
The Walking Dead: The Telltale Definitive Series contains all 4 Seasons, 400 Days, and The Walking Dead: Michonne, which includes over 50 hours of gameplay across 23 unique episodes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Was diagnosed with foot cancer this year so since I've had to take things easy decided to finish this after getting it on sale last year. Honestly this game is a solid 10/10, I could go in depth about everything but theres so many reviews on here that already agree on my point of view on this game. The feels, the story, the characters, everything about this game had time and love put into it and it shows, every season ( even the Michonne story ) was enjoyable to play through and is a game that you wish you could replay over and over again and experince those feelings all over. I see why Clementine is on top of alot of peoples all time characters list as seeing her develop was amazing to experince in a game. I'll forever be wishing for another season where AJ is all grown up, the way Lee was used throughout the games was spectacular. Thank you yo all the developers behind this series you truly are a cornerstone of the gameworld and I hope others follow in the footsteps you guys have laid down. Highly reccomend, on sale or even for full price, This game is worth it any time, any price and anywhere.
Ever since watching The Walking Dead TV series, I knew I had to play The Walking Dead: The Telltale Definitive Series. After finally experiencing it, I can confidently say that it is one of the greatest and most beautiful games I have ever played. Being able to witness the journey of Lee and Clementine was both emotional and unforgettable. Watching Lee guide Clementine through such a harsh world, teaching her valuable lessons about survival, trust, and doing what's right, made her growth throughout the series incredibly meaningful. Seeing Clementine evolve from a frightened little girl into a strong, capable protector was inspiring, and it was clear that Lee's influence stayed with her every step of the way. As a fan of the TV series, it was also great to see characters like Glenn Rhee, knowing that in his backstory he was actually with another group that included Clementine and Lee. The connection between the game and the series made the experience even more impactful and emotional for me, so it was an amazing touch that they added. One of my favourite aspects of the game series is the choice system. Being able to shape Clementine's personality, make difficult decisions, and later watch her guide and protect AJ in the same way Lee once protected her was incredibly meaningful. Seeing her become a guardian and protector, carrying the torch that was passed down to her, felt like the perfect continuation of Lee's legacy. He would undoubtedly be proud of the person she became. This game is a masterpiece in storytelling. The characters, emotional moments, relationships, and choices all come together to create an experience that will genuinely stay with you for a long time. Whether you're a Walking Dead fan or someone completely new to the franchise, I cannot recommend this series enough. I know I'll be replaying this again in the future to relive the incredible journey and all the memories that came with it. Thank you, Telltale Games and Skybound Games, for creating such a remarkable experience. "Still. Not. Bitten."🧢
[h1]Мне плевать на весь остальной мир. Мне важны те, кто сейчас рядом[/h1] С The Walking Dead от Telltale Games я впервые познакомился в 2017 году, тогда я прошёл первые 2 эпизода и игра оставила просто незабываемые эмоции после прохождения. Спустя 9 лет, я решил снова погрузиться в эту историю и пройти все вышедшие эпизоды. Когда я говорю, что видеоигры - это искусство, то первый сезон яркое тому подтверждение. Да, игра имеет довольно-таки специфический жанр в виде "интерактивного кино", это скорее "видеоигровой сериал", нежели полноценная игра, но это никак не мешает насладиться этой игрой и получить огромную массу впечатлений и пройти весь спектр эмоций во время прохождения всей истории Клементины от начала и до конца. На 2026 год, конечно, чувствуется устаревшая система "QTE", графическая составляющая хоть и сделана в определённом стиле, но на сегодняшний день кажется устаревшей, как и дизайн, в целом. Однако, это ни в коем случае не говорит о том, что игра сама по себе устарела. При прохождении всего первого сезона, я осознал для себя, что начинаю отчётливо вспоминать многие моменты из игры, хоть и прошёл почти десяток лет. Чего не скажешь по второй сезон, где я лишь под конец сезона осознал, что всё это я уже проходил и только последнюю часть второго сезона, я действительно начинал вспоминать по мере прохождения. Данный критерий подчеркнул для меня осознание того, что именно первый сезон, в своё время, произвёл на меня огромное впечатление, а во втором сезоне я готов сказать то же самое только про последнюю треть самого сезона. Так или иначе, первые два сезона (особенно первый), в будущем станут классикой жанра и, конечно же, я бы советовал в обязательном порядке ознакомиться с данной игрой, хотя бы с первым сезоном, любому человеку, который играет в видеоигры и которому не чужды человеческие ценности и подобные истории. Да, конечно же, стоит упомянуть про "иллюзию выбора". При первом прохождении действительно ощущалось, что выборы очень сильно влияют на всё дальнейшее прохождение, особенно в первом сезоне и в самой концовке второго сезона. Однако, при повтором прохождении и, особенно, когда я дошёл до 3 и 4 сезона, я понял, что выборы практически ни на что не влияют, на глобальные события и изменения - так вовсе имеют околонулевое значение. Также я бы упомянул различные не совсем логичные моменты в действиях тех или иных персонажей, которые нельзя аргументировать чем-либо, ну и проблемы с локализацией. В начале второго сезона в некоторых катсценах русские субтитры заменяются английскими, причем это происходит спонтанно. И очень "кривой" перевод почти всех результатов выборов и процентных соотношений в конце почти каждого эпизода. Что касается дополнения под названием "400 Days", то мне совершенно непонятно зачем его добавили в игру, т.к. оно вовсе не имеет никакого значения. По сути, нам показывают минут по 15 рандомных моментов из жизни пяти незнакомых нам персонажей. Может быть, если бы для каждого из персонажей сделали сюжетную линию подлиннее (около часа), то это дополнение имело бы значение. А если бы вместо показанных персонажей, нам рассказали предысторию более значимых персонажей, то это вовсе было бы идеально и вполне себе логично. Выходит так, что только 1 из 5 персонажей будет иметь хоть какое-то значение во 2-м сезоне, остальные лишь могут появиться (а могут и не появиться) секунд на 5-10 в какой-то катсцене на заднем плане и не более того. Третий сезон отличается от первых двух тем, что главными героями являются вовсе другие люди. Он отличается и стилистикой и самим повествованием. Сам по себе, он довольно-тако неплохой, интересный. Клементина там присутствует на втором плане, время от времени возвращаясь на экран. А в 4 сезоне даже нет каких-либо упоминаний обо всём, о чём повествует 3 сезон - что ещё более странно. Как по мне, вместо 3 сезона можно было выпустить отдельное DLC, как про Мишон, только оно было бы длиннее, в нём присутствовала бы Клементина на втором плане, что многие игроки действительно оценили бы и в таком случае, это всё не выглядело бы нелепо в структуре всей игры. Что касается четвёртого сезона, здесь ещё больше изменений, что визуально, что в геймплее, это больше похоже на приключение от третьего лица. Самое большое разочарование четвёртого сезона - выборы в первых трёх сезонах вообще ни на что не влияли, за исключением парочки настолько незначительных моментов, о которых можно было бы даже т не вспомнить, если бы на этом не сделали акцент. И очень обидно, что многие персонажи даже не упоминаются либо упоминаются в двух словах под предлогом того, что они просто существовали, а то, насколько большое значение в жизни Клементины они сыграли, просто обошли стороной. А третьего сезона будто бы не существовало даже, под конец игры просто будет упомянуто название города из 3 сезона и всё. Для меня, всё вышеперечисленное - самое обидное в 4 сезоне. Тем не менее, сезон интересный, сильный и просто отлично подходит для завершение всей истории Клементины, которая росла на наших глазах. Пару слов о The Walking Dead: Michonne: это отличный пример полноценного DLC с историей совершенно других персонажей, с психоделическими элементами, которая отлично вписалась в саму концепцию вселенной. Таким и должен был быть 3 сезон. Можно было сказать многое про душевную борьбу, эмоциональные качели, про детей, про их ускоренное взросление в таких условиях, про мораль, про утрату человеческих качеств, про самое настоящее выживание, про роль Ли и Кенни в жизни Клементины, про жизненный путь самой Клементины и многое-многое другое, но это уже скорее разбор, нежели обзор игры. Пролив мужскую слезу, глубоко проникшись историей, задумавшись о многих темах, которые поднимает игра, я с уверенностью хочу сказать, это прекрасная игра, в которую однозначно стоит поиграть каждому. https://steamcommunity.com/sharedfiles/filedetails/?id=3764167667
[b]backlog journal (7/150): playing & reviewing all my neglected sale games[/b] [i]bought in dec 2025 • completed in jul 2026 (100%)[/i] it’s 2026. fourteen years after the release of its first season, i have finally sat down and finished this game. i have no prior knowledge of the show or comics and went into this completely blind. you play as lee, a convict caught in the middle of a zombie outbreak, who ends up protecting clementine, a young girl left home alone. the majority of the gameplay revolves around examining objects and interacting with people, then using whatever you’ve picked up to solve small environmental puzzles or work through conversations. most conversations are timed, you’ve got a limited window to pick a response, or you can let it run out and stay silent. either way, it shifts how the characters feel about you. some choices are small while others are significant, right down to deciding who lives and who dies. the timing was sometimes brutally tight, and i was frustrated at not having time to properly think before having to choose. but thematically, it works: the characters never had the luxury of time either. i played through with no takebacks, and i regretted some of my choices, but i learnt to live with them, just like the characters did. there is no “correct” choice, you just have to pick whatever feels right to your brain (and heart). if you’re coming into this expecting a traditional visual novel where your choices fork the story into wildly different endings, that’s not quite what you're getting here. this is largely a storybook: the overarching plot is the same and certain things are unavoidable regardless of what you pick. but does that make your choices, or the entire game, meaningless? in my opinion, no. the game is less about [i]what[/i] happens and more about [i]how[/i] it happens. who trusts you? who resents you? which characters soften around you and which ones never quite forgive something you said two episodes ago? the destination is the same, but the road there (and who’s walking beside you when you arrive) changes based on the person you decide to be. what i appreciated most, though, was that the characters aren’t split neatly into "good" and "evil." in a world that's falling apart, people get selfish, cowardly, cruel, or stubborn. but they’re also kind, scared, and acting on reasons that make sense to them even if you don’t necessarily agree. i love that the story shows rather than tells. you can tell a character doesn’t like you from their cold tone and decisions rather than an outright “i don’t like you.” you can also infer certain plot points from small details like someone’s expression, or even the way they look at something. that said, not every part of the experience is thoughtfully handled. the quick-time events, specifically the mash-this-button-repeatedly combat sequences, are the weakest part of the game. they dont really add much tension to the story and quickly became annoying for me. i mean, let’s be honest here: nobody is playing this series for the gameplay. thankfully, the game seems to know that too, and they don’t show up too much. ultimately, all of that is secondary to how much i just loved this story despite its flaws. i teared up, i laughed, i was shocked… i found myself fervently hoping certain characters wouldn't die. i changed my mind about characters i initially wrote off as jerks, watching them find their own kind of love and support in a world that gave them every reason not to bother. to watch them fight to survive with no real end goal in sight, just to see the next sunrise. and somewhere across the four seasons, i realised i’d grown alongside them. i can’t get into specifics without spoiling the story, so you’ll just have to take my word for it. below are some thoughts on each season (tagged for minor spoilers, and you may want to skip this section until you’ve played, since reading it beforehand might infuence your opinion of the story): season one [spoiler]was phenomenal. i fully understood the hype of this game after finishing it. the story, character writing and ending brought me to tears, which surprised me considering i had no prior investment in this franchise.[/spoiler] season two [spoiler]was slightly weaker, mainly because i got annoyed at how a group of grown adults kept deferring to and relying on an eleven year old for major decisions. i understood the narrative purpose: clementine growing up fast in a world that forces her to, and that they wanted the player to have the agency to make major choices, but it didn’t stop the frustration from creeping in every time it happened.[/spoiler] season three [spoiler]was just okay. if they were going to introduce a brand new protagonist, i think it would have worked better without clementine in the mix at all. as a player, i’d spent two seasons growing emotionally attached to her, ready to protect her no matter what. but javier, the new lead, has never even met her. would he really be as trusting and risk everything to protect a total stranger? on top of that, some of the dialogue options were so ridiculous it became unintentionally comical, with the character saying something completely different from what the option actually suggested.[/spoiler] season four [spoiler]was amazing. i might have a slight bias since i absolutely loved mitch, louis, violet & james, but this is my favourite season. i really liked every character in this cast, and i was hoping for everyone to survive. it was so moving to see clementine surrounded by kids her own age, watching real friendships bloom instead of just forming temporary survival alliances. to find home. the ending here asks for the most suspension of disbelief out of the whole series, but it’s fine because i’m biased and i like the ending, hehe.[/spoiler] the michonne dlc [spoiler]was my least favourite. this dlc features michonne, a character from the comics, as the lead. the hallucinations and flashback sequences got repetitive fast (and they were kind of headache-inducing), and the runtime just wasn’t long enough for me to actually connect with any of the characters. i couldn’t tell if that’s a “you needed to have read the comics” problem or a “the game just wasn’t as good here” problem. or maybe it’s both? the fight sequences were great though.[/spoiler] final thoughts: fourteen years late, and i get it now. this is a game about who you become when the world falls apart, and who’s left standing next to you when it does. and the value is absurd on top of it. i got this game when it was 90% off. over 50 hours of narrative for $4.50, less than a coffee, in that iconic comic-book shading and an immersive soundtrack (“grim ranger” by lungs and limbs had me sitting with my emotions long after the credits finished rolling). if you’re one of the rare few survivors left who haven't played this yet… please, just get it already. [code]check out what i played next at [url=https://store.steampowered.com/curator/45862522]kitten's backlog journal[/url] ♡[/code]
Wow, just wow. I'm in love with this game, and Lee is one of the best characters in gaming. I played the first season many times because of him, and there are still three more seasons. I can't wait to play with him in them!
É difícil colocar em palavras o quão incrível é esse jogo. A história é extremamente bem desenvolvida e emocionante, tornando uma experiência única e maravilhosa acompanhar o crescimento da Clementine ao longo das temporadas. Cerca de 80% da gameplay é composta por cutscenes e diálogos, enquanto as cenas com ações são relativamente simples e dinâmicas. Não espere algo frenético pois o foco do jogo está na narrativa. Do início ao fim, o jogo entrega uma experiência incrível. No quesito história, é o melhor que já joguei. Espero que um dia eu perca a memória para poder jogar essa obra-prima como se fosse a primeira vez.
Such a Masterpiece the best series game ever This game will always have soft spot in my heart لعبه فوق التقييم🔥
Просто решил написать отзыв к хорошей игре, лучшей игре ТеллТейлГеймс. В ней, может быть, ваши choice'ы ни особо то и matter, как в каком-нибудь Detroid be сum human, но игра хороша другим: персонажами, историей, сеттингом, постоянным напряжением и иммерсивным прохождением tyler1'a. Уж точно лучше поиграть в это, чем смотреть 11 сезонов ходячих и еще 5 сериалов-аддонов к ним, или сколько их там наклепали ёпты (да, я всех их посмотрел, осталось только комиксы начать читать). Таких простых, более сюжетно-ориентированных игрух в зомби сеттинге, сейчас не хватает, одни выживачи. F Lee
I watched this game's walkthrough on YouTube when I was little. Then I grew up, went to college, and, one day, I saw this game on sale. It was the fastest purchase of my life! What a journey! A true masterpiece! A work of art! One of the best (if not THE best) choice-based game out there, with some of the best-written characters in gaming history, with one of the most memorable protagonists ever! It has its flaws and some bad moments, but I think it's an experience that is worth living! ABSOLUTE GAMING!
[h2]Masterpiece Meets Mediocrity[/h2] I just completed the entire series, and my feelings couldn't be more mixed. On one hand, there's Season 1, Season 2, and The Final Season (Season 4), which I consider one of the best narrative arcs ever created in video game history. On the other hand, there's 400 Days (Season 1 DLC), A New Frontier (Season 3), and Michonne, all of which were massive disappointments that significantly drag down the overall quality of the series. I think the biggest problem is that Season 1 is simply a masterpiece. It's one of the best story-driven Telltale games ever made. The downside of reaching such a high level of quality is that anything that follows is almost guaranteed to feel weaker - and that's exactly what happened. 400 Days is an extremely average DLC. It tries to tell the stories of too many characters within such a short runtime that none of them receive enough development to make you truly care. That's one of the reasons why Season 1 works so well: it focuses primarily on Lee, Clementine, and Kenny. By keeping the cast relatively small, the game is able to build much stronger emotional connections than when you're switching protagonists every thirty minutes. Season 2 is definitely weaker than Season 1, but it's still a great game, largely thanks to Kenny's return. Without him, I don't think the second half of the season would have been nearly as compelling. Then comes A New Frontier (Season 3), and wow - this was by far the biggest disappointment in the entire franchise for me. Whose idea was it to reduce Clementine to little more than a side character? You spend two entire seasons building her story, only for her to be pushed aside so you can play as Javi, whose main conflict revolves around his relationship with his brother and competing with him for the same woman. In the middle of a zombie apocalypse, that's hardly the storyline I was hoping to follow. Don't get me wrong - Season 3 also suffers from the same issue as 400 Days: there are too many characters, and none of them receive enough screen time for the player to form a meaningful attachment. As a result, most of them end up feeling generic and forgettable. I was honestly so disappointed with Season 3 that I stopped playing for two months after reaching roughly the halfway point. I just couldn't bring myself to continue. Eventually I came back, finished it, and moved on to Season 4. The Final Season (Season 4) is the closest the series ever comes to matching the quality of Season 1. It's also obvious that its overall structure mirrors Season 1 in many ways, but the setting, characters, and conclusion are different enough that it still feels fresh. The funniest part is that Clementine almost behaves as if Season 3 never happened. She barely mentions Javi or any of the Season 3 characters. The only obvious reference I noticed was an optional mention of Gabe during the card game. Overall, Season 4 is fantastic and delivers an emotional payoff that's almost on par with Season 1. After the painfully average Season 3, I was genuinely happy that the series ended on such a high note. Finally, there's Michonne. I wasn't expecting much, but I actually enjoyed it slightly more than Season 3. Why? Because it's a standalone story that doesn't interfere with the main narrative the way Season 3 did. Its biggest weakness is the plot, which often relies on characters making incredibly questionable decisions just to move the story forward. There's also a strange issue involving Pete. Depending on your choices, you can play Episode 2 without him, which means every objective has to be designed to work in his absence. The result is that even if Pete tags along, he barely contributes anything and spends most of the episode feeling like he isn't even there. It's honestly kind of hilarious how useless he becomes. So yes, I'd call Michonne another average experience. However, unlike Season 3, I actually found myself laughing at some of its ridiculous moments, so I still had a decent time with it. One small tip: if you're playing Michonne Episode 2, don't skip the credits. I did, and the achievement for completing the episode didn't unlock, forcing me to replay it. Overall, I definitely recommend The Walking Dead: The Telltale Definitive Series. Considering its price, it makes far more sense to buy the collection than to purchase the individual games separately. That said, if you only want to experience the series at its best, I'd recommend focusing on Season 1, Season 2, and The Final Season (Season 4). Those three tell an incredible story from beginning to end. 400 Days, A New Frontier, and Michonne are all optional, and in my opinion, you're not missing much if you decide to skip them. [h2]7,5 – One of the most memorable storytelling journeys in gaming, even if not every installment reaches the same standard. Seasons 1, 2, and The Final Season are the clear highlights, while 400 Days, A New Frontier, and Michonne add little to the overall experience.[/h2]
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