it's almost like Dark Souls 2 is more about managing multiple enemies at once than Dark Souls 1, and you can't just jog through ignoring enemies. That's not a weakness, it's a difference in gameplay. There are always ways and strategies to deal with it. People criticize that Dark Souls 2 isn't interconnected like Dark Souls 1. Yeah, the randomass firelake below the poison lake below a sewer below a "kingdom" that is weirdly only one castle big is REALLY immersive and well connected. It's just shorcuts, which means backtracking through Undead Burg about 10 times per playthrough. Dark Souls 2 may be less cohesive between level designs, but I'll take the multitude of interesting environments in Dark Souls 2 over generic castle number four in Dark Souls 1 any day. Lastly, people complain that Dark Souls 2 bosses are just "dudes in armor". Sure, Dark Souls 2 has plenty of those, but it has almost twice as many bosses in the first place. And beyond that, I ask any Dark Souls 1 fanboy to actually name the good Dark Souls 1 bosses, without resorting to DLC. Ornstein and Smough, sure. Beyond that? What, you're telling me Bed of Chaos, Centipede Demon, Ceaseless Discharge or Capra Demon are such great bosses that you look forward to? Dark Souls 2 bosses are easier overall, but at least I look forward to them all, because even in cases where they aren't that interesting to fight, they are amusing. I look forward to finding new ways to embarass the congregation every playthrough. If it sounds like my recommendation for Dark Souls 2 is just dunking on Dark Souls 1, I'm sorry, but that's because I am beyond sick of the souls community uncritically parroting the same tired, poorly thought out points about Dark Souls 2. Even people who have never played Dark Souls 2 will regurgitate it. In my view, Dark Souls 1 is simply seen as so ubiquitously influential that to criticize it is blasphemy, and people don't even give Dark Souls 2 a chance. It's a great game in its own right, if you would just stop sucking Dark Souls 1's metaphorical teat for one second. TL;DR: Dark Souls 2 is great, and I'm tired of pretending it's not.
Presonal Rating: Very Negative (30%) So I got Scholar via Steam key for roughly 16€, to complete the series. And before you say ''Skill issue'', I'm fresh off beating Dark Souls 3 and halfway in New Game+1 on there. So, I thought this was actually worthy of a mildly positive review, until I noticed that my HP wasn't full after a few deaths. You lose some amount of HP every time you die. And it has no problem draining you of half your total HP. That means that this game essentialy punishes you for struggling. Yes, a Souls-like PUNISHES you for struggling, by making you struggle EVEN MORE. The combat itself isn't really bad, but the enemy placement is questionable. Why are there hordes of enemies just scattered across every bigger room? Feels just like a cheap way on how to increase difficulty. Hitboxes don't feel weird, but also aren't anything crazy good. The graphics, I really thought that it will look better, but it looks worse than DS1 in some places (Sure that one got a remaster, but bro) The ONLY good that I can think of is the soundtrack back in Majula. It's a decent soundtrack, but that's pretty much it.
Meu primeiro souls, lembro que quando joguei pela primeira vez, falei com um amigo o quão interessante o jogo era, mandei ele jogar e até comecei um save novo, pra ver quem zerava primeiro, eu ganhei mas as partes q eu fiquei sem saber o que fazer, apelei pro google, oq ele não sabe até hoje kk sem contar que rodava bem no meu pc da época, já o dele a uns 20 fps kkkk, importante que ele também finalizou agora sobre o jogo, ele é um pouco lento comparado ao 3, mas é o charme dele, rapieira é roubada, os cenários são muito bonitos, as trilhas sonoras muuuito boas, gosto de quase todos boss, tem uns meio buxa e ainda tem um mod que deixa ele bem mais bonito, é meu souls preferido, envolve mais nostalgia
this is literally the best souls game, no one knows what they're talkig about. especially this one guy i know, he's just wrong as ♥♥♥♥. its easily - and i mean easily - the greatest designed game of all time. you can burn the windmill, it's made of metal. how does that work? only dark souls 2 could make that work.
目前进度三周目马上进王城,等找宰相买完东西就全成就。 现在感觉可以对这个游戏盖棺定论了:绝大部分地方做的依托构式,我真的不理解那些洗魂2的人能吹魂2的点。之前一直还是对魂2抱有期待,但是现在完全品鉴完只能说开除魂籍并非玩梗,受着。首先除了三个dlc这游戏地图设计纯依托,太割裂了;其次路上堆怪就是为了恶心人而恶心人,b站有的视频做数据统计说魂2怪其实总数量少、什么仇恨范围设计的其实很精妙,牛魔的纯纯胡扯,体感跟1和3就是差得多得多;最后boss设计除了零星几个烟骑亚伦这种,别的基本上都是达芬,完全没什么记忆点,过了也只会感觉我去终于不用继续在这个地图上继续赤石了没有任何成就感。 一周目本体打到后半段我就觉得,就算后面给我80个盖尔水平的boss和超过魂1地图水平的80张图,这游戏我也要给差评,所以现在我来给差评了。少数一些优秀的玩法和有设计感的点,只能说可惜了,被埋没在达芬里了。
Идут по лесу Белоснежка, Дюймовочка и Х#есос. Белоснежка говорит: -Я самая красивая. Дюймовочка говорит: -Я самая маленькая. Х#есос говорит: -Я сосал х#и больше всех. Тут они заходят в дом правды. Выбегает оттуда в слезах Белоснежка: -Я не самая красивая, самая красивая Спящая красавица! Выходит расстроенная Дюймовочка: -Я не самая Маленькая, Мальчик-c-Пальчик меньше меня. Выходит разъяренный Х#есос и как заорёт: КТО Б#ЯТЬ ТАКОЙ ЮИ ТАНИМУРА???
Кажуть, ігри створені, щоб розважати. Dark Souls II вирішила, що ти занадто щасливий, і час це виправити. Тут мене їбало все. Управління, через яке я не раз відправлявся на той світ. Камера, яка в розпал битви крутилася так, ніби її оператор бухав без закуски. Засідки за кожним кутом, де тебе зустрічає не один ворог, а ціла бригада гопників із лозунгом: «П*зди його!». Але найнижче приниження чекало попереду. Мене. Убили. Маленькі. Кабанчики. Не дракон. Не демон. Не бос розміром із багатоповерхівку. Блядські кабанчики. Після цього хотілося просто вимкнути ПК і подумати над своїми життєвими рішеннями. Я чесно намагався пройти цю гру. Терпів. Горів. Матюкався. Повертався знову. Але одного дня зрозумів: життя мене так не їбало, як ця довбана гра. Якщо ви любите біль, страждання і постійне відчуття, що світ вас ненавидить, то ласкаво просимо. Тут вам навіть нервову систему безкоштовно демонтують. 100 палаючих дуп Кента із 100.
什么垃圾操作,前进的时候没办法攻击,按住W没办法攻击,松开W才能攻击,跟你的操作方式见鬼去吧
Bad and flawed game. Beat it 3 times just to prove a point though. The DLC's make the game better but that's not really an improvement on an already bad and broken game. Unless the game is on sale for 10 bucks, skip it and go elsewhere when looking to play the Souls series.
Everything is very slow and very clunky, it feels like moving in slow motion. The bosses are definetly quantity over quality, there is not much thought put into their move sets. The healing refill time is atrociously slow, even the mobs are clunky and slow. It is not the worst game in the world but it is the worst game they ever made, ds1 and ds3 are infinetly better made despite ds1 being half finished and ds3 map being extremely linear. It even messed up the lore. The world is well made at least. Don't bother with this game if you lack patience and cannot stand slow clunky mechanics.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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