
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一开始被人物丑哭,后来不知道是美颜了还是习惯了还能看,没地图真不方便,男主像是买了赎罪卷,剧情真憋屈,我宁愿护山,救的一群什么人啊,一群白眼狼,人自救天才能救,最后还把救人技能浪费在站在那等死的废物朋友身上,被救之后果然又是个白眼狼,男主跟个笑话似的,完全同情不起来,早点听朋友的离开不好,冠冕堂皇说要守护,守到最后守护了一群垃圾,一群信神的把所有不好都怪罪到男主身上,到最后逼不得已才离开 后面太卡了,玩到神医那里没兴趣继续玩,剧情狗血没意思不云了,浪费时间
好像没有续作了,开篇和故事前端非常JRPG,回合制不怎么好玩,数值堆砌严重,小游戏比古剑3好玩,同样比较鸡肋,玩不到通关
真妮玛服气了,不管是键鼠操作还是手柄操作,都妮玛反人类的设计。。。战斗操作更妮玛的反人类设计,半小时多劝退。。第一次评论游戏居然送给你这货了。。你荣幸我也荣幸。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 6.5K | 86% | $19.99 | |
| $3.1M | 2.9K | 58% | $39.99 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 4.2K | 52% | $39.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 5.3K | 98% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 78 | 86% | $9.99 | |
| $18.2M | 28.3K | 79% | $34.99 | |
| $555.5K | 1.6K | 71% | $14.99 | |
| $7.8M | 27.1K | 93% | $14.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $4.6M | 11.1K | 82% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все, конечно, хорошо - игра красивая, с историей, с персонажами, с драмой, но есть огромное НО: В игру невозможно играть. По каким-то причинам игра зависает в самый разный момент, когда должна проигрываться катсцена. Обычно это происходит после боя, но бывает и до. Система сохранений привязана к контрольным точкам или к специальным местам - кувшинам. То есть, обычно перед катсценами сохраняться нельзя. Игра стакается: пропадает интерфейс, При этом сама игра работает - ты можешь поворачивать камеру, работает курсор, персонаж реагирует на кнопки и т.д., но далее ничего не происходит - то есть это не аппаратная проблема, а проблема именно игры.
7.3/10 由于是八年前的老游戏,对于诸如走路卡脚、切菜单音乐重放等一系列小问题采取包容态度,要是八年前玩评分会往下拉爆 + 神、舞以及歌咏的设计和表现足够有趣 + 战斗系统的创新点很有意思,是少见的需要思考的回合制,可惜深度不足 + 除了小孩的建模丑的实在不能看,其余还可以,尤其是两位女主和一众关键角色 + 场景氛围可以,但数量少,部分场景复用严重 + 部分角色性格刻画优秀 - 相对于歌舞,音乐数量较少且特色不足,缺乏记忆点 - 战斗任务绝大多数为无角色死亡,极度影响体验 - 主副手的设计在战斗中切换并没有成本,但装备系统上要区分,结果上是来说体验就是同时存在六个技能被强行分裂成3+3,各自要配一套装备,然而主副手装备本身并没有区别设计,最多也就是两个不同强化方向,差异实际体验极小,但配装成本巨幅增加,投入回报不成比例 - 装备都分两方向强化,同时每方向两阶段,某些装备的品质比其他装备高一档,以至于当获得了新装备很难判断强化后是不是会比现在的更好用 - 商店只能买不能卖,不舔图资源极度匮乏,尽可能全舔图的体验才勉强够用 - 小游戏手感调教奇差无比 - 城镇存档点设置不合理,小怪与boss战死亡后均不可直接重试,所谓的读取自动存档95%的情况读的都是自己存的上个档 - 区别于通马桶支线,本游戏支线大部分对着对着话突然就开始打架,导致城镇与野外缺乏明确界限,高难度下进新地区很容易在城里搜着搜着莫名其妙被打死直接滚回城门口存档 - 剧情内容属于较差一档,部分配音以及演出很尴尬,某些三连仰卧起坐之类的剧情属实能给人气笑了 - 剧情节奏稀碎,进而导致游玩体验也稀碎,你永远也猜不到你现在不搜图不换装备进到下一段剧情还有没有机会,也猜不到在一个图的末尾boss战后面是跟着突然的下一个boss战还是一张很长的新图和更难的boss,和传统RPG的阶段性差异极大 - 最终两战的设计很差,第一战boss逐渐变弱,第二战撑到剧情进行,完全没有作为最终战的设计和应该给人的体验,难度甚至不如最终地图道中boss战 - 结局剧情难以评价
3/10 控制操作稀烂,按住左或右键才能转向,这究竟是那个天才想出来的玩意?按键设置比主机移植还阴间。没有地图,唯一的指引只有右上角的指南针,恶心人是吧?画质糊的一批,比十年前主流的单机游戏烂,甚至比同时期17年的4399网页仙侠游烂。至于剧情,也是一个吊样,主角圣母又滥情,对反派的态度就像对自己的父母一样。这样的游戏,怎么敢在17年卖到接近一百的?8块钱买回来都亏! ——来自小黑盒用户羊教授的评价
emmmm
我还以为是20年前的游戏
剧情就是喂屎。场景做的非常好,人物也比较好,女角色很漂亮,这是我唯一玩下去的动力。战斗还行,就是跑来跑去看着累,战斗动作挺好的,但是跟人物当前剧情能力匹配不上,剑技就剑技,后续开神,有神灵相助加特效加增伤不行?但是操作系统和一些对话选项非常不方便,如果能像猎魔人那样选对话分1.2感觉舒服很多,特别是要存档的时候非常不方便。行动时候太多碰撞感了,非常容易卡地图。游戏也没有地图指引,要那个东南西北有什么用,浪费我一个键位?又不能像蝙蝠侠那样有指引作用。玩的时候必须要结合攻略,不然不知道支线的线索要去哪完成。总体而言,制作很用心,负责写剧本的,就吃屎去吧。
游戏画面很精美,游戏的音乐也很棒,从游戏叙述的背景上也能瞥见宏大展图的一端,但是后续狗屎的剧情令最初的惊艳变为眼前一黑,不推荐入手。可惜,只能说期待神舞2有更好的表现
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Players by region
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