
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Estimated range $7.6M – $38M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | Score41% | approximately $15.2M |
| PlayStation | −35%$45.49 |
EA SPORTS™ College Football 27 price historyEA SPORTS™ College Football 27 player count
EA SPORTS™ College Football 27 has sold an estimated approximately 227.6K copies on Steam, for about approximately $15.2M in gross revenue.
About approximately 227.6K copies on Steam (mid estimate), modeled from its 3,243 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $15.2M gross, estimated range approximately $7.6M to approximately $38M — roughly approximately $9.4M net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Score60% |
| Chart#9 |
| Xbox | −35%$45.49regular price | Score44% | Chart— |
| Epic | $69.99 | Score89% | Chart#11 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $7.1M | 1.3K | 37% | $69.99 | |
| — | 8.7K | 47% | — | |
| approximately $566.4K | 208 | 58% | $59.99 | |
| — | 119.8K | 81% | — | |
| — | 55.7K | 76% | — | |
| — | 7.2K | 53% | — |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $15.4M | 76.1K | 87% | $14.99 | |
| approximately $15.4M | 37.1K | 92% | $19.99 | |
| approximately $15.4M | 14.1K | 81% | $29.99 | |
| approximately $15.4M | 53.8K | 96% | $14.99 | |
| approximately $15.4M | 27.8K | 92% | $19.99 | |
| approximately $15.3M | 3.8K | 49% | −30%$48.99reg. $69.99 |