
Welcome to an apocalyptic fantasy world where humanity is on the brink of extinction, glory is valued above gold and freedom is hard earned. In the age of Great Drotus Empire, a lone mercenary accepts a contract to liberate 13 nations of The Empire in order to regain his lost "Glory".
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Curently I do not recommend the game. But I do suggest to add it to your wishlist and keep an eye out for updates or grab it when there's a promotion. The concept of the game has potential, but currently in Early Access there is lots of things wrong with the game. In this state the game is nearly unplayable due to balance and game design issues. Positive: - Dark souls-like ARPG - The game becomes pretty fun after you get through the initial first hour of playing without rage-quitting - Cool boss-like monsters with cool abilities - Punishing death penalty (what it should be in a DS-like ARPG) - Cool cards that give you stats and stat penalty's - Graphics are okay Negative: - Some small bugs (not game breaking bugs though, not a big deal, especially in EA) - Way to hard when starting out - Get easier the longer you play (it should be the other way around) - Balance between Card items and Leveling up is bad. You have a choice to either level up or unlock card slots but unlocking card slots is the obvious way to go since it's 10x more effective than leveling up - No cooldown on potions - Too few potions available to reach the next shrine - Terrible balance in mobs' difficulty, very unstable damage spikes, 2 monster types are nearly unbeatable - You hit a wall in difficulty when starting the game - Asset flip game (I have no problem with this tbh, since the concept of the game is good and there's not a lot of bugs) - price is too high for what it is in this stage Not recommended at this moment, but like I said, definitely keep an eye out for future patches! I will rewrite my review as new patches come out!
Thought I would give this game a chance since all the reviews I could see was marked as Early Access. I paid 0.5 USD and it was too much. This cannot even be called a game, more like a proof of concept. No story. Bindings dont reflect (shows the default no matter what). This is no more than an empty shell. This dev are going under my "Never buy games from" list.
Update: 2/17/19 Game hasn't really been updated by the dev at all, still stands in largely same condition as when it was first released in early access. Wouldn't recommend anyone picking up this game that could have been good but was sadly left alone in early access. The core concept of the game is good, however on the first day of its release into early access it is very buggy. I never fault a game for being buggy in early access though. This game is an action rpg meets Dark souls it feels like. Getting past the first area is no joke and is going to require a mastery of skill and a bit of luck on the pulls I feel. Death is a part of the game and you loose your "glory" but it can be regained much like it can be Dark Souls. I'll be playing it more as it gets patched and updated, but it is definitely and ARPG I am looking forward to seeing get further develoepd.
First impresions of Liberty Prime seems mixed as is. (after initial difficulty spike). Like the flashy elements used by the monsters and the player. Do not like the seemingly random difficulty spikes and the clunky control scheme.
This game is very basic and doesnt explain much but i got it on sale for a dollar and at that price it was fun for a day or 2. not bad just very bare bones
A game with great potential but just not there yet. Pros- 1. Hack and Slash game play 2. Relatively nice graphics 3. Nice environmental feel Cons- 1. Controls feel unwieldy. Feels like it was intended more for console than keyboard. (so if your only a mouse and keyboard person I advise caution.) 2. Movement of the screen. I can work a directional mouse but the game field should remain static and instead it rubbers back and forth in every direction of the mouse and just screws with my eyes and brain. Even moving the mouse around while in the settings screen causes the background to move all over the place. Uhhhgg. (please make it stop!) 3. No zoom. I'm so close to my character the I feel I need to at least zoom out a little. This is more preference so for me it's a con but maybe not for you. It just feels like the perspective is way to close. 4. Music. I have NEVER complained about soundtrack in all my years of gaming but the same few bars of music on a permanent loop is enough to drive me mad. Even with SFX turned all the way down you can still barely hear the same bars being played over and over and over in the back ground. 5. Poor layout. Every game uses the same basic guidelines (albeit different keys) to access and equip items but here that's not the case. No character screen. I can't tell if an item is actually equipped. EVERYTHING is just confusing. Less than 13 min into the game and I'm looking up tutorials and help. Strike, heavy strike, shift strike, shift heavy strike? What is this nonsense? It just feels wrong... off... not smooth. Maybe this would work with console but it just doesn't feel natural. Note - it could be mentioned that "hey, it's only $9.99 but I have other games for that price that flow much more smoothly. However that is not even really the issue here. Progress? I haven't seen any so I don't know if the game is abandonware. That's not even the issue here. The issue is that this game is a great idea, looks good and even more shows a lot of potential but the devs give the impression (through the game) that they have very little grasp as to the basics of what makes a game flow smoothly at even the most fundamental level. Controls, settings, movement and inventory. These things need to flow easily so your not struggling from the start of the game. My recommendation to the devs is to look at Torchlight since they're are actually similar layouts and follow that pattern. Guys, you've got great potential here. Turn this bus around :) You could be the next Torchlight or Grim Dawn. I hope to one day be able to recommend this game but for those that want to buy, go in with very little expectation.
Honestly, I feel like this game was rushed and just not worked on enough. The enemies and environment look great but the gameplay is just terrible. Mechanics are so awkward that it's annoying to play. There is little to no balance in terms of combat and nearly everything at the start of the game can one shot you. No animation cancelling gets annoying when enemies can put out three attacks before you get two off. All in all, I feel like the game would be fun if it was worked on more. Mechanics need to be looked into more than anything. A game can look pretty but play like ♥♥♥♥.
It's fun but abandoned game. So sad.
I bought this game on sale for 79p and that is the only reason why I'm not refunding it. This is one of the most frustrating games I've played in a long time, this team drastically needs a game designer on staff. Nothing is explained, aesthetic, music and SFX don't match setting. UI gets in the way of gameplay. Level design needs to work with game flow to make a good experience. At the moment it is just annoying to play, not fun.
This game looks nice at first glance but actually is a collection of bugs and incompleteness. - Game is trying to run in window at 1st time. In my computer this is black screen at startup and Google doesn't find any solution. I got to edit game config file in %APPDATA% to make the menu appear. - After the 1st fix, mouse pointer becomes locked. I got to Alt-Tab forth & back to see updated mouse position. Setting game to run in full-screen (need Alt-Tab repeatedly) is the only way that fixes this. - Some contract maps got fewer demon lords than how many it said to have. This causes the map to be unable to complete. - Game control is really bad. Special key most of the times fails. All melee attacks fail at very close range which always happens because most enemies charge at you and make you fumble. - Story line is unavailable, plus game play is completely pointless. - To make it the worst, this game doesn't get any update in 2 years so far despite the unavailability of the end game. - This game is based on UE4 engine but the game's footage isn't there at engine standard.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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