
Stop the corruption in this strategic turn based deck-builder roguelike. Collect and upgrade dice for your limited deck, discover powerful relics to create game breaking synergies, and navigate unique events on your way to the heart of the swamp.
Modeled estimate, not a reported figure. How we estimate →
About
Craft a synergistic limited pool of dice in this deck-building, turn-based roguelike game where you fight to reclaim your swamp from the corruption that has overtaken it. Each die comes with six sides containing their own actions and abilities that pair together, along with powerful relics acquired during a run, in order to dish out some devastating attacks and combos.
Build your pool from a growing set of dice
Strategize which dice stay, and which ones go as you only have 10 slots available to you at once. Each die over unique ways to win in battle. Some may seem weak, but paired with the right dice or relics, all can find a way to be useful during your run making sure each one is unique and fresh.
Forge your dice to your needs
If a die just isn't feeling strong enough forge it to upgrade different sides or even swap sides on two dice in order to create the perfect one to suit your current needs.
Explore the swamp
Discover all that your homeland has in store for you, from dangerous traps to calm fishing holes and everything else in between. Maybe the inhabitants that aren't trying to thwart you can actually help you on your journey.
If all else fails, just hope luck is on your side
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dice roguelike game that takes inspiration from Slay the Spire. 3 characters to try out and new characters need to be unlocked by winning certain difficulties. They are basic encounters and elite fights. After winning, player has choice between 3 items or receiving 20 gold. In addition, you can visit the shop, heal at campfires, and try random events. [h1] Pros: [/h1] - Multiple builds to try such as combo, critical hit, blank dice, etc. to try and experiment. - Pixel art is nice with unique visuals for relics, items, and level up/boss rewards. - Items/weapons can be swapped out via forge allowing for flexibility even if you are stuck with a weaker item. - Progression rewards playing the game and player gradually earns unlocks for better items. [h2]Cons: [/h2] - After doing 2-3 runs, I faced same enemies each time reducing my interest in doing more runs. It would be nice to have new elite enemies and bosses to fight. [h3]Suggestions: [/h3] - Allow player to view map while in shops and random events. This will help player plan for visiting campfires and future shops better. - Reduce boss health on self destruct boss. Requiring player to kill boss within 3 rounds is tough and forces player to have a might/high damage build. Pierre is especially weak against it because one viable build relies on gaining armor to deal damage. - Add additional shortcut keys such as R for reroll and Enter for rolling 4 dice. - Offer more weapons/shields that cleanse debuffs. Fighting enemies with multiple debuffs felt unfair without a reliable way to remove them. - For capsule unlocks, please add feature to use or open all. Clicking one for each one was time consuming because I need to wait for the ball animation. - Reroll in shop should offer a new relic choice if player did not buy in relic in shop. Some relics don't fit your build or are just weak, so this gives player more options. - Add a keyword menu in the pause menu. Each keyword has its own symbol, but it will take the player some time to remember what each symbol relates to. - In pause menu, change quit game to save and quit game. This will make it clear that you can save progress. [b] Conclusion: [/b] Fun dice game with frog characters. Overall, it has a solid foundation with a good variety of builds to try out. The suggestions I have relate to balance and making the game quicker to play. If you like card, dice, or roguelite games, I recommend this game and you can try the demo. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
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Languages: English, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, French, German, Spanish - Spain, Portuguese - Brazil, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent roguelike dicebuilder. You have ten total dice, and then choose four out of seven to use each round: this adds some randomness without feeling unfair, while also preventing spamming a powerful die every turn. Dice can attack or defend, and also can have numerous special abilities (such as bonuses for being played first or last, or buffing shields, or healing, and many more). There is a lot of strategy involving which dice to pick (can I eliminate the enemy this turn, or should I shield instead?) and when to reroll for a better result. Between combat, you can upgrade dice, swap faces between two dice (strategy: send all of the blank sides to a bad starter die you'll replace later), purchase items (including a good selection of powers and better dice), heal, or experience events. Creating synergy between your ten dice and the items you have obtained is key to success. The art style is cute and engaging. The game is also fantastic on the Steam Deck: text is very legible and contollers are fully supported.
被老外的好评骗了,爽不起来,也被简介和作者骗了。 1--作者骗局,嘴上和你说运气不重要,结果里面什么都要看运气,说什么10个骰子无限连击,结果进去每次只能用4个骰子然后一个骰子有6个面,每次只能随机到一个面,而且不是必中你想要的面,而且里面的路线不是固定的,每次就给你两个选项然后骰子,小于10就到下面,大于去上面,你想去铁匠铺商店完全看运气。 2---每个骰子6个面,简介说没有垃圾骰子但是你完了就知道全是垃圾骰子,低级骰子虽然每个面都是攻击,防御但是基础数值低,而且每个骰子的每个面最多升3级,借鉴说是可以双倍提升,但是每一次升级就加1点,纯骗子,然后高级的骰子买的时候只有4-5个面的效果其他都是空白,选了还要去铁匠铺把空白页和其他骰子的效果页交换,但是一把运气不好只能去2次铁建,所以你要拿着一堆烂骰子硬打到老大然后被老大秒。 3---还有那个恶心的事件,很多事件都是强行给你塞垃圾骰子,你好不容易存到一堆神级骰子然后一个事件强行让你交换一个垃圾骰子,你不交换就不能过关,那个商队袭击还有史莱姆商人什么的全是强行。 4--特别那个钓鱼最恶心了,给7个骰子然后要1-2-3-444【后面三个要一样】只有投到这个数才能给钓鱼,然后每次重投就两次机会然后只给投一个骰子,如果没有投到1-2-3-444就给一个没用处的垃圾强行恶心人。 5--没有任何的局外属性,没有升级骰子属性,和重投次数或者什么运气的。 6--最逆天的就是被动非常难刷,新手指导说增加暴击就可以增加运气和属性,结果我打通关了都没有搞到增加暴击的被动,骰子倒是有然后我花了1千块把一个骰子搞到五个暴击和一个空白页面,结果每次选这个一次都没有刷到报警。 其他的骰子也是我4个加攻击2个平a玩10次只出2-3次加攻击的被动,狗鈤的运气。
Really enjoying this game so far. It has a really pleasant art style and overall vibe. The run progression is good and the ability to customize the dice is cool.
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Incredibly fun! Didn't expect to get hooked on my very first run, but the game kept on throwing new ideas and enemies my way! Won my first run by a hair with a lucky crit at the end. Excited to play some more!
I enjoyed playing Ribbit Rogue and trying out different approaches in each run. It’s a very relaxing game that I want to keep playing during my lunch breaks. I also liked the pixel art, the music, and the roguelite elements.
A delightfully addicting roguelike that creatively employs it's dice combat system. There is significant variety to potential builds and I got immense satisfaction out of discovering new relic and die combinations. The art style and audio combine to create a cozy atmosphere, which is much needed during some of the edge-of-seat boss encounters where you have to rack your brain with math to find the best strategy forward. The balance feels very appropriate and new, more powerful, die and relics get unlocked as you progress further into the game. Overall, in the sea of roguelikes that keep popping up, this one feels like it stands out through its charm, creativity, and all around good vibes. Bonus points for this game making 'blank' die faces a completely viable (though requires careful thought and dedication) build.
Ribbit Rogue is a fun little game that’s easy to pick up and surprisingly hard to put down. The gameplay is simple, satisfying. Also I don't write a ton of reviews, but saw the creators Youtube video so I purchased the game and wrote a review!
《呱呱的骰子冒险》是一个赌狗快乐游!它绝对是让人高血压的,再多的运营都比不过一时的脸黑,运气爆炸的时候整把也就爆炸了。但对喜欢当赌狗的玩家来说乐趣也很奇妙,因为它是一个纯粹的 骰子游戏。 肉鸽对战中的武器是10个六面骰,每回合随机从10个骰子里抽取7个放在台面上,玩家在里面选择4个掷出去。掷出来的骰子面上承载着不同的攻击、防御、特效点数,冲着敌人打出去就能获得相应效果。 因此构筑和策略也是围绕骰子进行的,战斗后会奖励新骰子替换自己库中的骰子,以组成一套能打出连击的体系,但随机性的高血压在于,你不知道你会掷到骰子的哪个面。 玩根据护盾值造成伤害的猛击流时,摇出4个猛击0个护盾骰,拔剑四顾心茫然,没有护盾值的情况下伤害直接归零。或者四个骰子都掷到了有迅捷的那面,相当于特性废掉了三个。 为了防止脸黑的人被概率学气到爆炸,战斗每回合自带两次重投功能,掷到不好的骰子面有补救的机会,但如果两次补救的机会还像拉稀的话,那概率跟大失败也没太大区别了:天要亡你。 战斗外的脸黑就没这么友善了,毕竟这个游戏随机性除了战斗之外还体现在方方面面,在篝火处休息得到的金币是随机的,掷3个骰子,骰子总数是获得金币的数量;钓鱼获得的物品是随机的,掷6个骰子,骰子组成的牌型决定了最终奖励的类型。 前面有个宝箱,但是能不能穿过陷阱打开宝箱,要先掷个骰子;爬塔路径能在左右两边中选择一条,但是选完左右之后,上下会走哪条路也得掷个骰子——你连自己该往哪走都没法彻底决定。 万事万物都要掷个骰子,骰子就是这个游戏的底层逻辑,有时候演都不演了,路上捡到一张刮刮乐,那让我们来掷个骰子吧! 而且它是纯随机的,战斗外甚至没有可以逆转这种随机性的“重投”选项,骰子落地就尘埃落定,你要走哪条路,碰到了什么奇遇,获得了多少金币,全靠烧高香。 骰子判定贯彻始终,整个游戏充满赌狗的乐趣,在赌之外的策略确实可以倾斜一些成功的天平。毕竟成败看天的另半句话是事在人为,我们能做的是将赢的概率不断放大,比如把骰子每个面都diy成强力数值,那不管怎么掷,都不影响战斗的结局了。 至于战斗完了会怎么样呢?掷个骰子看看吧。甚至在打完一局后解锁的局外成长图鉴,都要通过扭蛋机的方法随机获得,随机随机,没有哪里是不随机的。 或许追逐不确定性的过程很刺激,所以这个美国开发者将纯粹的不确定性做成了一个游戏,让骰子决定命运的各个节点,而每次骰子丢起又落地的几秒,都充满疯狂祈祷的上头感,这些心理元素组成了《呱呱的骰子冒险》的大部分乐趣。 总之挺有意思的一款肉鸽游戏,是喜欢策略+赌的玩家的小甜品。
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