
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This isn't fun. Every system fights against you, making the game worse and worse as you progress. Give you an example: Built a refinery, which overloaded the power. it exploded just as it was built, preventing me from shutting it's power off, causing a district to miss a meal... there was plenty of food, but these "people" would rather starve than eat in the dark... causing 365 people to go starving... and instead of eating when the power was back on... they continued starving for 5 more cycles to the point where they started revolting, blowing up even more stuff and killing people. Don't even know *IF* I can recover from this, as there's no way to bolster the moral back up. All this.. because they REFUSED to eat in the dark and REFUSED to eat when the light came back on. Then there's the cargo ships. They won't go around filling up their cargo... they go to ONE place and pick up what they can and come back. If that's 1 piece of iron... They'll go right past all the other spots to carry that ONE piece alllllll the way across the system to the mother ship. Same with cargo trucks... they'll drive right past where they need to go to put them in storage and ONLY from storage can they go to their destination. You're under constant "time constraint" due to repairs require a constant source of iron AND staying in one system too long creates a massive dump to moral. If you like stress, this is the game for you. If you want something fun, or entertaining, look elsewhere.
I actually wanted to recommend IXION, because the core building gameplay really does make a strong first impression. The build loop is satisfying, the presentation is great, and the game looks and sounds excellent. The story also starts off pretty well. But the further it goes, the more it falls apart. By the final mission, the story completely lost me. Either someone seriously fumbled the writing toward the end, or I was suddenly too dumb to follow what the game was trying to do. Either way, it stopped feeling coherent. Now that I’ve finished it, my overall impression is that IXION is less a punishing survival city-builder and more a narrative game where you also get to build things on the side. The problem is that the decisions don’t feel very meaningful, resources are usually abundant, and because of that the game never really develops much mechanical tension.
Well, what can I say… I have mixed feelings about this game. I love city-builders like Frostpunk, especially in a space setting, but this game really frustrated me. The atmosphere is great, the concept is awesome, and the gameplay is engaging and addictive, but… How is it possible that in four damn years the developers still haven’t fixed the resource transfer bug between sectors? It’s incredibly frustrating. I eventually just dropped the game because the resource transfer logic is poorly designed, unfinished, and on top of that is buggy. I’m giving this game a negative review specifically so the developers and publishers pay attention to this issue, and I don’t recommend buying it for the same reason.
IXION — 10/10 Beautiful game. Many might not enjoy it, but if you’re ready to be humbled by your own ship and your own population, this is for you. Long, brutal, unforgiving, and unforgettable. The story stays with you long after it ends. If you’re into space and heavy management survival games, you’ll love it. It is either a heaven-management game… or a literal hell of management. The soundtrack is incredible and elevates the entire experience — cold, emotional, and perfectly fitting the atmosphere. Oh! One last thing. Hope you made it, Administrator…
Not sure what it is about this title. I've tried to play it several times but have always glanced off, usually about the time of the second chapter. The pacing feels off. The resource management seems to have been very finally tuned so you don't have much room for error. The optional objectives you get given are often traps, but if you don't take enough of them then you are penalised. The presentation is good, but empty, relying on music and vague dialogue to pretend to be more than it actually is. Though clearly I wouldn't have kept it installed all these years, and tried it on and off every one of them, if there wasn't something I wanted to get out of it. Well, I give up, I'm done trying, and can't recommend it to anyone. Under all the paint, I think there is a game of dull and ill conceived substance. There is not enough time on this planet to waste it here.
Frostpunk in space, but more focused on the interior building, hull repairs, resources, exploration and teching up rather than the moral choices. The best I've played in this genre, cause I also get to be the bosmang of a beltalowda station.
Я обожаю эту игру, так как люблю научную фантастику и космос. Но ставлю игре палец вниз. Ибо Kasedo Games решили, что так как я родился в РФ, я не должен иметь возможности покупать Warhammer 40,000: Mechanicus II. Сначала вскормим авторитарного диктатора в обмен на нефть и газ, будем закрывать глаза на беззаконие, цензуру и уничтожение институтов в какой-то там РФ, а как только диктатор закономерно развяжет войну на эти деньги, так накажем за это людей. Профит. А потом избивая простых людей, издатели делают вид, что "очень небезразличны" к войне, Украине и диктатуре.
I am giving this game a positive review - although I will not play it anymore. Here is why: The game is well made and I did not encounter any bugs. It would be unfair to rate it negatively, it does well what it is supposed to do. For me, however, it is not a game I enjoy playing, because the gameplay progression is largely scripted - it is an interactive adventure, more or less. I enjoy sandbox games, no scrpted events, no goals to meet to progress. Here we are held by the hand and ushered from taks to task - complete it and the next goal becomes visible. A bit like Schedule I, where you unlock new stuff with your progression, but the path is predetermined. I just wish the description of this kind of playstyle would have been more clear on the product page.
I want to like it, but every time I tried to start again or replay I'm turned off again because the game is so finicky and punishing in basic areas like building space, storage, and even building/resource transportation speed. I dont mind hard games, and I often play them, but it feels like Ixion focusses on making all the wrong parts hard instead of adding challenge to the engaging parts. Plus, the science unlocks after tier 2 which are extremely important are very poorly signposted.
美术和音乐是顶级的,但整体就是一个视觉小说,游戏基本是线性的,没有什么种田的自由度。只要你想停下来正常地种会儿田,它就用各种游戏机制和恶心的数值逼着你往前走,像赶着送死一样。 和《冰气时代》一样,都是开发者想要教玩家做人的典型。不像《边缘世界》(RimWorld)的泰南那样,能慷慨地提供一个广阔的舞台让玩家去自由发挥,这游戏它完全就是定死了一个剧本,把你按在座位上,非要让你去了解开发者的创意和想法,显得比较狭隘。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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