
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is art. All I can say is that this game hits hard emotionally and it's beautiful even without dialogue and just straight up symbolisms only. Really worth trying this game out. I ran out of words on how beautiful this game is.
gris作为艺术品来说需要游戏性就好比鱼要学会骑自行车 但话又说回来neva也不是会骑自行车的鱼(
Foi um dos primeiros jogos que joguei até o final. A história é absurda e a progressão é belíssima. Por favor, se você estiver se sentindo perdido na sua vida, dê uma chance a esse jogo. Ele é maravilhoso e mostra como é possível sempre recomeçar
[i]GRIS[/i] is an incredible audio-visual experience with masterful puzzle design. First and most obviously, this game is beautiful in every sense of the word. From the watercolour artstyle, to the soothing sound design, striking music and the simple, yet beautiful story, [i]GRIS[/i] is a simply marvelous experience for the eyes, ears and heart. It's no slouch in the gameplay department either. At first, the levels seem simple; basic even, but the puzzles are deceptively masterful in their design. The game has very little written tutorials within it, which may at first seem like the game would be confusing to navigate, but the game very naturally teaches its mechanics to the player with it's level design. I was seriously impressed on how clever the puzzles are, they aren't too easy to be mindless, but are still very fair and clear. Never once needed a guide while playing my first playthrough. If I had to nitpick something, it can be sometimes visually unclear when a surface can/cannot be collided with. There are a few points where it I thought i could walk on something or walk through something, and the opposite ended up being true. It's a very minor blemish on an otherwise phenomenal game. Overall, [i]GRIS[/i] is an incredible game, well worth it's price (even moreso if it's on sale or recieved as a gift). I highly recommend going through this game without spoiling yourself, simply masterful
无可厚非的艺术品,解密有趣,画风唯美,期待一个没玩过游戏的脑子,事实证明:有的游戏需要你几百个小时适应它,有些游戏却仅用4个小时不到来征服你
[u][b]-Quick Review-[/b][/u] Gris is a beautiful artistic 2d platformer indie game developed by Nomada Studio and released in 2018, where you play as a lost girl named Gris who is dealing with a painful experience in her life. The story description is left vague because there’s no dialogue of any kind and the story is told with music and imagery. [u][b]Review Video:[/b][/u] If you don't like reading, or are curious about watching gameplay check out my video here: https://youtu.be/LG93A0-dGCI [u][b]-Detailed breakdown review-[/b][/u] [b]Story:[/b] As has already been said, the story for Gris is told without dialogue, without narration, without text. Another strength of this style of storytelling in this way is that it becomes universally accessible regardless of your spoken language. Gris (the lost girl) has had her world shattered by some traumatic life event. The visuals are obviously meant to be interpreted metaphorically. The Game starts with Gris being held in the hand of a crumbling statue, Gris attempts to sing but can no longer do so, at this point Gris falls with the crumbling statue and all the color in her world is lost. You’ll spend the next few hours helping Gris struggle her way through the trials and tribulations to bring color back to the world and empower Gris to get through the ordeal. https://steamcommunity.com/sharedfiles/filedetails/?id=3701562967 [b]Gameplay:[/b] Gris is a 2d platformer, so the controls are super simple, movement is A and D or directional inputs if you’re using a controller, jump, stomp, and sing buttons. I think Gris is slightly better when played with a controller because the layout is more natural, however you can play Gris on several different platforms and it’s good with keyboard controls too… just use what you’ve got available. One of my favorite parts of the game is how at the end of each chapter, a new color was added to the world as Gris gets a bit stronger. It’s a very powerful narrative tool and Gris is chock full of good sometimes-subtle narrative cues to watch for and appreciate. https://steamcommunity.com/sharedfiles/filedetails/?id=3701565239 [b]Conclusion:[/b] I picked up Gris a year or two ago while it was 90% off and figured “what the heck, I’ll give this artsy fartsy game a play”. I had never heard of it and decided to give it a go because I added it to my Wishlist due to its interesting and pretty visuals. And I’m really glad that I did get it! Will I remember this game forever? Nah. Did Gris really connect with me on an emotional level? Kinda-sorta? I’ve got stuff going on in my life right now, I think everyone’s got stuff going on. So, in that way Gris did connect with me. However, I didn’t connect in the same way I grieve; but that doesn’t mean I don’t have an appreciation for Gris and its beautiful music and visuals. …But I’m going to leave it at that, because if I go into any more depth there, I will start to cry.
Al principio pensé que era solo un juego bonito, pero mientras avanzaba me di cuenta de que es mucho más que eso. Es una experiencia que transmite emociones sin necesidad de explicarlas con palabras. La historia se entiende a través de la música, los colores y el mundo que vas recorriendo, y eso hace que cada persona pueda interpretarla de una forma diferente. Cuando lo terminé, sentí que había jugado algo diferente. No es el tipo de juego que destaca por la acción o la dificultad, sino por la forma en la que logra hacerte sentir sin decir casi una sola palabra. Es una experiencia corta, pero de esas que se quedan contigo durante mucho tiempo. Sin duda, es uno de los juegos más especiales que he jugado.
I don’t think I can fully explain how much this game means to me. I’ve played it on multiple platforms, borrowed a friend’s Switch just to play it again, streamed it for my mom, made my best friend play it, watched countless other people experience it for the first time, and bought it for probably six or seven people at this point. I even have Gris tattooed on me. There’s just something incredibly human about this game. Grief and loss are things we all experience eventually, and Gris manages to tell that story without needing to say a single word. The music, the art, the way the world changes as she moves through different stages of grief—it all communicates something that I think people can understand even if they don’t know anything about the game going into it. I especially love that the stages of grief aren’t completely separate from one another. They overlap and bleed into each other, because that’s how grief actually feels. It isn’t a straight line. I still listen to the soundtrack. I still cry every time I play. I still love watching other people experience it for the first time because I want to know what it makes them feel. I’ve recommended a lot of games in my life, but this is the only one I’ve repeatedly bought for people just because I genuinely believe it’s worth experiencing. If you decide to play Gris, maybe keep some tissues nearby.
Однозначно хорошая игра. Проходится за 2-3 вечера (примерно 5 часов без выбивания всех ачивок) число на расслабоне и удовольствие. Задушился чутка только на последней главе "Желтый цвет" - очень большой и долгий уровень. По своему красивый и хороший, но в отличие от предыдущих глав - один большой и душный уровень. В остальном игра супер и проходится на одном дыхании. Выделю ±: [h2]ПЛЮСЫ:[/h2] [b] +++ Визуал.[/b] Ну тут и так все понятно. [b] +++ Музыка. [/b]Тоже без комментариев. Игра явно сделана творческими людьми. [b] ++ Отсутствие багов. [/b]Каких-то проблем в самой игре не встречал. Отсутствие багов нынче нужно отмечать как плюс, увы, в такое время живем. [b] ++ Игра есть и работает на макбуке (М1). [/b] За что разрабам отдельный респект. [h2]МИНУСЫ:[/h2] [b] -- Достижения. [/b]Если быть точнее, довольно своеобразно разрабы решили поступить с достижениями, где без гайдов ты не получишь часть казалось бы очевидных и простых достижений (типо яблок и статуй). Считаю это свинство. Для любителей выбивать подсолнухи проблем никаких не будет - выбить ачивки не сложно, но именно за 1 прохождение обычному юзеру не получится. В целом, на саму игру это не то, чтобы как-то плохо влияет - просто надо что-то в минусы запихнуть, и такой подход с ачивками меня реально в недоумение ввёл. [b] - Оптимизация. [/b]Да, это довольно странно видеть - игра казалось бы простецкая. Но все же, в 1 месте, с красным туманом мой макбук про на М1 начал слегка подтупливать. Это буквально единственное место было в игре, и так в целом игра хорошо работает. Просто мб, на калькуляторах на винде могут быть еще какие-то проблемы с оптимизацией. А может это тупо на макбуках проблема оптимизации, хз. [hr][/hr] [h2]ИТОГО:[/h2] Игра идеально подойдет для релаксового прохождения (чего я и хотел от игры). Если вы устали от жеского платформинга, от таймингов в драке с боссами, от толп врагов - эта игра для вас. Так же, если вы казуал и мало играли в игры - тоже берите. Игра спокойная, неторопливая, с приятной музыкой, графикой и атмосферой. Я её для себя брал, чтобы немного убежать от инфоновостей, соц сетей и другого жизненного шума - игра справилась. Так же, мб, игра может заинтересовать ачивкоdpoчеров и любителей подсолнухов: всего 17 достижений и выбиваются они по гайдам на изи. https://steamcommunity.com/sharedfiles/filedetails/?id=3760083002
What a beautiful game, with a beautiful story, and beautiful music. Going into Gris, I was not expecting it to be a story about grief, and slowly piecing everything together until I finally unlocked the Childhood cutscene hit me like a train. The ending cutscene actually made me cry. Gameplay wise, puzzles were not impossible to figure out and I didn't have to look up any guides, which I'm grateful for. 10/10, definitely recommend.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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