
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I should start this review by noting that Soul Hackers 2 is not a particularly good game, and the pricing and DLC border on corporate thuggery. I also rather enjoyed playing it and found it strangely comforting as I wound my way towards 100% completion. Allow me to try and explain this apparent dichotomy while my aging brain continues to unravel. This is yet another entry in the stalwart Shin Megami Tensei franchise. I mean, I think it is? SMT is its OWN franchise, but it also has a zillion spinoffs, and some use the SMT umbrella name and some don't and it's all very confusing. (This is the second Soul Hackers game but the fifth Devil Summoner title... see what I mean?) But you know SMT when you see it... wielding demons, Agi spells, Jack Frost saying "hee-ho!" and so on. Anyhow, the original Soul Hackers debuted back in 1997, over in Japan. It wouldn't be localized to America until 2012, when it was ported to the plucky 3DS. Both that port and this 25 years late sequel seem like odd business decisions, but a certain SMT spin-off series called Persona has become very big business indeed for Atlus, and has led to increased interest in the SMT brand as a whole. And so Persona shall drag all of its siblings kicking and screaming into the West, ready to get their big break. I enjoyed the 3DS version of Soul Hackers well enough, but was still surprised to see this sequel announced 25 years late to the party. It centers around our protagonist Ringo, a plucky artificial gal created for the noble purpose of doing JRPG things like fighting monsters, talking to party members and solving side quests. She was also created to wear heels and snug hot pants, and to be shot at an angle to constantly remind us of this. I'm not a prude, but I think this hobby is well past the point where it needs to constantly be nudging us in the ribs, telling us how hot this imaginary girl is. I dunno; maybe it's ingenious satire. Ringo was spawned by a giant AI called Aion, and if one of our own Earthly AI entities pooled our collected knowledge and spawned a savior based on all it learned about human culture, knowing us, it probably WOULD take the form of a cute anime girl in short-shorts. Well played, Atlus. The game's story can be best described as 'functional.' Ringo and a bunch of Devil Summoners on various sides are fighting over five MacGuffins called Covenants, which are helpfully color-coded and look like those long, stringy sour candies. Battles are fought, people fall, and Covenants are traded around for a while. Everything then culminates in a story beat that didn't quite land for me, because the underlying relationship to support it just wasn't developed enough. I like the concept behind it and find sympathetic villains intriguing, but yeah, not enough time in the oven. (I know I'm being annoyingly cryptic here; just trying to avoid spoilers.) Then you have the Big Battle, and depending on your Soul Matrix progression, one of two endings which fall on differing sides of the Bittersweet Spectrum. The underfed nature of the climax is indicative of Soul Hackers 2 all over. It's a game which needs a lot more, well, game. This would (and probably should) be the length of a modest indie RPG, but it's been padded to the point of absurdity with fetch quests, mazes, and repeated returns to various dungeons. Although the word 'various' is a stretch there, as every area is either a shipping yard, an abandoned subway tunnel, or generic office space. The exception is the Soul Matrix, the dungeon where you explore the psyches of your teammates, but every sector there looks identical too and it gets old pretty fast. It's unfortunate, because I actually like the game's aesthetic overall. It's a warmer, more colorful take on cyberpunk that really does it for me. I wish the developers had a bigger budget to get more thorough and creative with level design. So yeah, here's where we talk about the expensive elephant in the room: the monies. This is more of a budget title; something akin to what we call a AA game. And that's fine, and even laudable; this industry needs way more of these, instead of us having to always choose between overblown trillion-dollar monoliths and something three people made in their basement. But Soul Hackers 2 retails for a full $60, and if you want the complete version, that'll be $90. This is an absurd price point for what's on offer. The DLC is especially galling, putting iconic demons like Mara and Satan behind an additional paywall. This is modern Sega all over, cutting corners everywhere but wanting even more cash as they do it. I bought the complete edition only when there was a massive sale, and I highly suggest you do the same, Gaving said all that, there it is, my thumb pointed upward atop this review. I won't remember this game in a few months, unlike, say, Persona 3, which still traverses my psyche 20 years after first playing it. But I'd come home every day after work and be happy to settle in and boot this up, basking in the glow of SMT's familiar charms. I like the non-combat locations and the fun people who inhabit them. I like Ringo's upbeat nature and shiny neon jacket. I like optimizing the demons in my compendium. Early SMT games could be brutal indeed, but the difficulty here is far more temperate. Demons don't back out on deals and you aren't likely to wipe on basic enemies. There are some tougher battles if you want them, though, and sometimes I did. It was the gaming equivalent of a "hangout movie" and I welcomed it, and the dozens of hours I could escape into it and enjoy a dystopia far more fun than the real one outside my window. The game sold below "expectations" so we probably won't see another one for another 25 years. (I'm sure Sega blamed everything except their own pricing schemes for that.) Farewell, Soul Hackers 2. Who knows what you might have been, had your parents loved you a bit more and money a bit less.
I like the game If you haven't played the first don't worry you don't need to
Rough around the edges, sags in the middle of the story, and some dungeons are pretty frustrating. More than a few memorable tracks, funny moments, a feel-good ending, and well curated vibes in the overworld. If it looks interesting to you, wishlist it and pick it up on sale when there's a 30-40 hour cyberpunk JRPG sized hole in your heart.
早くしなきゃ、今日しかない、早急な対応を、 ストーリーは強制的にそればっかりで幕間がない 本編に重要なアイオンイベントですらそれ だから他のサブイベントや重要なアイオンストーリーをしようとすれば本編をぶった切る事になり あらゆる事柄がバラバラでめちゃくちゃでストーリーに入り込めない 悪魔合体やRPG戦闘などを楽しみたい人には良いが、ストーリーもしっかり楽しみたい人にはお勧めできません
Honestly needed more Frosts in the game.
What can I say about this game... it genuinely hurts to write this review, because I had high hopes for it. From what I understand, this game was developed by one of the Atlus teams that doesn't receive as much budget as the Persona franchise, and I think that's largely why it didn't live up to my expectations. On the music front, there are one or two really good tracks, and the rest are just... fine. The combat is also decent, I won't complain, it's challenging and entertaining, but where I simply can't let it slide is the story and dungeon exploration. The story has a lot of potential. It builds up your expectations, and some characters seem like they're heading toward real depth and solid motivations, but in the end it falls short. The characters feel underdeveloped, like the game wants to tackle mature themes but never fully commits to them. Whether that's out of caution or something else, I'm not sure, but the characters had so much untapped potential. My other major complaint is the worlds. I understand there isn't much budget behind these IPs, but when you're exploring the "mental world" and all you have to navigate are mazes with nothing but a floor and portals, it really leaves a lot to be desired. I don't want to be unfair, the studio probably did the best they could with what they had, but the game just didn't win me over in the end. If you want to give it a shot, go for it, but don't go in expecting something on the level of Persona or Shin Megami Tensei.
Mindless dungeon crawling the video game but with less care given compared to the rest of the Atlus catalogue.
Extremely fun JRPG, the side content can be a bit repetitive but otherwise a great game!
Soul Hackers 2 no es un persona. Sé que es algo obvio para los fans que conozcan esta saga, pero hay gente que viene a este juego pensando que es un Persona y no es así. Si te gusta el combate de Persona, grindear y el fusionar demonios y jugar con el compendio, te recomendaría este juego. Por lo demás diría que el juego flaquea bastante. La historia es muy previsible y básica, por desgracia no me ha mantenido interesado en la trama ni en sus personajes, a excepción de Ringo. El mapeado deja bastante que desear, no tiene mucho nivel de detalle y es bastante "pasillero". Esto último no quiere decir que esté mal, pero es algo a tener en cuenta. Un aspecto positivo de las zonas y de la jugabilidad es que a medida que explores irás desbloqueando portales, en cualquier momento puedes salir de la zona para reestablecer tu vida o maná y volver rápidamente a donde lo dejaste gracias a los portales. He mejorado bastante las armas y el único aspecto positivo es que notas que eres más fuerte, nada más. A mí me parece algo simple, podrían haber añadido alguna habilidad jugable personal para personaje, no lo sé... Hay una zona que te permite indagar en el pasado de todos los personajes jugables, que no está nada mal, pero es más de lo mismo. Pasillos, combates y un mini boss al final que desbloquea una pasiva para tu compañero, nada más. La banda sonora es muy buena, es otra cosa positiva del juego. Tristemente no lo he terminado y no creo que lo termine. Las facilidades para la exploración y curarse me han parecido MUY buenas, pero por lo demás el juego se desinfla. Es un quiero y no puedo...
better than persona 5 fight me
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