
Discover the mysteries of Minecraft Legends, a new action strategy game. Explore a gentle land of rich resources and lush biomes on the brink of destruction. The ravaging piglins have arrived, and it’s up to you to inspire your allies and lead them in strategic battles to save the Overworld!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 19 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.9Kreviews | 58% | — | $3.1M |
| $39.99 | 8.6Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello please add more content you ugly repulsive wankers.
This was abandoned 9 months after it's release. Always asked myself "why?" It wasn't after testing myself that I have come with the conclusion that this is probably one of the most repetitive games I have played, becoming monotonous In just hours. You will fight the same mobs and build the same structures over and over and over again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 4.8K | 60% | $29.99 | |
| $3.1M | 6.5K | 86% | $19.99 | |
| $3.1M | 4.2K | 52% | $39.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 6.2K | 71% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.3K | 95% | $19.99 | |
| $1.5M | 4.8K | 66% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $24.4M | 56.6K | 84% | $19.99 | |
| $13.2M | 100K | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Bulgarian, Czech, Danish, Dutch*, Finnish, Greek +14 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GAME IS BEING ABANDONED BY INCOMPETENT DEVS. DO NOT BUY. Preordered this one because I love Minecraft and was hyped for this. It had a rough launch. Mojang killed it and I wont be buying any of their spinoffs again unless theyre massively successful. Guess Ill go back to Dungeons, the other spinoff they abandoned. At least dungeons has fun stuff to do forever.
发布当天原价买的,我是大傻逼
I run "Legends Modding". For nearly two nears, we tried to get Mojang to care about their community. They do not. Mojang exists for nothing more than to print money, and they do not deserve the praise they get. They are even still falsely advertising Minecraft Legends on their website, it's an absolute disgrace.
This game fell off faster than my last relationship
If this game isn't on sale for at least 75% off, you shouldn't buy it.
Feels repetitive.
TLDR: Janky, unoptimized, unpolished, and overpriced mess that overshadows the idea of it. Although the core idea of the game is one that I would enjoy, I simply cannot enjoy Minecraft Legends. Almost every part of the game has some amount of jankiness to it. It is an unpolished, unoptimized mess that does not deserve a recommendation, unless you buy it for less than $5. However, it costs a whopping $40, which is becoming quite common for AAA games, but at least most other AAA games are worth it. This, however, is not even worth the aforementioned $5. In addition to being unpolished, unoptimized, and having a general jankiness to most aspects of this game, the online connection barely works. This is not an issue with my signal, but an issue of Mojang's servers. This becomes a very glaring issue, as the singleplayer campaign will not last the average person playing it over 10 hours (and a boring 10 hours it is), so the main game is basically the multiplayer part of it. Finally, this multiplayer gamemode is unbalanced and lacking many common features that would be quite useful to the players (I'm not listing them all).
The game was abandoned after launch. I thought the game had an odd long tutorial but... Turns out that's just how the whole game is apparently. The game is truly very visually appealing, but there's a lot of issues with the game that do add up to a bad experience: - The game seems to be made to be played with a controller and as such as very odd keyboard and mouse controls that aren't common on a PC game but typical of consoles games. - The game relies a lot on having an army of allies for combat, but their AI is incredibly stupid and doesn't do the most basic thing you could probably even imagine it could do. Many times i had to "capture" them to select and send them again against a certain direction or else they wouldn't attack after going forward. - The game will require you to make bridges and stairs and it fails at that. Most of the times the game won't understand where you want to put your stairs and will simply say you can't build it that big or high, and, if because the game doesn't pause when construction, you might face quite some damage while trying to make your stairs happen. If this wasn't enough, enemies can pull you out of position, ruining entirely the very precise and careful attempt at placing stairs. Awful. - The main character is mostly useless. The game seems to be strategy oriented, so why the controls for the main character seem to divert from that? If damage needs to be done by the main character it's necessary to spam buttons, and i assure you there's not a single indicator of damage or HP on enemy structures. The main character is also very fragile and consequences are severe if you die in battle, unlike the allies that are expendable and renewable. I bought this on launch because i thought this would be incredible with all those trailers and announcements made at big events and conferences but it ended up being a big disappointment. Unfortunately, I had played this game for over 2 hours when i decided it was not good enough. This game is one of the worst i've ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.