
Welcome to The World’s Game in EA SPORTS FC™ 27. Step into The Grounds to experience a football playground where the streets meet the stadium, and feel greater control in every mode as community-driven innovations deliver more true-to-football gameplay.
Estimated range $32.7M – $163.3M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | Score50% | approximately $65.3M |
| PlayStation | $99.99 | Score76% |
EA SPORTS FC™ 27 price historyEA SPORTS FC™ 27 player count
EA SPORTS FC™ 27 has sold an estimated approximately 982.3K copies on Steam, for about approximately $65.3M in gross revenue.
About approximately 982.3K copies on Steam (mid estimate), modeled from its 10,417 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $65.3M gross, estimated range approximately $32.7M to approximately $163.3M — roughly approximately $42.2M net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Epic | $69.99 | Score86% | Chart#1 |
| Nintendo | $69.99 | Score— | Chart#66 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $7.1M | 1.3K | 37% | $69.99 | |
| approximately $15.4M | 3.3K | 41% | $69.99 | |
| — | 26.1K | 71% | — | |
| approximately $1.5M | 4.2K | 54% | −25%$14.99reg. $19.99 | |
| — | 150.2K | 57% | — | |
| — | 119.8K | 81% | — |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $65.4M | 141.2K | 72% | −80%$7.99reg. $39.99 | |
| approximately $65.2M | 48.8K | 91% | −40%$41.99reg. $69.99 | |
| approximately $65.5M | 32.1K | 26% | $49.99 | |
| approximately $65.8M | 88.8K | 88% | $29.99 | |
| approximately $64.8M | 95.7K | 84% | $39.99 | |
| approximately $64.5M | 59.2K | 80% | $39.99 |