
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
( P.S bought the game again on this acc. just to write the review. ) THIS IS MY FAVORITE GAME EVER. Dear Haemimont Games , please read this . First of all , I want you to know that I played a lot of RPGs and I realised that this is special , somehow . My cousin showed me this masterpiece in 2015 , when the game was released . I was playing it all day . I bought this game 4 times on 4 different accounts and finished it 3 times . I would also like to mention that who created the soundtrack is a GENIUS . When I play it, the game is just giving me a strange nostalgic vibe that I like it so much . ( Later , I played this game from like 2018 until 2020 . ) 6 years later , in 2022 (this summer when I write this review) , I went with my family in Greece , like we used too every year. One day of our trip , I saw a guy on the beach who wore a “Haemimont Games” logo T-shirt . I asked him if he used to play this wonderful game . His response : “ - I created the game . I used to be a developer until 2 months ago . We had a lot of fun creating the game and putted hard work into it. “ I was so glad that I met him and asked him for some autographs on my cap . Did a photo as well . He was so so happy and told me that “I am” his first autograph. If you see this , respect . This made me start playing again Victor Vran . **This is a shorter version of a great story**
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 [b]Pros[/b][/th] [th]🟥 [b]Cons[/b][/th] [/tr] [tr] [td] • The unique approach to skills and progression, based on items rather than ability trees, grants a high degree of build flexibility while keeping gameplay fresh. • Excellent enemy variety: champions with many modifiers and plenty of named bosses in each map, all with unique skills and movesets. • High challenge on the Hard difficulty. It balances well between character build and individual player skill. • Almost all weapons and skills are viable, distinct, and can integrate into many builds, with few redundancy issues if any… at least until very late game. [/td] [td] • Melee-focused builds become borderline unviable in later game phases due to the obscene amount of one-shots, chain-stuns and hostile AoE. • Certain enemy skills can outright stunlock and instant-kill you without any chance to avoid them or react. It feels cheap and unfair. • The storyline and characters feel generic, uninspired and shallow, even for an ARPG. • The optional Map Challenge system starts well, but later proves too restrictive; it cripples your experience by banning the use of many features. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Issues[/b][/th] [th]🔧 [b]Specs[/b][/th] [/tr] [tr] [td] • Significant input latency, which can lead to button presses not registering. • The mouse cursor’s scaling in 1440p and 4K is far too small. • In co-op, shared challenges can sometimes lose sync between players. [/td] [td] • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 3840x2160 [/td] [/tr] [/table] [quote]Follow our [url=https://store.steampowered.com/curator/41449676/]Curator[/url] and [url=https://summitreviews.biz]Website[/url] to see more high-quality reviews regularly.[/quote] [table] [tr] [td][b]Content & Replay Value:[/b][/td] [td]23 hours is what took me and another player to complete Victor Vran on the Hard difficulty, taking considerable extra time to find most secrets and clear most challenges. Given that there are no choices and you can freely swap any build, the replay value is minimal.[/td] [/tr] [tr] [td][b]Do I recommend it?[/b][/td] [td]Yes, preferably in co-op. It’s a decent ARPG that plays out differently than most on the market, just beware of how annoying some of its optional content can get.[/td] [/tr] [tr] [td][h3]Conclusion[/h3][/td] [td]Van Helsing at home, but actually pretty good. The unique gameplay design and solid variety carry it most of the way, despite a clichèd story and an uninspired setting.[/td] [/tr] [/table] [h1]In-Depth[/h1] [h3]Writing & Worldbuilding[/h3] Many a Hunter vowed to smite the dark forces, and journeyed to Zagoravia to rid it of its curse; none returned. Then again, they were not Victor Vran. The demon-smiting Van Helsing cosplayer ventures alone into the eternal night enveloping the Transylvan-esque city. He does fit the part: hard-boiled one-liners and a demeanor that has no damns left to be given. You won’t have any of them left as well, about the story at least, mostly sooner than later. It’s a generic, trite tale of a jaded hero coming to the rescue when all hope is lost, despite himself being cursed by the very forces he swore to destroy. “The abyss also gazes into you” and all that slop. Boring. If the side characters weren’t as insipid or the lore so minimal and dry, maybe I wouldn’t have switched to auto-pilot after just a couple hours. But alas, narrative was never a priority for ARPGs. Zagoravia doesn’t shine with enticing ambiance. Despite the good variety of environs to visit, from desolate streets to forgotten dwellings and catacombs, none of them feels anything but already seen at any point. Even if coherent and cohesive, the worldbuilding ultimately feels stale. One generic dark fantasy location to the next, without much to note, environmental storytelling only hinted at in the best of cases. [h3]Exploration & Secrets[/h3] The cursed city is divided into many districts, one more infested than the previous. You’ll cross them on foot, sparse checkpoints preventing excess backtracking by advancing your respawn position should you perish. As you roam, you’ll come across gates, acting as transitions between levels and doubling as map markers, enabling fast travel from your base at Castle Zagore. There’s no proper open world: even if some areas span far and wide, each is a self-contained stage with its own challenges and fixed enemy spawns. There’s no absence of side areas and secrets in each location, many of which are hidden behind destructible objects, illusory walls, or platforming sections that use wall-jumping so that Victor can reach greater heights. Some just have chests with random loot, others even secret bosses and more than a few Easter eggs. It’s worthwhile to seek these out, at least until late game, at which point normal enemies will drop items just as good, or possibly better, than most chests you could find, making it redundant. [h3]Character Progression & Challenges[/h3] Unlike most Diablo-like ARPGs, Victor Vran doesn’t have skill trees or attributes. When you level up, you may get new items or other rewards instead. That’s because the entirety of its skill system relies on weapons and gear, rather than class-specific abilities. For instance, a spellcaster Tome will have three skills, the same for all of them no matter the rarity, exceptions are made for Legendary ones, which may have specific modifiers, but could also completely suck. It works the same way for each weapon, a feature often paired with unique passives that encourage using that specific weapon in a certain way, like Lighting Guns bouncing their beam between enemies with the Electrified status. You may swap weapons at any time. The same goes for armor sets and consumables, which all have different properties, armor ratings and passive bonuses, and usually, different ways to gain Overdrive, the game’s Mana. This system removes the need to stick to a fixed build and allows completely reworking your gameplay in a few moves: just swap everything and try something new if you get tired of playing the same stuff. On the other hand, it doesn’t allow the build depth and finesse other “classic” ARPGs may have. The challenges are both the best and most depressing system of this game. On one side, they’ll grant you major XP and loot for completing them, especially early on, but on the other, some of them are tremendous hurdles that will sap your will to continue. Especially when a challenge asks you to not use Potions, Spells and Consumables to kill X enemies without taking damage, and stuff along those lines. All for what? A common chest. Good thing they’re optional; if you’re an achievement hunter though, I’m sorry for your soul. [h3]Combat System & Bosses[/h3] Your demon-slaughtering will play out much like any other top-down ARPG around. You’ll be able to swap between two weapons to combine their skills, use consumable potions and other utilities, like AoE bombs, and cast up to two Demon Power spells, which use Overdrive, gained from slaying enemies or in other specific ways depending on the Armor Set you’re using. You can also jump, dodge and parkour around—a necessity, given the amount of projectiles, rushing enemies and hostile AoE in the average fight. At times, it almost feels like a bullet-hell. Enemies power up more than you do, to obscene points: by the level cap of 50, on Hard, prepare to get one-shot at a moment’s notice by almost anything, nevermind if you want to be a tank, that’s not going to happen. Bosses, the proper ones, giant health bars and all, have multi-phase designs and are adequately challenging, although the real deal is with the secret ones found in special levels or obscure side areas. Combat is engaging, fun, and well-paced all around. The weight between hits and flying ragdolls emphasize the violence of each hit and explosion.
Victor Vran to gra akcji, w której gracz wciela się w tytułowego bohatera, który walczy z hordami demonów i potworów. Gra jest pełna dynamicznej akcji, ciekawych lokacji i rozbudowanego systemu rozwoju postaci. Plusy: [list] [*]Dynamiczna i emocjonująca rozgrywka [*]Interesujące lokacje i ciekawi przeciwnicy [*]Rozbudowany system rozwoju postaci [*]Duża liczba broni i zdolności specjalnych [/list] Minusy: [list] [*]Brak polskiej wersji językowej [*]Niektóre elementy rozgrywki mogą być trudne dla początkujących graczy [*]Niektóre elementy fabuły mogą być nieco chaotyczne [/list] Victor Vran to emocjonująca gra akcji, w której gracz wciela się w rolę wiedźmina i walczy z hordami demonów i potworów. Gra jest pełna dynamicznej akcji, ciekawych lokacji i rozbudowanego systemu rozwoju postaci. Minusy to brak polskiej wersji językowej oraz niektóre elementy rozgrywki mogą być trudne dla początkujących graczy. Mimo to polecam tą grę wszystkim miłośnikom gier akcji. [h1]Dziękuje za przeczytanie mojej recenzji na temat gry Victor Vran, jeżeli ta recenzja ci się spodobała, przydała podczas zakupu lub poprawiła ci humor - zapraszam do rozdania nagrody lub pozostawienia oceny pod recenzją. Zapraszam również do przeczytania [url=https://steamcommunity.com/id/HyperSonic0/reviews]moich recenzji na temat innych gier[/url].[/h1]
I am a 44 yo father, probably one of the oldest people playing this game. I am a single farther to my Son, who is 12 now. My son got this game for Christmas from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just, watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. loaded into the game, made my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. loved it as it was the best time had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
Victor Vran ARPG (v2.07) [b]POSITIVES[/b] + deutsche Vertonung mit professionellen Sprechern (unter anderem mit dem Sprecher von Vin Diesel, der den Protagonist spricht) + alle Zahlen (Lebenspunkte, Schaden, Heilung) im Spiel lassen sich ausblenden + Kamera frei drehbar + springen und sogar im Sprung von Wänden wieder in die Gegenrichtung abdrücken bzw. Springen (beides sehr ungewöhnlich im Genre) https://steamcommunity.com/sharedfiles/filedetails/?id=2927664009 [b]NEGATIVES[/b] - störender „ESC Skip“ unten rechts im Bildschirm in Zwischensequenzen was mal wieder Screenshots versaut (Entwickler die so etwas machen, sollten sich aus der Gamebranche skippen) - kitschig bunte Grafik - Kamera nicht zoombar - Steuerung reagiert zu langsam - Interaktionstaste (F) kann nicht umgelegt werden - nur ein(!) Slot für ein „Kostüm“(Rüstung), keine Slots für Hut, Umhang, Ringe, Armreifen, Gürtel, Stiefel usw. (damit disqualifiziert sich ein derartiges Loot-Spiel) - und man bekommt auch nur alle Handvoll Level ein neues „Kostüm“, das zugleich auch noch unsere Klasse festlegt (komplett irre) - alle Waffen (bis auf Legendäre) sehen optisch gleich aus - Sammeltrieb kommt nicht auf, da es einfach kaum etwas zu erbeuten gibt - Abgründe kann man nur runterspringen und nicht einfach über die Kante laufen - wenig Gegnerabwechslung - immer die gleichen Umgebungen - dümmliche Quests die einem vorschreiben mit welcher Waffe ich Dutzende Gegner töten soll - keine Dialogoptionen bei Gesprächen mit NSCs - kein Talentbaum, sondern man hat pro Waffe immer ein bestimmtes, festgelegtes Fertigkeiten-Set von zwei Fertigkeiten neben dem Standartangriff - zufällige Attributssteigerungen durch Karten - schlechtes Balancing, das einen auf Stufe 1 schon mehrfach sterben lässt - schnell frustrierend und monoton - keine Schnellreisemöglichkeit (Townportal wie in Diablo oder dergleichen) ins Haupthub ohne den Fortschritt zu verlieren (im ESC-Menü geht das zwar, aber das gerade verlassene Gebiet wird komplett zurückgesetzt) - grauenvoller, unfassbar dümmlicher Humor der kaum zu ertragen ist und hauptsächlich von einer behinderten Stimme aus dem Nichts kommt; diese killt jede noch so kleine Atmosphäre und zieht behämmerte Vergleiche zu anderen Spielen oder haut bekannte Zitate raus - kein Wiederspielwert (andererseits wer würde so einen Mist schon durchspielen wollen?) https://steamcommunity.com/sharedfiles/filedetails/?id=2927666213 [b]FAZIT[/b] Der Softwareschrott Victor Vran stammt aus dem Jahr 2015 und soll wohl irgendwie an den Film Van Helsing erinnern in Kombination mit einem Diablo-Klon. Die Geschickte ist eher Mittel zum Zweck, was auch auf den Rest des Spiels zutrifft. Ich könnte an der Stelle noch tiefer auf diese Zumutung eingehen, aber das erspare ich mir und euch besser. Es gibt niemanden dem ich das Spiel empfehlen würde. Selbst Diablo-Fans sollten einen großen Bogen um diese Zeitverschwendung machen. Dennoch Dank an den User Dead.Fox, der mir dieses Spiel geschenkt und mich damit gequält hat. Wenn ihr an weiteren Reviews von mir interessiert seid, dann folgt meiner [url=http://store.steampowered.com/curator/10868887-Dark-Chummer%27s-Reviews/?appid=63110]Gruppe[/url].
🟢 Good ARPG with lots of actions, loots to collect 🟢 Several weapon styles that plays very differently from each other 🟢 Lots of challenges to complete and secrets to find 🟢 Gameplay is good and challenging. Simple to play, hard to master 🟢 Unlimited inventory (worth mentioning because loot games have typically limited inventory) so you don't have to worry about organizing inventory 🔴 Hitboxes can be very bad with some weapons like the sword. Unless the yellow targeting circle appears under enemies, no matter you hit it won't damage the enemy even when it visually does hit them 🔴 Game can be very difficult, particularly when playing with hexes to complete challenges. It feels like there is a balancing issues between players and enemies. Some legendaries are just not good, I highly recommend to grab the mod 'Real Legendaries' from Nexus Mods to make legendaries really fun to use and viable. This is how it should've been made 🔴 Loot dropped on the ground is really easy to miss. They don't have a good indicator, and if there's a legendary item you miss, it'll cost you 🔴 Challenges can be hard and can get tedious to complete If you liked Torchlight, you'll like this game as well. I suggest to install two mods from Nexus, Real Legendaries & Mythical Outfits to make the game fun and viable to play
Pretty alright ARPG I would say, I'm not a big fan of this genre but for those who like these type of games it's not a bad choice. However, from what I played I noticed this game lacks a proper sense of progression. Sure, as you make your way thorough all the places you encounter harder and stronger enemies and you get a better loot but all feels kinda the same after a few hours.
This game has zombies dancing GANGNAM STYLE 10 out of 10
After open the game, The first thing I noticed was a familiar voice! Geralt of Rivia :D
[h1]Victor Vran —— 大胆而敏锐的猎人 [/h1] 终于把游戏的成就全部都打完了~~来写一些感想吧~ (整个游戏我都是用手柄来进行操作的~操作感很棒~可以说突破键盘按按按+鼠标点点点的经典玩法.完全可以看成一个动作游戏了~) 维克多弗兰~ 一个脑内自带冷嘲热讽,带着"华丽"帽子的流浪王子的故事~ 从故事的一开始,脑中的调侃就不停的娱乐着玩家~相信玩过初段的人都会对,如果你听的到我,就跳一下.记忆犹新.(这里也可以选择不理他.他会不停鼓励你跳..十分逗趣) 这算是这款游戏初见的一大亮点了.比起同类死气沉沉的主角.这样一个搭档,让旅途显得别有风味. 玩到末段~玩家会发现,这个陪伴你的声音,其实就是最终boss~最后还不忘记吐槽一下弗兰的帽子 再来说说游戏主要的系统 我曾经有过连续刷500小时暗黑3的经历~老实讲,这样的俯视视角游戏我一般是绝对拒绝的~ 这样类型的游戏,无非就是一些特定的组合,和无止尽的刷刷刷,点按的游戏. 独特的地图挑战系统. 有别于此类游戏的机制~玩家可以在普通模式下选择打开或者关闭一些特定的难度.来进行难度的调整.或者进行挑战. 让过图不再是无聊的技能平推~不同武器间的组合,单人和多人时的不同的玩法.也会让游戏变得丰富. 这个游戏的硬核模式也是别出心裁~死掉并不会存档消失~~仅仅只是变成了一般模式的人物~~让硬核模式变得略微亲民了一些~ 装备系统 装备并没有要求太多的刷刷刷.紫装随着自己的等级会上升,开小号也就变成1级的紫装~这个十分贴心~不会出现仓库里一堆紫装小号都用不了的尴尬~ 还有合成系统也算是蛮有意思的.包括命运卡系统~虽然玩到最后每个人都会有固定的build.不过总体来说,选择面还是很广的~ 另外还有一些搞笑武器.小鸡炮什么的~~音效略微有点吵.不过还是挺233的 音乐 总体来讲,还是略微有一些单调,但是音乐本身还是不错的~~数量略少. 另外一些武器的音效有点闹~~需要关低音效,否则和队友无法交流了= = 最后最最关键的是~~游戏的时长全成就控制在60小时左右.我是2个人一起玩的~队友有时候是你的帮手~有时候是你的猪队友~~~ 得心应手的话.也许可以更快的完成吧 总体来说<<维克多弗兰>>是一款相对不怎么硬核的动作RPG,玩家可以轻松的完成整个游戏,游戏也提供了响应的难度可以让玩家继续挑战,还有每日任务以及在服务器里有兑换码分享可以让意犹未尽或者已经完成初级挑战的玩家继续精英挑战来增加附带的收益~整个游戏的系统也十分平衡.最后再次提醒~~手柄玩的加成真的很多~~游戏为了手柄的优化十分到位~~大力推荐!!!! 8.1/10
Players by region
Where this game's players are, estimated from review languages.
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