
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
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About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 694 reviews with recorded playtime.
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uma obra de arte. Vale cada centavo. Só reclama desse jogo quem já está com o cérebro derretido e não consegue prestar atenção em nada que não entregue dopamina a cada cinco segundos.
bu grafikler ne laa suckerpunch yapmış
Ghost of Tsushima çoğu konuda zayıf bir oyun. Hikaye, sunum, karakterler, görevler, düşman çeşitliliği, yapılabilecek etkinlikler gibi konularda oldukça vasat. Bazı yerlerde büyük hayal kırıklığına uğradım açıkçası. Ancak oyun tablo gibi duran görselliğini, tatminkar savaş sistemini ve samuray olma hissiyatını o kadar güzel birleştiriyor ki bu saydığım şeyleri pek dert etmiyorsunuz. Bir gün Ghost of Yotei oynama fırsatı bulursam daha düzgün bir oyunla karşılaşmayı umuyorum.
Лучшая игра от сони когда либо выпущенная на пк. У самурая нет цели, есть только путь.
Japonlar'a yakışır bir oyun. Ayrıca Türkçe de var. Oyunun grafikleri ve mekaniği güzel. Biraz da Witcher 3'e benzettim oynanış yönünden ki zaten benzer oyunlar. Yalnız bana tek olumsuz gelen şey bu oyunda Moğollar'ın cani, insanlık dışı mahluk gibi lanse edilmesi oldu. Bu kadar zalim gösterilmemeliydi ki oyundaki Kağan gibi başları zeki olup Japoncayı öğrenen bir ulusa yakışır olan tipleme böyle olmamalıydı. Onun haricinde güzel oyun.
Creo que la mejor forma de describir este juego es esta: No quería que terminara. Más que terminar un juego, sentí que me estaba despidiendo de un lugar. Cada misión secundaria que hacía era entretenida, pero al mismo tiempo había una parte de mí que no quería seguir avanzando. Sabía que cada misión me acercaba un poco más al final, y más de una vez pensé: "una más y lo dejo por hoy". Y cuando finalmente aparecieron los créditos... solo me quedé ahí con una sensación rara. 10/10. Uno de mis juegos favoritos.
[h1] Все что вам нужно знать про Ghost of Tsushima : [/h1] [i] Это Assassin's в Японии ,Sekiro но попроще , Witcher но без чудовищ. [/i] Самое лучшее в игре, по моему мнению, это красота и виды Японии(Цусимы и Ики). шикарная игра, кто любит сюжет, открытый мир и хорошую боевку. Кстати интересной фишкой игры стали противоборство, подходя к вражескому лагерю , или к разъезжающему патрулю, вы можете подозвать их для сражения. Если вовремя отпустить кнопку сильного удара Дзин нанесет оппоненту молниеносный удар, который не переживет ни один монгол. Самое крутое в этом приеме, то ,что при определенных обстоятельствах серию противоборств можно увеличить до 5 . Игра стоит твоего внимания, даже если ты не являешься поклонником Японии! https://steamcommunity.com/sharedfiles/filedetails/?id=3763201875
Tsushima adasında daşaklı bir samuraysın moğollar basıyo göte geliyon zafere ulaşmak için her yol mubahtır diyip puştça yöntemlerle samuray töreni çiğneyip ülkeyi kurtarıyon ama dayın dahil bütün Japonya yönetimiyle hasım oluyon , adayı kurtarmana rağmen onursuzca yaptın diye yönetim kelleni istiyor.
After more than 300 hours of gameplay, completing every single objective available in the base game and the "Legends" mode, as well as unlocking every achievement in both, I feel like I've fully understood why this game became such a huge success. I'm confident in saying that this is yet another small masterpiece from PlayStation, and not just because of its story. First and foremost, one of the game's greatest strengths is the breathtaking biodiversity of Tsushima Island. From vast pampas grasslands to fields covered in red lilies and purple chrysanthemums, where intense duels unfold; from forests painted in brilliant golden and warm autumn colors to harsh, frozen landscapes, every corner of the map has its own distinct identity. The game does an outstanding job of blending so many different biomes together in such a relatively compact world without ever making them feel out of place. Beyond its stunning scenery, another aspect that deserves special praise is the combat system. It's easy to learn the fundamentals, yet surprisingly deep to truly master. I loved the wide variety of tools and equipment available, allowing every encounter to be approached in different, increasingly strategic ways. Enemy variety is another highlight that kept the gameplay engaging throughout my many hours of playtime. Every stage of the story pits you against different factions, but it's the mongols that truly stand out thanks to the diversity of their units: basic sword-and-shield soldiers, fire-arrow archers, heavily armored spear captains, and brutal ax-wielding brutes are just a few examples of the many enemies you'll have to overcome during your journey. Of course, the game isn't without its flaws. In my opinion, the excessive reuse of character models for many minor NPCs eventually becomes noticeable and repetitive. Many of them lack personality and meaningful characterization, making the world occasionally feel not empty, but slightly lifeless, which ultimately hurts immersion. Another downside is the permanent closure of many areas once their related missions have been completed. Unless you resort to exploits, it's impossible to revisit most castles and several forts encountered throughout the story. I would have appreciated the chance to return to these locations, interact with any remaining characters, observe how the world had changed because of my actions, or simply explore them freely. Instead, you're usually met with a locked gate and a completely deserted environment, almost as if every trace of your accomplishments had been erased. Finally, having spent many hours in "Legends" mode as well, I feel compelled to point out one last weakness. During multiplayer sessions, I found myself wishing for a greater variety of gear obtainable through the loot system. Considering how technical and versatile the combat is, I believe a broader selection of gear and perks could have made the mode even more rewarding by encouraging greater build diversity and experimentation.
ts fire
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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