
Epigraph is a short, challenging, language decipherment puzzle game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is a great idea that is nearly impossible to create in a non-frustrating way. Reading other reviews, I think all the praise is accurate and all the criticisms are accurate. It's a little dim, interactions are a little clunky. I think if you get excited by a hard sudoku and didn't particularly embrace learning a foreign language, this game is likely to delight you. My feeling is the more you know about the structure of human languages, the more frustrated by the puzzle of this game; not because the language is bad, but because you brain is going to automatically over-complicate some of the puzzles and rule out options that wouldn't make sense in a real language. Again, I think its a cool idea, but this is more of an intricate deduction puzzle with a syllabary skin than a game about uncovering a language.
I am a linguist, and this is easily the best language game I've played. I can't express how fun it was to theory craft, think about "well if that's true, how could I find evidence of it?", build little hypotheses and test them, and gradually build up a scaffolded picture of how this language works. I would joyfully play one of these, every year, forever. If other games with language puzzles (Tunic, Chants of Senaar, Sethian) are around 1/10 or 2/10 of the complexity of real languages, Epigraph gets up to about 5/10. You probably couldn't get much more realistic than this while still being a fun game. Especially for non-linguists: I think Epigraph would still be very playable if you know fairly little about language, but I wouldn't recommend it to someone who is uncuriously monolingual. Epigraph is very stripped down compared to something like Chants of Senaar or Heaven's Vault, it is literally just "here's some text, here are your clues, go." Much more similar in structure & content to Sethian. But it does an incredible job of designing puzzles within this setup: sets of constraints that allow you to actually make deductions and progress. Be warned that Epigraph has no "locking in" mechanic like Obra Dinn or Golden Idol or Roottrees Are Dead where you get confirmation that part of your solution is error-free. You get to the end of the game, and you either got it 100% right and win, or you didn't and nothing happens, so all you know is that there's something wrong, somewhere. My advice to you is to proceed carefully, note down every uncertainty and test every alternative before considering a translation 'locked'.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not how language works, not how translation works, too many leaps of logic necessary. Terrible font for the English text, unreadable. 0/10 try again
打完了,想法是很好的,也比较硬核,但是: 1.最大的问题:不像是游戏,该有的反馈都没有。猜对还是猜错?不知道。单个字符还好,词汇大多数只能靠蒙,你也不知道蒙得对不对,毫无玩下去的欲望。甚至最后打开宝盒就只是打开而已,然后呢?有什么意义?没有。没有炫酷的动画和新剧情,只是打开了而已。 2.可能是有人玩完了巴别塔圣歌决定入手,但是巴别塔圣歌是将语言融入对话、场景,理解难度远比这个游戏低。这部更接近现实里破译死语言的感觉,难度是有的。 3.作者交不起电费吗,暗色背景+黑色文物是几个意思?语言学解密真就只看字是吧。 4.非得给那两封信写花体吗? 5.一个我认为很奇怪的点:一个表音文字居然是靠词汇上方的符号表示词性?不觉得很奇怪吗。哪怕是给提示也太格格不入了 如果你能忍受以上几点,并且真的对语言学感兴趣,那就来玩吧,反正原价就挺便宜了,打折更便宜。
There might be a great game here, but I could not find it. Maybe I am not the audience, but after playing several other games about language and getting this one recommended I decided to try it. I could not figure out how to start on the puzzles, and after reading the guides I see that it requires you to make some assumptions that are really not justified. Just get Chants of Sennar instead, it is a so much better game.
This could have been good. *sigh* Ok. Look. The premise is good, some bits are great, I had the occasional puzzle revelation while playing. But on the whole it left me very frustrated. I shouldn't even care so much about the weaknesses of a game that sells for so cheap, but it *could have been good*. * First of all, you can't zoom in as far as you want to, and you can't scroll left and right when looking at artifacts. That makes some bits of the text hard to read, which in this game is pretty inexcusable. * You have to press 'Enter' every time you type in a solution (transliteration/translation) for a character or word. This is such a small thing, but it's the only time I need to take my right hand off the mouse. It's awkward every time, and it happens a lot. It should save what you type as soon as you click away with the mouse. * You can only look at one face of one artifact at a time, unless you take screenshots. Fine, that's just a minor annoyance, but given that the game tries to help you in other ways (like highlighting every appearance of a character or word on the screen), it's just unhelpful. You can't move the notes around on the screen, either. * The game intentionally allows and provides multiple interpretations of transliteration, but the 100% achievement demands a specific one. * The game lets you fill in solutions (transliterations or translations) for characters and words, then populates every appearance of those characters and words with your solutions. Seems helpful, except that the "words" you write answers for aren't semantically complete, so they have different meanings in different places. There should have been an option to write solutions for the semantically complete units (if not units of arbitrary sizes, which you select yourselves). * Some words don't have enough information to be translated. They have solutions, which are logical, but it's pure guesswork. * The language just... feels off? Like, I don't want an actually realistic language (too complicated), but it would be nice to have one that *felt* realistic, you know? I'm not a linguist, other comments have talked about how the language doesn't make sense, but it was jarring in places.
Not that I regret starting this game. It was fun playing this game. But it surely has some 'frustrating' components in the game as others mentioned. My biggest complaint is [spoiler]math[/spoiler]. It is necessity to clear the game, but it stays ambiguous even if you know everything else. [spoiler]decimal including 0[/spoiler], [spoiler]ordering of digits[/spoiler], [spoiler]"THIS AND" notating addition[/spoiler]. It felt off to [spoiler]use well-known system without further explanation[/spoiler] considering how the game usually opens up wide possibility and let player deduce the answer.
Any game that compels me to pull out a pen and paper gets a thumbs up. I had such a great time with this. This would make such a cool table top game (like those "solve a murder" games that give you a bunch of evidence). I can see it now, mini versions of all the artifacts, the note in the form of a scroll, the last artifact being a real puzzle box with an item inside.... and you play it by candle light. Yes, perfect.
As a linguist, I was hoping this would be up my alley. It was not. The Nari language doesn't work the way languages do. I don't even think this is a particularly fun puzzle regardless of its theme. Full disclosure: I ended up looking through answers after getting violently angry trying to work out if there was some strange movement going on and getting confused at a highly asymmetric (presumed) phonology. My play time is short because of that; I'd expect something closer to 10–20 hours legit. If 10–20 hours of banging your head against a wall that is only barely internally consistent sounds fun, have at it.
언어를 추리하는 게임. 재미가 없지는 않은데 일반적으로 추천할 만한 게임은 아님 1. 언어 게임인데 확대를 제대로 지원 안 해서 글자 못 알아보겠는 병신 같은 경우을 도대체 왜 만드는지 모르겠음 2. 추리 자체도 정교하게 잘 디자인 되었다기보다는 굉장히 주먹구구식이라 좀 별로임
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Empty Eyes | $14.8K | 64 | 81% | $8.99 |
| Charm Commerce | $14.8K | 76 | 75% | $5.99 |
| Jester: A Foolish Ritual | $14.8K | 130 | 87% | $4.99 |
| DESORDRE : A Puzzle Game Adventure | $14.8K | 102 | 74% | $6.99 |
| Extreme Forklifting 2 | $14.8K | 218 | 87% | $1.99 |
| Gnaughty Gnomes | $14.8K | 72 | 97% | $7.99 |