
The remote hotel stands atop an ominous snow-peaked mountain, and death permeates every inch of the place. A crime has been committed here obviously, and the remote nature of the retreat means that the culprit is still roaming the halls. Which of the guests is capable of this? Whose past hides sinister truths and who has the most to gain?
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The remote hotel stands atop an ominous snow-peaked mountain, and death permeates every inch of the place.
A crime has been committed here obviously, and the remote nature of the retreat means that the culprit is still roaming the halls.
Which of the guests is capable of this? Whose past hides sinister truths and who has the most to gain? Secrets will not reveal themselves and skeletons will not stay buried.
Dead Mountaineer’s Hotel will test all your detection skills as well as your ideas of right and wrong. The beautifully detailed, pre-rendered backgrounds provide the perfect backdrop to this twist of the traditional detective story.
Do you have what it takes to unravel the threads behind this mysterious case, and where will your side be should your own feelings conflict with the law?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The graphics are quite great, and there is a handful of gorgeous musical pieces (contrasting with the annoying, grating rock tunes which flare up suddenly and go quiet just as abruptly). Unfortunately, the game feels like a disjointed mess. The interface is awkward and offers no useful feedback (you have no idea if you're got the wrong solution to a puzzle, or if you're just not clicking properly), the storyline is disjointed, and the English voice acting is atrocious (the hotel manager's actor stammers his lines awkwardly.) Read the novel instead--it's a great one.
КНИГА БЫЛА ПОТРЯСАЮЩЕЙ, КАК И ЭТА ИГРА! На новый год мне подарили книжку Братьев Стругацких "Отель "У погибшего Альпиниста". Прочитал я её буквально за неделю и узнал про игру. Давайте о плюсах: Очень ламповый сюжет (Я просто в восторге) Интересные головоломки Довольно занятные мини-игры Красивые персонажи (Когда я читал книгу, я представлял Мозеса как двухметрового мужика с рожей как у Лорда Некронов, но тут совсем другой человек) Богоподобный саундтрек Не без минусов: Очень нудный геймплей - все эти переходы между "сценами" вынуждают закрыть эту игру. Не полный сюжет (Игра заканчивается в середине сюжета книги) Оценка: 9 ИЗ 10 ВЫПИТЫХ КРУЖЕК ПОРТВЕЙНА ВОЗЛЕ КАМИНА
Приятный квестик на пару вечеров. Перед игрой обязательно поставьте патч 1.3, а то я вообще хз, что у вас за жесть будет за место игры. Оценка 6/10
After reading all the bad reviews here, I had my doubt about this game and it took me quite a while to finally play it. The English voice acting is terrible, that's for sure. But if you speak Russian or German, there are very good voiceovers there! The game has an ambience similar to the Agatha Christie games by The Adventure Company, so I felt immediately at home in the creepy mountain hotel. The graphics are amazing and leave an impression. The only thing i can really criticise on this one is that it could be longer and the story better developed. However, I think the bad reviews are unjust, it is definitely worth your time if you are into classic adventure games.
"Dead Mountaineer's Hotel" auch unter "Das Geheimnis des Berghotels" bekannt, möchte ein "Mysterie-Point&Click-Adventure" sein. Es soll durch die romantische, abgeschiedene verschneite Bergwelt, aber hauptsächlich durch das titelgebende "Hotel zum verunglückten (toten) Bergsteiger" (<= Wer gibt seinem Hotel so einen Namen?) und dessen langläufigen und verwinkelten Innenräumen, punkten und den Spieler in seinen Bann ziehen. Des weiteren soll die Geschichte durch interessante Charaktere und knifflige Rätsel vorangetrieben werden. Wenn ich diese Zeilen lese, würde ich sofort zuschlagen. ABER HALT!!! STOP! JA die Gegend ist romantisch, verschneit und abgelegen, JA das Hotel liegt bestimmt hoch oben in den Bergen...ABER.. der Gipfel ist das Hotel selbst, die Rätsel als auch die Charaktere, die zuletzt genannten haben offenbar bereits alle Hoffnungen auf bessere Zeiten aufgegeben, dies bringen sie unter anderem durch ihre unmotivierten Dialoge deutlich zum Ausdruck. Sie haben sich damit abgefunden. Man hat es offenbar wirklich an die Spitze getrieben als man das Hotel entworfen hat, weitläufig, verwinkelt, unübersichtlich, zugekleistert mit verwaschenen, dunklen eintönigen und tristen Texturen. Was mich zu den Rätseln bringt. Und hier trifft es das Wort "Abgeschiedenheit", sprich "im Stich"gelassen oder "hilflos und allein", auf den Punkt. Plan- und ziellos haste ich mit meinem Charakter durch endlose, menschenleere Flure, poltere Stiegen hinauf und wieder hinab, stoße mir den Kopf an tausenden verschlossenen Türen blutig, betrete und verlasse unterschiedlichste Räume ohne zu wissen weshalb, lasse mich in Gespräche verwickeln, welche absolut sinnbefreit sind, keinerlei Handlungsmöglichkeiten lassen und schon gar nicht der Story zu Gute kommen. Dies alles erreiche ich nur wenn ich nach einer Stunde(!), und nur durch einen zufälligen Klick auf eine verwaschene Textur, es schaffe das Hotelzimmer zu verlassen. (Zu diesem Zeitpunkt hatte meine Maus bereits einen gewalten Druck auf dem Rücken auszuhalten) Die Musik, nein, ich bewerte diese nicht, da sie wohl noch das beste an dem Spiel ist. Sorry, aber hierfür kann ich nur einen Daumen nach unten geben. Ich habe es wirklich versucht, ja ich wollte den roten Faden finden und folgen....vergeblich...einsam, verlassen...ohne Hoffnung je wieder dieses Hotel zu verlassen, schließe ich dieses Spiel....verlasse nachdenklich den Rechner....soviele offene Fragen...
Ok, so after lots and lots of hours I basically just gave up. I liked the solving puzzles and figuring things out, but it was like the old days of the game Mist where you just didn't know what the heck to do next. Basically just guess your way through stuff. I mean, I guess it would recommend it since it actually was a challenge at times and pretty fun looking around. I never beat the game and wish the clues were a little more obvious. This game would be awesome if it had seamless loading. But I guess they decided to made every room a scene or something. One more thing though. I thought the voice acting was trolling the player at time especially the voice acting of the main hotel manager guy. It was pretty weird how they did the voice acting, not really sure what to ever say about it. Give it a shot and maybe you'll get farther than I did.
Ich mag das Spiel, für mich ist es Entspannung pur. Schöne Szenerien, nette Dialoge, kein Hauen und Stechen!
Microsoft Windows 10.0.22631.2861, игра запускается (даже в разрешении 3440 х 1440 после редактирования gameengine.ini), курсор отображается, звук есть, но все тексты отображаются козябликами. Даже после конвертации \Data\Dialogs\text.ini в UTF-8.
Hilarious game, but ultimately a poorly made one. The execution of the story and moment to moment gameplay are the key problems with this game. Expect soft locks.
Played this game through and it was a total unenjoyment. It could have been better, but it was a terrible adaptation. Pros: + Good ambient graphics. + Some musical tracks were good. Cons: - Voice acting was terrible. - Occasionally the music crossovered with other music - and some tracks didn't were suitable for the situation. - Some puzzles were unnecessary and didn't have anything to do with the plot. (For example one with dining.) - Ending was a disappointment. - Sometimes clicking didn't work with the objects. - A lot of backtracking and sometimes even unnecessary backtracking. - I had to use walkthrough more than I had wanted. - Some items weren't available - which seemed like a bug. */***** [ 1/5 ]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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