
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
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About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 694 reviews with recorded playtime.
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A true samurai experience.
[h1]Ghost of Tsushima Review[/h1] [i]This review contains spoilers.[/i] There are games that eventually become modern classics. Whether you personally enjoy them or not, they're experiences that I believe everyone should try at least once. Games like Red Dead Redemption 2, Undertale, Hollow Knight, Hades, Disco Elysium, and The Witcher 3 come to mind. You might end up loving them or hating them, but you'll almost always come away appreciating something about them. In my opinion, Ghost of Tsushima belongs in that category. I'm generally not a huge fan of Japanese settings, samurai stories, or feudal era aesthetics. Yet despite that, I couldn't help but appreciate everything this game made me feel and experience. Normally, I finish a game within a few weeks, maybe a month at most. Ghost of Tsushima took me almost six months to complete and earn every achievement. Not because it was difficult, but because I couldn't bring myself to play it continuously. The story and gameplay never hooked me enough to binge through it. I even tried rushing it at one point, but that only made the experience worse. Eventually, I realized this wasn't the kind of game that wanted to be rushed, so I slowed down and played it the way I felt it deserved to be played exploring every region, completing every side activity, collecting everything I could find, and simply taking in the world. I also went into the game completely blind after a friend recommended it to me. We usually have very similar tastes, so I trusted their suggestion. For some reason, I genuinely expected Ghost of Tsushima to have demons, monsters, or some kind of supernatural enemies. Instead, I found myself fighting human beings in a grounded historical setting, which made me laugh at just how wrong my expectations were. Since it was originally a PS4 title, I also went in with fairly moderate expectations. I couldn't have been more wrong. The environmental design completely blew me away. I genuinely lost count of how many times I stopped what I was doing just to enter Photo Mode and admire the scenery. Every region feels handcrafted, and despite spending months exploring the island, I never got tired of looking at it. Usually, when I play a game, I imagine myself as the main character. Their choices become my choices. Ghost of Tsushima was different. I never felt like I was Jin Sakai. Instead, I felt like I was witnessing his journey unfold. The voice acting, facial expressions, motion capture, and cinematic presentation are phenomenal. Every loss, sacrifice, moment of guilt, and the burden he carried for the people of Tsushima felt believable. I don't think another game has made me empathize with a protagonist in quite the same way. One aspect that surprised me the most was how naturally the game challenged both Jin's beliefs and my own. Jin was raised as a samurai. Honour, discipline, and tradition are woven into every part of his identity. Coincidentally, I'm also the kind of player who dislikes stealth, assassinations, or deceptive tactics whenever I have the option, so our philosophies aligned almost perfectly. For almost the entire first half of the game, I wore the Traveler's Attire because I didn't want to miss any collectibles, but every encounter was approached the samurai way. No assassinations. No dirty tricks. Just honourable combat. Act I went exactly how I wanted it to. Then Act II slowly started changing both Jin and me. There came a point where I realized honour alone simply wasn't enough anymore. The samurai code couldn't solve every problem, and I think that's exactly what the developers wanted the player to feel. Every assassination became a little easier to justify, and every dirty trick became another necessary evil. Then Act III began, and my horse died. Strangely enough, that moment genuinely hurt. It felt like I had lost a companion rather than just another game mechanic. From that point onward, my admiration for the samurai way slowly faded. The more I listened to their dialogue, understood their ideals, and watched the decisions they made, the more they felt like nobles obsessed with preserving honour and reputation even if innocent people had to suffer for it. It made me question everything. [i]Is this really justice? Is this really what the samurai stood for?[/i] With the samurai code becoming an actual disadvantage against the Mongol invasion, Jin was forced to abandon many of the ideals he had grown up believing in. Poison. Assassinations. Ambushes. Deception. Rallying ordinary people to fight beside him. He used whatever means were necessary simply to give Tsushima a chance to survive. What I appreciate most is that the game never portrays Jin as perfect. He makes mistakes. His decisions have consequences. He regrets some of them and tries to make things right. He's simply human. Ironically, I think it's that humanity not his title as a samurai that ultimately allows him to become the Ghost. The Mongols are portrayed exceptionally well. They're brutal enough to make you despise them, especially when you witness what they do to ordinary villagers. Yet at the same time, you can't help but admire how intelligent and adaptable they are. They studied the samurai, understood their code, discovered its weaknesses, and weaponized those weaknesses against them. One of my favourite examples is how they eventually begin using Jin's own poison against the people of Tsushima. That single decision perfectly demonstrates one of the game's central themes: every action has consequences, even when your intentions are good. Nothing remains black and white anymore. [hr][/hr] [h2]Iki Island[/h2] Iki Island was a really interesting post game experience. It explores Jin's childhood, the trauma surrounding his father's death, and the guilt he carried from being unable to save him. What I initially expected to be a simple expansion ended up adding a surprising amount of depth to Jin as a character. The DLC also shows that the samurai weren't always as honourable as they claimed to be. They destroyed villages, tore families apart, and justified it all in the name of bringing a lawless island under samurai rule. It gives you a much deeper understanding of Jin's internal conflict and why he struggles so much with honour throughout the main story. It also features some incredible set pieces. Charging into battle alongside an army genuinely had my adrenaline pumping, and those moments ended up being some of my favourites in the entire game. [hr][/hr] [h2]Legends Mode[/h2] Ironically, Legends Mode was much closer to what I originally imagined Ghost of Tsushima would be. It's brutal, supernatural, and brings unique abilities. It takes the combat from the base game and expands upon it with different classes and MMO-style loot progression that steadily improves your character over time. The mode itself is genuinely well made and a lot of fun. Unfortunately, it also became my least favourite part of earning every achievement. The player population is fairly small now, which means many modes are difficult to find matches for. I often found myself replaying the same maps because matchmaking for higher difficulties took a very long time. Unlocking the raid, finding a team through Discord, and grinding for all the multiplayer achievements eventually started feeling more like a chore than something I wanted to do. Honestly, I think the achievement design is one of the game's weakest aspects. I completely understand requiring achievements for the base game and Iki Island, but locking 100% completion behind a separate multiplayer mode that many players will never touch feels unnecessary. The combination of slow matchmaking and heavy grinding almost made me give up on 100%-ing the game. [hr][/hr] Overall, Ghost of Tsushima is an experience I'd recommend everyone try at least once. It wasn't a game made for someone like me, yet six months later, I walked away appreciating it.
Harika manzaralar, sağlam dövüş mekanikleri ve güçlü bir hikâye. Açık dünya oyunlarının en iyilerinden biri.
유비는 진짜 섀도우즈를 이렇게 만들었어야 했음 풍경이랑 그래픽은 그냥 GOAT임 바람 따라 달리고 낙엽 흩날리는 숲이랑 황금빛 들판 돌아다니는 맛 하나는 진짜 미쳤음 스크린샷만 찍어도 배경화면 나옴 유비식 오픈월드 좋아하면 진짜 재밌게 할 게임임 거점 털고 탐험하고 성장하는 재미는 확실함. 근데 유비식 단점도 그대로 가져왔음 초중반은 시간 순삭인데 후반 갈수록 반복이 심해짐 서브 퀘스트도 처음엔 재밌는데 갈수록 죄다 비슷비슷해서 귀찮아지고 결국 메인만 밀게 됨 그리고 새 게임+ 아니면 스토리 스킵도 안 됨 평소 컷신 다 넘기는 사람이면 꽤 답답할 거임 스토리 스킵충이면 이 게임도 스킵하는 거 추천 그래도 단점 다 감안해도 끝까지 재밌게 했음 고스트 오브 요테이 PC판 나오면 고민도 안 하고 칼구매할 예정인데 소니에서 더 이상 이식 안한댔으니 안해주겠지
[h1]Закрыл синглплеерную часть на 100% и могу сказать пару вещей об этом [уже не] сони-эксклюзиве.[/h1] Лисички очень милые, окружение восхитительно (наверное самая красивая игра в плане пейзажей после RDR2), в общем с обёрткой всё отлично, а вот наполнение у этого продукта в лучшем случае спорное. Я потратил на эту игру 90 часов и не увидел ни одной стоящей истории. Да, основной сюжет в целом довольно крепкий, но он весь проходится за 5 часов, а всё остальное это просто какое-то издевательство. Ни побочные цепочки квестов, ни одиночные задания (которые проходятся за 2-5 минут) не несут в себе вообще какого-либо следа человеческих стараний, всё построено на банальщине и искусственном затягивании и так крошечных миссий. Вот типичный квест в Цусиме: находишь мужика —> он говорит помогите мою семью эбyт монголы —> прибегаешь, убиваешь монголов, но вся семья уже мертва —> гг говорит "какой кошмар, и вообще так нельзя" —> сдаешь квест под грустную музыку —> УЖОСЫ ВАЙНЫ... И так по кругу, всю игру. Не сказать, что основной сюжет какой-то гениальный, но похоже в него сценаристы вложили весь тот немногий талант, который у них был. Ситуацию не делают лучше и деревянные анимации нпс, у многих из которых во время разговоров даже рот не открывается. Ну серьёзно, это уровень ГТА 3 какого-нибудь, а я то думал я в современный кинематографичный AAA играю. Всё более менее спасает только боёвка. Она очень разнообразная, предоставляет много инструментов, часть из которых вы скорее всего даже использовать не будете. И это неплохо, потому что хоть какая-то вариативность тут появляется. По сути вообще игра копирка с очень любимой мной Shadow of Mordor (или Shadow of War) практически во всём, и за счет крутых гаджетов и весёлых файтов у них получилось повторить этот аддиктивный геймплей. Но, по сути, кроме тех же милых лисичек и красивейшего графена, Цусима никак формулу игр про Мордор не совершенствует, а где-то абсолютно даунгрейдит. Я наткнулся на эту игру в редкий период своей жизни, когда очень хотелось просто целыми днями чистить аванпосты и мочить [strike]орков[/strike] монголов, так что я в целом благодарен за времяпрепровождение. Но вообще это абсолютный средняк. Если подобные игры, по искреннему мнению сонибоев, пик гейминга и причина купить консоль, то это объясняет очень многое в индустрии. А, ну и да, онлайн режим, в котором 10 ачивок, для вас закрыт, если у вас нет PSN. Сони в целом поxyй, что вы купили игру. Не то чтобы было желание играть в него, но сам факт. 6/10
Pros: beautiful game Cons: Sony
Uma obra de arte. Vale cada centavo. Só reclama desse jogo quem já está com o cérebro derretido e não consegue prestar atenção em nada que não entregue dopamina a cada cinco segundos.
One of the best games I have ever played. The story is very interesting and attractive. The game avoids trivial side quests and fills it with an actual story that is connected to the main one. Conversations are neither short nor long which is great. The improvement tree is also logical and enjoying. The combat is also very interesting. Throughout the game, it became boring for me only close to the end but still it was enjoyful because I was using additional small weapons to break the shields and kill the enemies. Normally, I always try to do a lot of side quests in the games I have played. However, I have finished all side quests in this game for the first time. The last battle also was very touching, especially I reflected maybe for 15 minutes on what to decide. It is very pity that they will not release next game for PC but only for Playstation.
gameplay is great, upgrade mechanics and other stuffs are okay, 9/10 my advice, don't overdo the exploration. it gets repetitive and can make the game feel like a chore. stick mostly to the main story and related side quests here and there, the story and combat are the best parts of the game.
RDR2 ile Arthur kovboy olarak Tsushima ile hem samuray hem de Jin oldum. 2. en sevdiğim ve beğendiğim oyun oldu.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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