
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You need a NASA supercomputer ☑ Beautiful (Art direction carries hard) ☐ Good ☐ Potato ---{ Gameplay }--- ☑ Addictive ☐ Very good ☐ It's just gameplay ☐ Staring at walls is better ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Dark Souls ---{ PC Optimization }--- ☑ Perfection (Nixxes nailed the port) ☐ Good ☐ Will crash occasionally ☐ Cyberpunk on release day Final Thoughts: One of the best single-player experiences Sony has ever brought to PC. The combat loop is amazing, the story is incredibly emotional, and it runs flawlessly.
Ghost of Tsushima entregou uma das experiências mais marcantes que eu já tive nos games! O sistema de combate é um dos melhores que já presenciei. A fluidez dos movimentos, a precisão dos golpes, o impacto de cada ataque e a importância de dominar cada técnica fazem com que cada duelo seja uma experiência satisfatória. As paisagens são absurdamente bonitas, com cenários deslumbrantes. É um daqueles jogos em que você simplesmente para a gameplay por alguns minutos apenas para admirar a vista, tirar uma foto e apreciar cada detalhe da ilha de Tsushima. A direção artística, a trilha sonora, a dublagem e a atmosfera do jogo criam uma imersão única. A jornada até a platina também é muito bem construída, incentivando a explorar cada canto da ilha. O único ponto que exige mais dedicação fica por conta do modo online, que acaba sendo a parte mais trabalhosa das conquistas. Um dos melhores combates que já joguei e uma das ambientações mais incríveis que já explorei. Ghost of Tsushima é uma experiência quase que obrigatória para todos os jogadores, vale cada centavo investido.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game with a great story and combat. my only complaint is that some dialogues can't be skipped..
Good Good Very Good!!
精致大罐头🤮 但淋漓尽致的东方美学武士传奇😊 这作的画风很对我胃口,风景超超超超级美😍 教科书级别的电影化游戏开场 任务引导是通过滑动DS5触控板来引风,非常有特色 人物站桩对话,转场经常黑屏上一段时间,十分影响沉浸感😠 游戏性不够丰富,战斗系统从头到尾都是那一套 地图大且空洞
Ghost of Tsushima is ....ah.... many things. A lot of those things are good or even amazing , some not so much. Visually this game is a complete masterpiece. Anyone and everyone who worked on how this game looks is a master of their craft indeed. It is one of THOSE games there you just stop every other minute and have to launch photo mode and take same pictures because it just looks too good not to. Big win there. Sound department is no slouch as well. Things sound ... alive? I mean soundscape in general just drags you even further into the world and cements whole immersion. Music while minimalist is exactly what it is supposed to be and it is a right way to go about it. Serene, minimalist and sparse enough to just melt into the whole experience. A big plus. Controls, menus are pleasant , functional. Gameplay is smooth and responsive, on technical side everything is top notch. Game does run pretty well on my rig ( specs will be included ) so a decent PC port . Nothing less to expect here. Yet. Yet, if you strip everything down to core game loop it's a bit.. shallow. I'm so sad to say but Ghost of Tsushima is really generic open world game which takes no risks and really doesn't try to innovate or experiment in any way. One could easily remove feudal japan 'skin' and let's say american civil war 'skin' and you would essentially have same game. There's very little to tie this game's story and setting to gameplay. Explore open world map , do exhaustive list of open world busy list , story mission here and story mission there , side quests with uninteresting and no impact story telling , gather materials for linear upgrade path and so on . You have played this game many times . It just had different name and different graphical look. And it is a shame to be frank. With how good this game feels and looks with some novel thoughts, some risks in story telling and gameplay this could have been on the greats imho. I'm also not sure how i feel about whole " we take precise historical time , event and place but then pretty much invent whatever suits us afterwards " afterwards. At very best this is historically inspired Japanese fiction i'd say. Is it a bad thing? Depends on what you expect i guess. So here it is. So much potential wasted in my opinion but just making what everyone else is making. A game which could be a classic, a cult hit , but decided to be just another decent open world checklist. It is for everyone to decide individually if it is a good thing or not.
Ghost of Tsushima is one of the best game I have ever played my top 5. Its absolute must play. The world, the characters, cut scenes and the story are just cinema. Combat is amazing, Yuna 🤌🏻, Lord Shimura all the characters are well written. The battles are just so good. Side quest is amazing. 10/10 A must play. "The Ghost has no limits, and that's what makes him dangerous". Uff🔥
The gameply is awesome
[h1] An absolute must-play. [/h1] Ghost of Tsushima Director's Cut on PC is easily one of the best PlayStation PC ports to date. It runs extremely smooth and also supports native PS5 Dual Sense controller haptic feedback. The visuals are stunning— grasslands, falling autumn leaves, and vibrant red flower fields. The most unique thing is Instead of mini-maps, the Guiding Wind leads you to your next mission or desired area; Golden birds, and foxes lead you to secrets. The character development of Jin Sakai is absolutely mind blowing. A samurai forced to abandon his honor to save his people. You start with classic, honorable samurai sword duels and timing-based parries. As the game progresses, you unlock stealth kills, smoke bombs, poison darts, and the fearsome Ghost Stance. The NPCs feel alive—villagers react to your growing reputation. [h2] Some Iconic Lines - [/h2] "The samurai have a code. The code makes them predictable... easy to break. But the Ghost has no code. That makes him dangerous." — Khotun Khan (showing how the villain exploits traditional samurai honor) "Honor died on the beach!" — Jin Sakai (Jin shouting back at his uncle, Lord Shimura, acknowledging that strict honor got their people slaughtered) "Kindness is a mask easily removed behind closed doors." — Jin Sakai
DEFINITION OF PERFECTION 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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