
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Норм
类银新手还是别玩了,究极折磨,玩完二代再回来玩一代被折磨的好惨,堆怪严重恶心人的怪一大堆,还有碰撞伤害,地图指引非常差找的头晕,音乐和美术顶级,玩法一坨答辩,只适合云通关
Very stylistic metrodvenia
The good: Combat is fun with lots of customization via spirits Fast travel from any save point and can teleport back to last save point at any time Lose nothing on death Good enemy and map variety Exploration is fun and rewarding The bad: Map is limited which makes hunting for items difficult although it does tell you if you've picked up all items on any given screen Boss quality drops toward the end Overall: I put this game down a few hours into my first try and then came back to it for a second chance and I'm so glad I did. It turned out to be one of my favorite metroidvanias of all time. There's so much quality of life here that I wish were in all of these games. Took me about 25 hours to 100% the game. Strong recommend and I look forward to trying the sequel. 9/10
莉莉美中仙
好玩
总之就是很享受,哪怕战斗和地图相对一般,但是音乐神了,玩的很舒服
lecal
Achei que esse jogo seria dificil pra caramba e eu iria acabar deixando de lado, mas depois que ce pega o jeito, fica tranquilo. Que jogo bom, até platinei. Recomendo pra krl
打了一个多小时写了900+字游玩随记,我很认真在体验这款我期待过的游戏,但——啊,是的,我感到失望。 并不是说它全然没有优点,实际上它的美术音乐都很好,对得起我看过的一些溢美之词,但对我而言支撑起一款游戏最重要的永远是它的玩法、手感、关卡设计、动作模组和诸如此类的东西。我并非专业人士,也并不打算全面中肯地评价游戏,所以我会直接贴出我游玩随感里的散碎想法:无上下劈,没有丝毫打击感,接触受伤的受力反馈比打怪的打击反馈还强些;跳跃高度不随力度变化而变化,也就是说大概率没啥跳跳乐(本人热爱跳跳乐所以不爽一下);这个闪避(冲刺)为何是扑倒啊,感觉不太美观,翻滚比较习惯一点;i是向上看k是向下看这谁猜得到啊,跟渎神翻页&退出游戏键位坐一桌;我现在算明白这个游戏为何一开始就给快速回城&存档点传送了,是真特么的三百六十五里路啊,妹妹你跑步好慢,确实很法系角色身体素质。 以上是我对ENDER LILIES的全部吐槽,可以看得出来主要就是集中在玩法和手感之类的方面。 但我并非m,所以接下来也有一些个夸。 比较剧透的对音乐美术的夸:[spoiler]喜欢这个攻击方式,其实是守护神(?)在攻击,妹妹只是下指令,而且停止行动时间太久守护神会现形守护这点很萌,被净化的秽鬼会在休息时出现在身边这一点也真好味;序幕的回忆做得好好,也不突兀,符合设定(坐在椅子上可以进行回忆很正常吧),雨水冲刷走了彩色的回忆、世界变为晦暗的废墟这个动画我特别喜欢;出了第一个boss房的音乐里人声真是太美了,衰败的土地上仍然会开出圣洁的百合花啊;以及最令我惊讶的其实是路边遇到的精英怪也会掉技能这点,很有趣,大家各有各自惊鸿一瞥的过去,很有真实感和代入感。[/spoiler] 不太剧透的对关卡设计&引导之类的夸:有对隐藏探索的引导,展示了这个游戏隐藏墙的存在和进入方式,很亲切的是出生点回头;boss房前给存档非常友好了,存档传送早早给了也是少吃很多苦;放一个明显够不着需要能力的光点,或者可破坏地形&现有攻击手段处理困难的怪,于是很快地出现了新能力和新技能,并且为了让玩家尽快使用此技能,在不远处就放置了存档点,略显刻意了但还是挺舒服的;提示给得很明显,拿全收集物地图会变橘色,没拿全就是蓝的,友好。最后,可以通过刷怪的方式提高等级增加攻击力,也是兼顾高玩跟普通玩家游玩体验的不错手段。 对这款游戏,思来想去我认为它或许更适合做成剧情为主要内容的RPG。因为亲手按下的交互键、面对战斗时的紧张刺激、花时间走过的长路和看过的风景、无意间发现的角色塑造……这些才是我认为的游戏区别于电影或实况的重要元素。所以我也不太可能去看这款游戏的实况,因为体验过这些感受后我就无法接受借由其他人传达的寡淡滋味。 并非很有游玩经验或专业知识的player,仅为记录个人感受。 再见,LILIES。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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