
MMORPG full of details that create a unique immersion and the spirit of adventure! Play your role in the life-filled medieval world controlled by players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 14 → 3.14/day in the week after.
About
Play your role in the life-filled medieval world controlled by players. MMORPG full of details that create a unique immersion and the spirit of adventure!
Become the best builder, blacksmith, fisherman, healer, alchemist, baker, sailor, tanner, trader, farmer, jeweler and anything else. But getting the Master's Mark requires perseverance and knowledge. In Wild Terra, you cannot create equipment in one click.
Catch, tame and grow rare species of animals. As they level up, pets receive random bonuses. It will take luck or hard work to put together the perfect combination.
Join groups, create guilds, or play solo. Hunt huge bosses and explore dark dungeons! Build, evolve and travel to PvP and PvE zones. Or you can challenge and go to mysterious continents with a variety of biomes, inhabitants and conditions, for example, to an Plague Island.
Whatever you use, the skill level of that increases. The game has many non-combat and battle skills, a variety of melee and ranged weapons, each with its own active and passive abilities. There are no pre-selected classes in Wild Terra. What you have in your hands determines your role in combat. And thanks to the non-target combat system, your skill is as important as your equipment.
You decide whether to risk your loot or stay in safe zones. Also, in any dungeon, you can choose the difficulty from Easy to Nightmare. The rewards justify the risk, but the decision is yours!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With almost 2000 hours played I will say it is a great game but that needs much polishing. On the contrary of other games that are RPGs with a side of tinkering, this game is a game of tinkering with a side quest of hunt for ingredients. So many skills you can work on, I was doing them all with great passion. Here are a few down sides I have encountered in this game that has so much potential. 1) One problem is that as you grow your skills, you have everything else that brings you to your level of skill, to take care of or make, and it quickly becomes extremely time consumming. To give you an exemple, I had to log in during 2 hours every morning before heading to work just to set my stuff for the day like feeding the animal farms, having my kiln filled and turned on, making the ingredients to put in leather vats, etc. No hunting, no mining... just setting with some occasional ''go to town to claim my finished quest rewards from last night''. So lets say you get chickens, then when you have enough experience you get rabbits, then boars, and then cows. Well when you are at cows, you still have to take care of every other animal before if you want to make sure that you have them for materials or for quests. At one point, you will need iron, TONS of iron. You will go through a dangerous (and frustrating) poorly designed gorge where if you die (easily) and do not get your corpse within 30 min you lose all your inventory, to access the mines to get the precious material. As you gain experience and your blacksmith skills grow, you will NEED even more iron, and if eventually you will want to start engineering, the need for the metal gets even worst. And there is no place where you get more drops, like bigger rewarding mines in higher level areas but you will get new type of ore there. So you spend your whole day grinding and grinding again the same random mine to get ore that you quickly use. Not to mention all the iron you will need for the guild quests. At some point you will not be able to do it all, either your grind for quests or for skills (like new armor), and I am talking of many hours of grind. Obviously, meanwhile you can not do anything else, like quest or hunt. So you have to pick, what you do today, you can not do it all. 2) The adversaries you encounter can be rare. Let me explain. Lets say for exemple that someone goes at the Mountain and climbs it to the top to get to the dungeon. Well you just need ONE player that makes the trip and kills everything on his path (like almost everyone does) that there is no enemies left in that area, for all other players of the server during 20 minutes. More often than not, you go there, you have a quest, like ''kill 10 huge boars'', but there is no boars available to hunt, and you have to wait running up and down the mountain, hopping no one else finds a prey before you. In the same way, many quests requires to kill bears (this one is the most repetitive and annoying quest of all), they will even include this quest once more during special events, like Easter! (so much for variety of quests). There is 3 bears in a particular forest, so you go to the forest, and if you are lucky enough to find a bear (with a few partners because they can be tough at the begining), you have to kill it fast before the other players around does it. If there is no bears, then you run around wasting lots of time to try to find some (just like other players are doing as well). So basically, you have 3 bears in a forest, for the whole server, to do a quest to kill 3 bears... with a respawn time of 15 minutes. Oh and if you die in that area and do not get your corpse within 30 minutes, you lose your inventory, been there, done that! I saw players quit because of losing it all, just after acquiring a hard to get exotic item that required many weeks of work. Polishing! 3) Although there is an auction house system that exists, it is almost dead, very hard to make profit that way, especially when your skills becomes more costy in ingredients as they improve and gold is much needed and scarce. You will see a small raise in sells when the game is on special or free, and then it will die again, once all those new explorers leave. 4) The rewards for the quests are seldom worth it. Like ''bring me 50 silver worth of this or that for this 10 silver reward'' . The majority of the quests are not done because of this. Polishing! 5) I had 20 players on my friend list: maybe 2 were players that helped me get back a corpse of mine, all the others were players I traded with. I started playing in December 2025 and since April or May 2026, there is zero players on my list that have been online and this since many weeks. Everyone left the game with no exception. I followed shortly after... 6) Improving the skills becomes a very tedious goal in itself. As your skill level increases, the harder it becomes to continue increasing it, either because of cost, or lack of ingredients (like iron), or harder access monsters (fighting skills) not to mention just the amount of exps required to level a skill. I love challenges, but it has to make sense. The time required for these skills is ridiculous ... well lets just say players leave. 7) Improving exotic weapons and armors. Unfortunately, like the repetition of the bears quest, no matter what you need to improve, you always need the basic same items to better your exotic items: the hard to get different bloods for third level. Everyone needs those same ingredients (at level 3 and some other different ingredients at level 4) so they become scarce in the auction house, or if there are some, they are available at an insane price. Money that you do not have because you can't sell anything and your armor becomes very expensive to repair as it improves. If different items were needed to improve different weapons/armors, it could give a chance, but nope... all the same items. And if it isn't the hard to find blood, it will be the hard to get birch tar, as an example, a rare drop that requires at least 10 birch trees to be cut to find one,if lucky, and you will need 50 of them as one ingredient among others. This is for level 3. The ingredients needed for level 4 (max level) are world bosses drop and pretty much always the same ingredients as well, the shards. You need 5 of each type of shard, so 20 shards plus other ingredients, to only improve ONE item. Are you getting the picture how many world bosses you need to kill and split loot amongs a full team to upgrade your item? 8) The bosses. Well there are bosses a bit all over the world that requires, normaly a full party to kill (5 players) until you become powerful enough to duo them or even solo them if you have top gear and skills and pets. But the problem is that they respawn every one hour and half. So basically you have players that go all around the world killing all bosses and they know exactly when certain bosses will respawn, so they will be back a few minutes before the respawn and keep farming them like that. So you rarely get a chance to kill a boss, unless by any chance no one is around to kill it and you can improvise and find 4 other friends online at that same unexpected time. In all my experience I only got to kill one easy world boss , the Ent, a few times. Required for level 3 upgrade. I never could kill other world bosses and I made a guild that was in top 3rd position in ranking by the time I quit. So basically the game is new, and is interesting at the beginning, but be warned, it is extremely time consuming and will become repetitive, especially as your skills grow (skill level 40+). So if you have no devotion (patience), or you like fast rewards, I say this is not a game for you. I LOVE challenges, but this game although has a lot of potential, like I said, it needs polishing to keep the interest of the players and make it less frustrating. The exp curbe needs adjusting.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Ukrainian, Japanese, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не знаю что написать, скажу что мессенджер макс отстой
pretty mid i like the game style but not enough progression i could tell very fast that there was nowhere to go but grind the same map forever and on two different servers the community was toxic and pretty annoying the nicest player i met was a bot that had maxed out their inventory space so i just followed them around for a few hours collecting the gems they dropped ¯\_(ツ)_/¯
This game is actually too dumb to play. No joke. No exaggeration. I got it during the get it free and keep it promotion. It's no wonder they have to give it away because my god would I have refunded this so quick. So you can't even complete the TUTORIAL. Your very starter tutorial. Why you ask? Because you're supposed to claim a tiny plot of land to make a camp. You can't do that because every single square inch of land has been claimed on the starter island. There is literally NO place to put your campe. and because of that you can never finish. You can't progress. You can't store things. You can't sleep. You can't save. You just can't. Go to a different starter island? oh god I wish I could. But there aren't any. there is only ONE starter island instance per server. I looked this up and this has happened BEFORE multiple times in this game and the developers never bothered to do anything about it knowing it would happen again. The community fix for this is literally just "wait a few months until people stop playing the game". amazing. 10 out of 10 worst devs Ive ever seen.
我第一次骂一个免费当游戏。这个游戏我玩了1个小时,感觉寿命少了10天。 其垃圾当程度史无前例。
I felt like quitting on my third day of playing this game, crippling with my small dominium and broke-ass equipments, but somehow I stand still with almost 200 hours of playtime. Here’s what made me stay: 1. A Solid Challenge You cannot craft anything, fight your foes, hunt, or just gather fruits and veggies to cook your own food in an instant in this game. Levelling up each skill will borrow a significant amount of your time, but as you advance, you’ll feel you truly deserve what you’ve earned. And no, the game does not get any easier, but rather you get stronger. 2. Skills, Levelling up & Bonuses Each skill has a different category: Some skills are indispensable for progressing in the game while others assist you throughout your journey. I can’t really say any skill is optional. Each skill is relevant depending on your playstyle. This poses a minor problem if you love roleplaying like me because you’ll find yourself having to work with more than a few skills that suit your roleplay. That said, what I’ve noticed so far is that “everyone is doing everything”. Literally, everyone’s gathering, everyone’s hunting, everyone’s doing agriculture, fishing, animal husbandry, everyone’s doing blacksmithing, and the list goes on (I hope the devs works around something to balance this). This directly impacts the game’s economy because no one is absolutely specialised in a skill, everyone is average instead. That’s why the game’s market (auction house) fails to meet the players’ various needs because when you lack something, you can rest assured most other players also lack it. XD (You’re not alone, at least) Despite all this, I’ve been able to pursue my own roleplay, so can you. As to the bonuses, you achieve them as you indulge in different activities. To give an example, focusing on taming and unlocking the bonuses will help you tame and level up your pets faster. Or, when you improve your gathering, you get a chance to gather stuff double in amount. 3. You’re Free to Wield the Weapon of Your Choice Nonetheless I’ve already mentioned roleplaying is a bit of a problem in Wild Terra 2, not in terms of your preferred type of weaponry, though. You can pick one among swords, axes, blunt weapons and knives if you’re a melee fighter, whereas you can wield bows, crossbows and throwing weapons like spears and slings if you’re willing to master ranged combat. Disclaimer: All the ranged weapons are projectile-based, so you’ll have to aim your shots carefully. (No worries, you’ll get the hang of it in time) 4. Immersive Base Building People usually prefer to build multi-story platforms to save space, but it all comes down to your imagination! You can build your own medieval house, castle, or anything else you like (Devs, if you’re reading this, please add more content for decoration, such as walls, supports, foundations, etc.) 5. Realistic Crafting You’re not quite patient, so you wanna craft an item or material way above your skill level? The worst thing that can ever happen is just your attempt resulting in failure, right? Right… Boom, you’re now seriously injured and bleeding for 15 seconds. You might even die if you don’t use bandages or ointments. (POV: You cut your finger while cooking) There are many other things I’d like to share, but this is already a long review, and I won’t steal any more of your time. Thank you if you’ve made it this far. I have to ask you to forgive my rambling, but I hope it’s been helpful. The name is Thaleus (in-game), I’m currently playing in the main EU server. You can add me if you’d like to play together, or to ask questions whenever you need to. The community is really friendly and helpful, as well. One more thing before I go: I got this game during the free to keep event, and boy, Had I hesitated a little due to the negative reviews, but that quickly changed once I got started. Give Wild Terra 2 a chance y’all. Perhaps you’ll prove all the shallow, negative reviews wrong.
我需要點數去買那些騷逼頭像和背景,請獎勵這條評論,獎勵我的人牛子增長10cm,給我點贊牛子精靈會讓你增長1cm。 ⠄⠄⠄⠄⢠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣯⢻⣿⣿⣿⣿⣆⠄⠄⠄ ⠄⠄⣼⢀⣿⣿⣿⣿⣏⡏⠄⠹⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣿⡆⠄⠄ ⠄⠄⡟⣼⣿⣿⣿⣿⣿⠄⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⣿⣇⢻⣿⣿⣿⣿⠄⠄ ⠄⢰⠃⣿⣿⠿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠙⠿⣿⣿⣿⣿⣿⠄⢿⣿⣿⣿⡄⠄ ⠄⢸⢠⣿⣿⣧⡙⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⡇⠸⣿⡿⣸⡇⠄ ⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄ ⠄⠄⡇⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⣠⣶⣿⣿⣿⣿⣿⣿⣷⣆⡀⣼⣿⡇⠄ ⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄ ⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄. ⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄⠄ ⠄⠄⠄⠄⠄⠈⠙⠑⣠⣤⣴⡖⠄⠿⣋⣉⣉⡁⠄⢾⣦⠄⠄⠄⠄⠄⠄⠄⠄
- Я получил её бесплатно (и она мне кажется интересной). - Испанский перевод неполный. - Латиноамериканский испанский язык недоступен. - Разработчикам наплевать на отзывы, поэтому вряд ли что-то улучшится (за 4 года их «смешанные» отзывы не изменились). - 200 долларов за DLC — это безумие. *Перевод Google - I got it for free (and looks fun to me). - the Spanish translation is incomplete. - the Latin American Spanish language is not available. - developers do not care about reviews, so it is unlikely that anything will improve (in 4 years their "Mixed" reviews did not change) . - 200 USD in DLCs is crazy.
+ 1 к значку коллекционера Не дает создать персонажа, потеря соединения и все. Один раз создал, нажал играть и снова потеря соединения. Игра при этом платная. Спасибо что дали поиграть в лобби хоть. 10 Шлака из 10.
russian's pay2win the worst game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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