
Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!
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About
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is a mapmaking application for tabletop RPG's that enables you to make amazing, high-quality maps in seconds! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. Walls, floors, objects and lighting are generated for you automatically, so you can focus on the big picture!
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.

With just a few clicks, Dungeon Alchemist will conjure a beautiful landscape that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don't like what you get? Just press the randomize button and Dungeon Alchemist's procedural algorithms will generate ever new rooms for you.
You can tweak your map to your heart's content. Add, scale, remove and rotate objects, move doors, change floor tiles, recolor potions, set things on fire and so much more!
Dungeon Alchemist does not use any generative AI/LLM's for its room generation. All procedural algorithms are developed in-house and only use content generated by our own, paid artists.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best battle map maker out there - HOWEVER - it is easy to get carried away making a map really pretty in 3D, only to realise when you convert it to 2D that it doesn't look quite so good... Flip to the top down view frequently as you build so you can confirm how it will look when you flatten for your game. Personally I find it a lot easier to use than DungeonDraft - and the number of assets available are massive - especially if you look at the Steam Workshop community!
I had backed this project on kickstarter and have followed it from the beginning. I think that overall, it is a very cool tool. However, I think that in its current release it is more trouble than it gives benefits. I run a lot of games and have used a variety of different map making software. Dungeon Alchemist has great aspirations, but when I go to populate a graveyard and get a giant block of identical coffins just laying on the ground multiple times, I begin to question the usefulness of the tool. That was not an outlying case either, just on example. You either get odd things like that, or you get props just thrown around the room without any rhyme or reason. To get the map looking good, you end up having to hand place most of the props, which ends up defeating the purpose of the program in the first place. Overall, Dungeon Alchemist is fun to play around with, but if you need to make a lot of maps for a game, I unfortunately do not recommend using it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Make no mistake, this tool is not lying when claiming early access. Everything you see in the previews are meticulously chosen vertical slices of custom placed objects with a great degree of effort. If you are looking for a tool that will save you time over something like Dungeon Draft or even pen and paper, this is currently not it. It may be in the future, so I would not write it off entirely. In an effort to be constructive, the following is desperately needed (in order of priority): - Performance: This game runs poorly on minimum settings on a 5900x/6750xt/64gb combination. There is no planet on which the listed system requirements represent an even remotely good experience. - Proper roofing: The fact that The Sims 2 has this beat is concerning. To be specific; overhangs are critical. Without them every house is a shoebox. - Further reworks to whatever algorithm places objects. I have not once generated a room that makes a modicum of sense. Even the most care free player will question the room with a single bucket in the middle, or the fact that the door to the tavern has exactly 50cm of clearance before colliding with the tavern table. - Reworked lighting: DA makes it a challenge to have maps which do not look flat. How? The entire game is rendered in 3d. Furthermore, why does the orthographic projection also remove shadows? That exacerbates the issue (the orthographic projection is brilliant in general, and the best part of this software). Having (begrudgingly) followed the Discord for some time, it seems some of this is being worked on. Again though, if you are a GM looking to save time, this isn't it. The problem of realistically and procedurally furnishing a room strikes me as exceptionally difficult, especially programmatically. Some deep learning AI may do it, but where you'll find datasets on skeletal tomb furnishing is beyond me. I respect the effort. This would be hard enough to do on a 2d canvas. The developers attempting this in full 3d is a brave undertaking. I wish them luck.
Dungeon master here. I used this for about 10 hours for making some quick indoor maps, which was fine for what I needed back then (though, there's a reason I stopped using this for indoors maps). Then, my other 120+ hours were all about outdoor maps, using just the brush/elevation options, lights and setting objects, which is funny because that's like only 20% of what this program has to offer, but still what makes the best maps for me, and it became a staple of my DM style. So, the reason I stopped using this for making indoor maps is because the way this program sets walls is still pretty restrictive and rhythmic. Can't use it to make walls go diagonally or in different intervals agains the grid, which causes the result to be too obvious and too exact compared to how whimsical it can be with the terrain elevation/brush and light tools alone. Either way, 100% worth it for making outdoor maps. You can do incredibly beautiful stuff with it. Hopefully in the future this indoor aspect also becomes more free. EDIT: I am aware of free standing walls as objects, but it doesn't solve my problem, as their height and size is fixed to a proportion you can't modify, so in the end it's still too rigid for what I want.
Overpriced and under...good. It's not TERRIBLE, but it's no holy grail of rpg random battlemaps. The AI evenly spaces the same object in orderly rows through a room -- 4 desks in 3 rows of a library, or 4 tables in 3 rows of a pub, or 4 pillars in... you get the point. It adds columns of the same repeated objects and calls it a day No cool random patches of Difficult Terrain, or Hazardous Terrain, or spike pit traps, or uneven ground, or inclined surfaces, or anything especially interesting for you or your players to discover thought up by a brilliant AI Not unless you add those things yourself. Manually. And if you do that, just use one the multiple alternatives that cost a third the price, have more features, and bring a less clunky interface. The only thing this offers over it's competitors is the AI, and the AI aint great This app is a cute toy, but nothing more. If they ever pull their heads out and fix the absurd $50 price tag to the 15 or 20 of their (better) competition, maybe give it a try. Other than that, buy Dungeondraft or google free random generators like "dungen" or "donjon"
Two basic things right of the bat are needed. Rotate map ability and also placing building at different levels.
I've made hundreds of maps in the over 600 hours that I've used Dungeon Alchemist. The end-use-case is for a 12' battlemap projected down, via Arkenforge, onto a 14' long, hundred-year table in a D&D social club that hosts ttrpg games seven days a week. With publishing quality output in mind, no other application comes close to the visual fidelity, speed, and ease of use of DA. I simply could not do my job--creating maps for professional DMs, myself included--at this level, without DA.
Product is a fantastic 2D mapmaker, but a lack of 3D export means that this is not a true 3D map-making tool. The Dungeon Alchemist sales-pitch is that this product is an "easy mode" for Dungeon Masters that want to present Foundry VTT/other VTT-compatible tools to their players. Creating automatic lighting and walls for Foundry is impressive, but the tool falls flat where it matters. You tell me I'm going to get a 3D map-maker, then I should get a 3D map-maker. This is, instead, a 2D map-maker with a 3D interface. If this product ever receives true 3D map-making functionality then it will be worth a positive review. Until then it offloads a significant percentage of the labor to the end-user that it should not.
I DM for a small group online via Foundry VTT. I've paid for several programs at this point to help me make maps. Some of them are pretty great, but this one takes the cake. Not only does it export to Foundry pretty flawlessly, but making maps is actually rather fun! This app never meant to be "playable" its for map making only! It supports Foundry, Fantasy Grounds, Roll20, image only, and video maps (the assets slightly move, such as leaves blowing, bugs, water, etc) and printable maps. In my personal experience apps that let you make maps and play within them don't have a good balance between the two functions. If the map making is good - the game play is bad/buggy or it doesn't even support the systems you wanna play on -- if the game playing is good, the map making is too simplistic and limited. It's best to have a separate tool for both, finding the ones you like best. It took me maybe 30 minutes to learn most of the tools. When I got stuck trying to do something I just had to do a little more digging to find a tool that did it. It's easy to create rooms, draw paths, add lights, re-roll rooms for a different variety, add custom objects, add new ones from Steam Workshop. Only thing I wish was slightly easier was drawing walls - outside of a room. You can make rooms that will draw the walls automatically, and you can draw walls inside the room - but you cannot draw walls on terrain outside a room. I like to make mazes, and this would be helpful! For now, at least I think so, I must place wall pieces individually if they are outside a room. UPDATE: Above still mostly applies, but through keyboard shortcuts while drawing walls (Holding Shift and placing) makes placing walls outside of rooms much easier. But also, you can make the whole map a room, then change the floor texture to an outside texture... thus making the appearance of an outside area/maze. I discovered these techniques thanks to their weekly online streams and me simply asking about it! So kudos to the streamers of this app! Other than that, this app is an amazing tool for DMs, especially VTT DM's. It has plenty of variety at the moment, but in the future I really hope for more, and perhaps even different styles of art, or rendering styles (such as maybe a "drawn/cartoon" filter, right now we just have 3 rending angles for depth, and a black and white filter if needed for easy printing - nice). It would also be cool if there was a "world map" mode, to make zoomed-out or regional maps!
It's fun to use. But if you're a proper online DM. Who want's a tool that cuts his prep time instead of adding to it. It's not it. It's clunky, rough on the edges, looks terrible in classic 2d (top down). The stuff presented in the trailers and screenshoots is cheery-picked and also required a lot of work. I'm not a fan.
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