
A deadly plague known as erosion broke out in the land of Elworth. It corrupted all life, bringing pain and destruction – Idonia, as the knight accepting the bloodthirsty imprint set out on a path to redemption, exterminating plague minions and destroying ancient evils
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game feels and plays like it's in an early state of early access.
RE-BOUGHT THE GAME, fixed the Unity too hot thing in *my* PC. MY FINAL SCORE: Game finished, it won me over, 8/10, ended liking it a lot. Had fun, but BEWARE of this bug : Do not allow your foes to corner you against a wall: you can get stuck and could lose your progress, maybe all the game as reloading keeps you stuck ! I almost lost all my time played: as noted by others, my heroine got inside a wall twice. When quitting and reloading she appeared caught again. Wasted time trying to free her, and when I was about to delete the game, one of my last crazy keyboard poundings, made her be expelled, by sheer luck. I had tried overwriting the 2 alva folders at C:\Users\PC\AppData\LocalLow, Alva.stu Alva_stu, to no avail, I had copied regularly thinking they had savegames. But the hero appeared stuck until I got her unstuck by sheer luck. If I could safeguard savegames with my *previous* progress I would be really great. Without that recourse of recuperating your progress, it's an iffy thing ----- Had refunded product, then re-bought after finding the hot pc fix (some Unity games have that): Didn't want to leave a negative review for something fixable. If pc gets too hot FIX: - As for a fair amount of Unity games, capping the frames per second from 60 to 30 or 45, etc, changes a hot PC to a totally cool one. - Disable Nvidia Image Scaling for this game can also help reduce the load. DISCLOSURE: being 68 y.o. and slow, I use my own C.E. tables, so my experience is not the typical one. For the old and impeded: Health 120.0000 initial, Stamina (green), Number of Heals 3.0000 initial, all Float. All others (money, experience, items, etc), all 4 bytes.
I enjoy this game, have only encountered one bug that required restarting in a new save slot. In that case, the character became stuck in a wall after dodging. Other than this, the fighting mechanics are pretty straightforward, no complaints about hitboxes or i-frames. Combat itself is pretty straightforward; can combine magic and melee, or ranged items as you see fit. The story is maybe a bit hard to follow, but this may be that fact that I've been playing late at night & not paying as much attention as I could. The music seems to fit the atmosphere, The jump mechanic can be a bit frustrating at times, but it's just a matter of trying again. I would like to be able to upgrade and swap out primary weapon, but that's not a showstopper. Bloodecay is a fun souls-like, I've found. For the price it's well worth playing, in my opinion. System specs: AMD Ryzen 7 2700X Eight-Core Processor 3.70 GHz; 64 GB system RAM; NVIDIA GeForce RTX 2080. Edit: I've knocked quite a few enemies through walls and solid areas of the terrain. Not a showstopper, but slows grinding for leveling up a bit..
如果你是来支持国产美少女横版的,我只能说快跑!真的是还不如DL的小黄油。 成品真的是非常的粗糙,就算是EA也忍不了,这UI交互太奇怪了,梯子不能爬,左摇杆负责移动的同时负责观察视角,不能十字键操作菜单,会不会太反直觉了? 还有那个所有选项操作和对话的那个咚咚咚的音效,会不会太恶心耳朵了?我玩了不下五十款RPGmaker的同人小作品,从来没有见过有人用这么恶心的菜单音效。 总而言之这游戏刷新了我对垃圾游戏下限的认知。 优点也有,美术风格还不错,和minoria差不多,攻击回血的设定倒是非常有血源的感觉,如果操作和怪物做好了,确实能有血源那种鼓励进攻的爽点,然而我已经玩不下去了。
not bad game for its price
Its a no for me. Feel like playing early access or a super super cheap copy from ender linies. i would say 1 bucks should be the original price. super laggy despite the simplicity, i dont judge the bad translation because all the cheap chinese game have the same problem. Also thats the worst double jump i've ever encountered, if u cant code a double jump just do a holding jump. A fusion of ender linies and afterimage is what i cant even dream abt, dark fantasy, fine back ground, side characters have good art as well. But its obviously that they overestimated the budget and time leads to a disaster. Im giving a yes to encourage, a copy cat doesnt mean its bad. Why rushing? ppl r still struggling with the absolute boss from hollow knight and silk song wont be released soon. Did the developers even tried to ask for donation to develop the game tho. whats waste....
I loved it. [h3] It has a lot of flaws though, like, a lot. [/h3] [list] [*]Jumping doesn't feel good. [*]Combat can feel finicky a lot of the time, whether it be animation jank or enemy attacks being choreographed as going one way and then immediately flipping to the other side the moment it lands, or even just classic stunlocks. [*]Bugs, most of which are harmless but if you get pushed into the wall by an enemy there's a risk your save is just lost as there's no way to warp back to a savepoint and reopening the game puts you back where you exited, luckily the 3 times I got stuck I eventually fell off the map and got teleported back in safely. [*]Rooms don't feel all that interesting and there are very few important landmarks, level design feels the same throughout the different areas, and the world feels like it doesn't have to be as big as it is. [*]English translation isn't that great and can distract from the story quite a bit. [*]The controls don't always work when playing on controller, only problem I encountered on keyboard was the 'show stats' key never working as Q (the supposed 'show stats' key) but sometimes randomly works on other buttons (W, F, K, or sometimes even Space). [/list] [h3] However [/h3] Despite everything I just wrote, there's a good game here. It feels like it's made by someone who enjoys the games I do. And although the level layouts could use some work, the backgrounds and scenery were great, the game as a whole has an appealing artstyle. Music was fine, could've gone without the constant thudding sound effect that goes along with pretty much everything you interact with though. Some of the boss fights actually felt really exciting, I especially enjoyed the Edward Chester, Hunter of the Lake fight. I went with a no magic build for my first playthrough, the parry skill feels really responsive and made that fight pretty fun. Would've been nice to have more non-magic based skills. [h3] Overall [/h3] I'm surprised by how much I enjoyed this game, it's at a respectable and fair price, despite it's flaws it feels like there was love put into it. I hope the developer/s aren't discouraged by the negative feedback they received and continue making games. Also you can wear cat ears, best game.
Poor optimization. Control sucks, menu navigation sucks. English translation sucks. Tutorial sucks. No legend for map. No pathfinding, I don't know where to go. Some mechanics suck. Art direction is good. Still, this game has a room to improve
很难想象2023年出的游戏还能有这种构思的操作手感 感觉不如Alice in Cradle
実績はすべて取得済みです。条件がわからず4周しました 某der Liliesに雰囲気の似たアクションゲーですが とにかくUIや操作性が悪い ・rest時のメニューでキャンセルボタンが無い ・技や装備選択画面でページ送りが無い。スティックでは↑↓の連打が効かないのでここだけ十字キー移動に切り替えると多少快適 ・MAP画面が全体では小さすぎて見えず拡大するとスクロールがないので周辺のMAPしか見えない ・NPCとの会話と取引の切り替えが面倒 ・キーコンフィグが無いのがとてもよろしくない なぜかL3にダッシュが割り当てられているのでL3を押し込みながら左スティックで操作するというやりづらい操作をする羽目に どうしてもうまくいかないのでダッシュは諦めて長距離移動スキルで移動してました 幸いにしてダッシュやダッシュジャンプが必要な場面はほぼありません ・二段ジャンプがよく不発します ・ジャンプ攻撃がありません ・MPを使うスキルがありますが消費MPの割に敵のHPは減らせないのでほとんど使いません ・日本語はないので英語読めないよ!という方は味気ないと思います。私がそうでした これらを乗り越えられるならまあ350円分くらいは遊べると思います きちんと作りこめばいいゲームになったんじゃないかと思うのでとてももったいないですね
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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