
Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battleEmperor Edition contains all free feature updates since its release in 2013, which includes bug fixes, balancing, Twitch.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 1 → 9.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 88.3Kreviews | 88% | — | $65.4M |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[hr][/hr]https://steamcommunity.com/sharedfiles/filedetails/?id=3774277740[b]💿 [Название]:[/b] Total War: Rome II [b]📅 [Дата релиза]:[/b] 3 сентября 2013 [b]🏢 [Студия]:[/b] Creative Assembly [b]⚙️ [Движок]:[/b] Warscape Engine [b]⌛️ [Время прохождения]:[/b] ~50–100+ часов [b]🎭 [Жанр]:[/b] Пошаговая глобальная стратегия [b]📖 [Сэттинг]:[/b] Античность, Средиземноморье (III век до н.э. — I век н.э.) [b]🌌 [Франшиза]:[/b] Total War [b]👤 [Протагонист]:[/b] Правители и полководцы выбранной фракции [b]🦹 [Антагонист]:[/b] Вражеские империи, государства и варварские племена [b]👍 [Что понравилось]:[/b] Огромнейший масштаб карты, колоссальное разнообразие фракций и типов войск, высадки с кораблей прямо во время штурма городов, проработанный исторический контекст и хорошая стабильность после кучи патчей. [b]👎 [Что НЕ понравилось]:[/b] Ужасный и багованный релиз в прошлом, местами душноватая система внутренней политики и ИИ, который иногда выдает странные мувы, да и той самой ламповой атмосферы первой части все же немного не хватает и бои на карте не моя тема в этой серии. [b]💭 [Личное впечатление]:[/b] Люблю эту игру, хоть и не так сильно, как первую часть. Первая Rome в свое время дарила совсем уж незабываемые эмоции, но и двойка со временем превратилась в настоящую базу и монстра среди глобальных стратегий, хех. Сюжет в глобальном режиме выстраиваешь себе сам. Берешь под контроль одну из десятков фракций того времени, будь то Римская республика, Карфаген, греческие полисы, державы диадохов или варварские племена галлов и германцев, и начинаешь кроить карту под себя. Но я хочу сюжетную историю описать сам от лица патрицианского Дома Юлиев — амбициозного рода, заточенного под агрессивную экспансию, тк считаю это базу базой для серии. Кампанию начинаю с объединения Апеннин и разгрома этрусков, после чего сразу сцепляюсь с Карфагеном в жестоких Пунических войнах за Средиземноморье, по контролю над Сицилией и тд. Дальше по заветам Цезаря веду свои легионы на север покорять галлов, германцев и бриттов, попутно подчиняя горделивые греческие полисы и Египет хех. Сами тактические битвы в серии Total War я не особо люблю, поэтому почти всегда жму авторасчет. За счет этого игра для меня превращается в чистокровную глобальную пошаговую стратегию про правильное планирование. Весь сок уходит в грамотную подготовку, где надо собрать правильный состав стека, прокачать ветеранские традиции легиона, назначить толкового генерала и подвести армию так, чтобы у авторасчета просто не оставалось шансов на поражение. Геймплейно еще тут важнейшую роль играет политика и полноценное родовое древо, которое после обновлений довели до ума. Постоянно возимся со своим династическим древом, где женим членов семьи, усыновляем перспективных генералов, раздаем государственные должности и продвигаем своих людей по службе. Всё это прямо влияет на влияние Дома Юлиев в Сенате, в котором идет непрекращающаяся подкулисная война с соперничающими партиями (Корнелиями, Юниями и другими патрициями). И балансировать между ними обязательно надо, иначе гражданка начнется. В итоге для меня Rome II заиграла именно как мощный менеджер Римской империи. Когда не отвлекаешься на микроконтроль в тактических сражениях, а просто, хех, нарезаешь задачи легионам на глобальной карте и рулишь политикой своими руками, и блин игра затягивает наглухо. Один из тех проектов, в которые не устану возвращаться. https://steamcommunity.com/sharedfiles/filedetails/?id=3733320366[hr][/hr]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 15 → 17.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Russian, Polish, Czech, Turkish*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这都多久了中文版都没有 繁体也没有 官方太傲慢了
[h1]Why Rome II Lost the Magic of the Original Rome: Total War[/h1] As someone who spent countless hours playing the original Rome: Total War, I didn't dislike Rome II because it was different. I disliked it because it constantly interrupted the strategy with unnecessary interface friction. The original Rome: Total War had an interface that almost disappeared. You thought about empires, armies and battles—not menus. Rome II, on the other hand, frequently makes the player fight the interface instead of the enemy. [h3]A UI That Increases Cognitive Load[/h3] Many simple actions require unnecessary effort. Take appointing a general. Clicking "Replace General" opens a small panel filled with helmeted portraits. There are no visible names, no meaningful information, and no easy way to identify the person you're looking for. Instead, the player must hover over each portrait, wait for a tooltip to appear, discover it isn't the correct person, move to the next portrait, then repeat the process through multiple pages. A task that should take two seconds becomes a small scavenger hunt. Good UI reduces thinking about the interface. Rome II often does the opposite. [h3]Campaign Navigation Is Surprisingly Slow[/h3] Moving around the campaign map feels sluggish. Simply checking another frontier or sending an agent across the empire takes far longer than it should because camera movement is slow. The common advice to "hold Shift to scroll faster" highlights the issue rather than solving it. Basic navigation should feel effortless. In the original Rome: Total War, the camera never became something the player consciously thought about. In Rome II, it often does. [h3]Provinces Remove the Identity of Cities[/h3] The province system reduces the importance of individual settlements. In Rome: Total War every city developed its own identity. Athens might become your economic powerhouse. Capua your military recruitment center. Memphis your eastern fortress. Each settlement had its own story. In Rome II, several cities become abstracted into a province. Instead of remembering cities, you're managing administrative regions. While this reduces micromanagement, it also removes much of the emotional attachment to individual places. [h3]No Love to Characters [/h3] With six months passing every turn, characters age rapidly. A promising young general quickly becomes an old man before the player has had enough time to become attached to him. One of the joys of older Total War games was watching a commander rise from obscurity, win famous battles, govern provinces, and become part of your empire's history over many campaigns. Rome II compresses that journey so much that characters often feel temporary rather than memorable. [h3]Interruptions During End Turn[/h3] Rome II frequently interrupts the player's turn with repetitive proposals: * Non-aggression pacts. * Military access. * Join this war. * Defensive alliances. The issue isn't that these options exist. The issue is how frequently they appear and how little strategic value many of them provide. The player finishes making decisions, clicks "End Turn," then spends the next minute repeatedly clicking "No" to offers that rarely matter. The game demands attention without providing useful interaction. Good strategy games respect the player's attention. [h3]Diplomacy Hurts Immersion[/h3] Rome II's diplomacy is very frustrating and irritating. This topic alone deserves an essay. Imagine invading a nation, burning its cities, crushing its armies and forcing it into subjugation. You then open diplomacy to offer a simple trade agreement. Instead of speaking like a defeated nation that depends on your goodwill, it lectures you, bargains with you and talks as though the war never happened. The diplomacy system behaves as if nothing has changed, completely ignoring the reality on the campaign map. Moments like these are not just immersion-breaking—they are deeply frustrating because they constantly remind you that you're negotiating with a scripted system rather than intelligent factions. After enough campaigns, diplomacy stops feeling like statecraft and starts feeling like an irritating obstacle that you tolerate rather than enjoy. [h3]Trade Mechanics Ignore Common Sense[/h3] A faction without a coastal city cannot conduct trade. This means two neighbouring inland kingdoms sharing roads and borders are somehow incapable of trading simply because neither owns a port. Historically, this makes little sense. Ancient commerce relied heavily on roads, caravans and river routes, not just maritime trade. It feels like an arbitrary gameplay restriction rather than a believable simulation of the ancient world. [h3]City Development Feels Artificially Limited[/h3] One of the joys of the original Rome: Total War was shaping cities into thriving military, economic or cultural centres over decades. In Rome II, major cities are restricted to only a handful of building slots. Looking at an important provincial capital and realizing that only three or four major buildings can exist feels arbitrary rather than strategic. Instead of asking, "How do I want this city to develop?", the game asks, "Which of these few options do I sacrifice?" The restriction doesn't deepen strategy—it simply limits player freedom. [h3]The Real Problem[/h3] None of these criticisms are about graphics. They're not about historical accuracy. They're not even about game mechanics. They're about interaction cost. Every unnecessary hover. Every unnecessary popup. Every unnecessary click. Every slow camera movement. Every repeated diplomatic interruption. Individually, each issue seems small. Together, they constantly pull the player away from strategy. The original Rome: Total War let players think like generals and emperors. Rome II too often makes them think like users navigating software. That is why, despite its larger scale and additional systems, Rome II never recaptured the magic of the original.
its good for people who enjoy the historical context like me, but compared to older total war games the gameplay is mediocre at best, especially in battles. Also why tf do i need to pay money to enable blood in battles??? I like this game alot but I cant recommend it next to some of the older games. It is still better than alot of newer total war games atleast
Julius Caesar had to conquer Europe just to stop the Gauls sending letters asking for non-aggression pacts and 10k denarii
в эту игру годами играю и каждый раз кайфую как в первый раз))) привет всем из Азербайджана)!
Для тех кто решил вновь окунуться в этот шедевр, но ловит фризы на мощном железе - в файлике с настройками следующие строки должны иметь значения: gfx_video_memory -1; gfx_unlimited_video_memory true; gfx_alpha_blend 2; gfx_shadow_quality 5; number_of_threads 6; gfx_device_type 1; write_preferences_at_exit false; В числе потоков пишите половину от того что на вашем ЦП, файлик лежит в скриптах и после внесения изменений обязательно поставить в его свойствах режим только чтение. ??? Наслаждайтесь! Взял отсюда https://steamcommunity.com/sharedfiles/filedetails/?id=3654098158
多少年了连个中文都没有,翻译MOD也不能正常使用,很多事件窗口缺字,严重影响游戏体验,弹出一个窗口完全不知道是干啥的,玩到后期越来越失望,一点都玩不下去了
算是全面战争系列的老玩家了,小学二年级接触到第一部《罗马:全面战争》,当时直接被震住了——从来没想过游戏能做到这样,指挥整支军队排兵布阵、一步步扩张版图,那种运筹帷幄的感觉,直到现在都忘不掉。 当年在北非的沙漠里跟迦太基的象兵死磕,在美索不达米亚的土地上复刻亚历山大大帝的远征;后来陆续入坑《中世纪:全面战争》与《帝国:全面战争》,又在不同的时代里沉浸了许久。在中世纪的欧陆领着骑士团冲锋、围着石制城堡攻坚,在宗教与领地的博弈里体味封建时代的厚重;到了火器初兴的帝国时代,又迷上了线列步兵齐射的规整感,第一次体验到全战里的远洋海战,看着风帆战舰在海面上对轰,又是一种全新的震撼。 再后来玩《幕府2》,又在日本列岛循着信长的脚步逐鹿群雄,尝试天下布武。玩的时候总忍不住把自己彻底代入进去,跟着势力的起落心绪起伏,也正是因为这系列游戏,我慢慢爱上了历史。 如今补票罗2,熟悉的宏大战场、扎实的策略玩法,还是记忆里那个让人沉迷的全战味道。一晃这么多年过去,这个系列陪我走过了很长一段时光,留下了太多珍贵的回忆。很感谢能遇到这样的游戏,承载了我这么多美好的少年时光。 不过该说CA真的狗。。。。。。
As a 27 year old overweight long haired neckbeard with crust forming under my fat flabs, this game was perfect for me. I believe I am not meant for this time era. Ill admit I watched my fair share of My Little Pony back in the days, moderated a few discords, and discussed politics on reddit. But that is what us medieval gamers are, higher beings, misunderstood, and chasing something that no longer exists for us in these times. Hopefully you'll understand someday. Till Valhalla, thank you Total War.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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