
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou gostando bastante, mas devo admitir que de fato jogar com a bruxa, 5 estrelas é BEM mais difícil que eu estava esperando. Tomara que consiga terminar logo kkkk, recomendo bastante. Mecânicas variadas e a arte é uma gracinha!
To start, I super appreciate how far this game stretches its mechanics in interesting ways. The characters all tip how the game is played with drastic and unique methods. It's certainly not dull from a design point of view. However I have far too many pain points with this game to enjoy it. While I enjoy some of the macro decisions I find myself having very little fun in actual battles. Sometimes I have to make compelling decisions but much of the time it ends up feeling like a series of push-your-luck gambles, and I really don't gel with those. The extra episodes largely being "Play the character again, but now it's even more unwieldy." I super can't get behind. A slot being a random spell each turn for the witch; or the warrior's skills only working 50% of the time doesn't sound compelling. They sound, and are, annoying and random. I find myself feeling apathetic half way into a run. Battles feel like they play themselves, just rolling with whatever dice I'm given until an encounter where the enemy rolls lucky and I roll unlucky enough to end the run. (That or any encounter with Loud Bird) I could see the appeal as a less mathy, more breezy roll with the punches type roguelite but it feels too mean in how abruptly your run can end to be recommended as such.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 7.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 218.6K | 97% | $6.24 | |
| $7.8K | 117 | 57% | $3.59 | |
| $13K | 43 | 93% | $9.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $1.1M | 3.1K | 79% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666
This is an awesome game to pick up for fans of strategy engine-building games, one of the best in the genre in my opinion. There's lots of different equipment to use and combinations to discover, and each enemy feels like a fun new puzzle to solve. Each character presents a fun twist on the formula too, with new equipment and new builds that take advantage of their special abilities. For a roguelike, and one with dice as a central mechanic at that, I thought that there were a lot of ways to mitigate the luck. It is still possible to get unlucky, but I felt like I didn't spend much time restarting and just hoping that RNG would be in my favor. I think success is mostly about understanding your character's mechanics and how to build to best use all of the dice, and if you have that then you can win most of the time or at least without too many retries in the harder challenges. I had many hours of fun gameplay completing all of the challenging and trying out all of the equipment, and the art is nice too. Highly recommended.
Karakterler zorluk adı altında kendi kötü mekanikleri ile geliyor hani teknik olarak zor karakter olur da zor olduğu kadar çok hasar verir mantığı yok. Sakin sakin oynanır diye düşünüyordum ama sıkıcı ve tekrara düşüyor. Bu oyun yerine çok daha iyi kart oyunları tercih edilebilir.
the art was so ugly i had to uninstall im sorry i couldnt even get to the gameplay im sure its a great game but dear lord fire your artists
My lord this game is boring.
Bon, d'habitude j'adore les deckbuildings roguelike et l'aléatoire (grand fan de StS 1&2, Balatro, Aeon's End, etc.), mais là ça ne passe pas pour moi. Pourquoi ? Eh bien simplement la variance entre chaque run est tellement grande qu'elle en devient frustrante : - peu voir quasi aucune marge de manœuvre pour choisir son 'deck' (au mieux vous pouvez choisir entre 2 compétences par coffre, avec 1 coffre par étage, 2 avec de la chance), ce qui rend la run sujette au bon vouloir des loots - aucune visibilité sur la suite de la run : on a d'emblée toute les infos sur le niveau actuel (à condition de connaître par cœur chaque rencontre), mais aucune sur la suite : impossible de planifier quels combats sont à prendre et lesquels sont à laisser - et surtout, AUCUNE visibilité sur le boss !! Du coup, on peut se retrouver avec des équipements complètement inutiles contre le boss et se faire deny tout son build, et donc forcément on se fait rétamer. Connaître tous les boss par cœur réduit le problème, mais le fait est que si on a un build ça veut dire qu'il faut en bricoler un deuxième sur le tas : peu de chance que ça marche, au vu du nombre d'équipements qu'on récupère sur une run ! - tout ça combiné fait que, en effet, l'aléatoire dans ce jeu devient super punitif, sans sensation de comprendre *pourquoi* on a perdu : la mécanique de jouer avec le hasard, d'avoir du stop-and-go, etc. est hyper intéressante, mais l'exploitation qui en est faite devient frustrante. C'est dommage. Dans un combat, même avec un build diversifié, tirer que des jets mauvais (valeurs basses souvent) tandis que votre adversaire tire que des bons jets (valeurs hautes souvent) peut vous annihiler une run à l'étage 1 (ou vous amener à l'étage 2 avec moins de 5 PV, autant dire une espérance de vie de 1 combat tout au plus, à moins d'avoir eu un excellent loot juste avant) - plus anecdotique : la génération des étages est à mon avis bancale et pas assez équilibrée, et le pathing est très limité (souvent se réduit à 1 choix de battre tel ou tel ennemi avant l'autre) Bref, pour résumer : la part de "choix" laissée à la joueuse est tellement ridicule que l'aléatoire pur prend le dessus sur les runs (et pas que sur l'issue d'un combat isolé), combiné à une difficulté plutôt corsée, rend le jeu très (trop) dur à manier. On a plus l'impression de jouer à un jeu de dés (sic) qu'à un roguelike, la courbe de progression me paraît ridicule devant la variance induite par la RNG. Conclusion : si vous aimez jeter des clous sur un parquet pour compter pi, ce jeu est fait pour vous. Si vous préférez avoir de l'agentivité sur vos parties et une courbe de progression, trouvez autre chose.
Cute and fun game!
fun, each character or dice plays quite differently, lots of replay value
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.