
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雖然畫面漂亮,但不能隨時儲存,非常麻煩。臨睡覺前只想玩短時間,被逼玩了2個小時還找不到儲存點,簡直折磨玩家。戰鬥非常混亂,按了那個按鈕都不知道自己放了什麼,什麼援護的為什麼沒有標明是RT?入了村打怪的時候,說可以射箭,但又不標明那個援護鍵就是RT,天生就會明白你這個遊戲嗎?玩仙劍7的時候完全不用花太多時間掌握,你這個搞那麼多複雜東西做什麼?回合制我不抗拒,但不要搞那麼複雜,那麼多麻煩東西,簡單不就好了嗎?
建模真丑,尤其是男主角。 这剧情和三流网文差不多。 虚幻四 + 回合制是来搞笑的吗。 回合制是20年前的产物了。 到处去都是空气墙。 还有没有小地图,找个NPC 费劲死了。 不知道有点什么,除了能自己加Mod.
一开始被人物丑哭,后来不知道是美颜了还是习惯了还能看,没地图真不方便,男主像是买了赎罪卷,剧情真憋屈,我宁愿护山,救的一群什么人啊,一群白眼狼,人自救天才能救,最后还把救人技能浪费在站在那等死的废物朋友身上,被救之后果然又是个白眼狼,男主跟个笑话似的,完全同情不起来,早点听朋友的离开不好,冠冕堂皇说要守护,守到最后守护了一群垃圾,一群信神的把所有不好都怪罪到男主身上,到最后逼不得已才离开 后面太卡了,玩到神医那里没兴趣继续玩,剧情狗血没意思不云了,浪费时间
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我很好奇当时的制作人,设计完战斗后有没有自己打过一遍。这破玩意的回合制,第一回合居然是祈祷对手不会直接秒了你,你没有任何可以挽救的余地。道具只给用4个,真实牛逼了大爹的。感觉跟玩家作对一样,局内战斗这么多奖励,就不能设计再来一次,失败了也是,不给重打 直接退。真是傻逼。
因为剧情太无聊了,完全不知道他们是要干嘛,导致我进了哪个城之后实在受不了放弃了。
真妮玛服气了,不管是键鼠操作还是手柄操作,都妮玛反人类的设计。。。战斗操作更妮玛的反人类设计,半小时多劝退。。第一次评论游戏居然送给你这货了。。你荣幸我也荣幸。。
手柄按键反人类,这剧情是真狗屎阿,让人反胃。
19年4月以后一直吃灰,这几天想拿出来玩一下。只能说依托答辩,没有小地图,战斗系统烂到无话可说,建模居然有人说好?就那么稀烂的建模还不如弄个立绘做成像素风得了,人物一开口那脸瞬时崩MD啥妖魔鬼怪。
剧情就是喂屎。场景做的非常好,人物也比较好,女角色很漂亮,这是我唯一玩下去的动力。战斗还行,就是跑来跑去看着累,战斗动作挺好的,但是跟人物当前剧情能力匹配不上,剑技就剑技,后续开神,有神灵相助加特效加增伤不行?但是操作系统和一些对话选项非常不方便,如果能像猎魔人那样选对话分1.2感觉舒服很多,特别是要存档的时候非常不方便。行动时候太多碰撞感了,非常容易卡地图。游戏也没有地图指引,要那个东南西北有什么用,浪费我一个键位?又不能像蝙蝠侠那样有指引作用。玩的时候必须要结合攻略,不然不知道支线的线索要去哪完成。总体而言,制作很用心,负责写剧本的,就吃屎去吧。
主角性格不行,玩着难受
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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