
Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Polish, Ukrainian, Czech, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After dedicating countless hours of my life to serving the glorious nation of Arstotzka in Papers, Please, I can confidently declare that this game has permanently altered the trajectory of my existence. Before playing, I foolishly believed that happiness came from friendship, freedom, and touching grass. Now I know true fulfillment comes from denying entry to a desperate family because the husband forgot to renew his passport by three days. The gameplay is a breathtaking masterpiece of emotional destruction. Every morning I eagerly arrived at my tiny booth, ready to inspect documents with the enthusiasm of a man who has not seen sunlight since the previous fiscal quarter. The thrill of comparing passport numbers and expiration dates cannot be overstated. Roller coasters? Amateur hour. Skydiving? Child's play. Catching a forged entry permit hidden beneath seventeen layers of bureaucratic nonsense sent enough adrenaline through my body to power a small city. This game taught me valuable life lessons. For example, human suffering is temporary, but paperwork errors are forever. I learned that a mother carrying a sick child across the border may have a heartbreaking story, but regulations are regulations. I also learned that a single missing seal is apparently a greater threat to national security than an entire tank division. The story is surprisingly emotional for a game that primarily consists of staring at documents until your eyes begin to merge with the monitor. One moment you're carefully checking fingerprints, and the next you're questioning your morality, your loyalty, and whether your family can survive another week on a diet consisting entirely of government-issued sadness. The economic system is particularly inspiring. Nothing motivates a worker quite like choosing between heat, food, and medicine while being fined for accidentally approving a man whose face appears to have been drawn from memory by someone who has never seen a human being before. This experience has prepared me for a successful future in corporate administration, where I too can slowly transform into a sentient spreadsheet. Visually, the game is simple yet effective. The dreary atmosphere perfectly captures the feeling of existing in a universe where joy requires official authorization. The soundtrack sounds like the national anthem of a filing cabinet, which only enhances the experience. By the end of my journey, I felt like a completely different person. My reflexes had evolved beyond normal human limits. I could identify expired documents from across the room. I began asking friends for identification before speaking to them. Family gatherings became significantly more efficient after I introduced mandatory entry permits. In conclusion, Papers, Please is not merely a game. It is a spiritual awakening disguised as border control. It is a monument to bureaucracy. It is a love letter to paperwork. Most importantly, it is proof that checking forms for eight hours can somehow be one of the most engaging experiences ever created. Glory to Arstotzka. Papers, please.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks/achievements ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
I unlock endless mode in my first playthough. I make good laborer. Great Success. Glory to Arstotzka
很不错的反乌托邦游戏,不愧是找不同游戏的鼻祖,玩法立意题材结合得非常好的案例,经典到后来模仿者难以超越。[strike]本来还以为自己玩过了但并没有(天呐不存在的记忆增加了[/strike] 一周目6h左右,体量很小玩法简单但非常有趣又立意深刻,存档系统做得特别好太贴心了,充分优化了结局成就收集的繁琐步骤,结局很多样,支线和人物刻画也很生动。一开始觉得玩法上可以有补充,例如增加住所的画面用赚的钱购置装饰,或者搬迁到上等公寓会多些新的路线,比如升职之类的;还有结局cg做得更正式更有收集度一点。但是想想游戏本身的玩法就只有边检,真让玩家享受起来了反而有点失焦本末倒置(什么意思),所以在玩法上很克制详略得当这一点也做得很好。 不过我想也可能正因为玩法被纯粹地限制在“盖章”上,才会把这种重复劳作的机械感做到极致,恰恰是由于这部分的枯燥,那些打破规则的瞬间则显得非常珍贵。当玩家只是敲下普通的印章时,面对的不止是文件,还有许多苦盼团聚的家庭,背井离乡异国工作的劳工,逃离原籍寻求庇护的普通人。要维护制度的冷酷,还是向不合规的善意妥协,全在玩家自己的心中。它没有给出标准答案,却让我们在收回盖章器时,都不得不重新审视自己。推荐所有人都来玩。
[h3]Glory to Arstotzka[/h3] Few games manage to build such a memorable experience using such a simple premise. On paper, [b] Papers, Please [/b] is little more than a border checkpoint simulator. In practice, it is one of the most unique and thought-provoking games I have ever played. After completing all achievements, exploring the various story paths, and reaching 100% completion, I can confidently say that there is nothing quite like it. [h3]A Job That Slowly Becomes a Moral Dilemma[/h3] At first, the gameplay seems almost mundane. Check documents, compare information, approve some travelers, deny others, and repeat. However, as new regulations, political tensions, and increasingly complex situations emerge, the game gradually transforms into something much deeper. What initially feels like a bureaucratic routine slowly becomes a constant series of moral choices. Do you follow the rules exactly as written? Do you help desperate people even if it risks your job? Do you protect your family at all costs? Every decision carries consequences, and the game constantly forces you to balance duty, survival, and humanity. [h3]A Masterclass in Atmosphere[/h3] One of the most impressive aspects of [b] Papers, Please [/b] is its atmosphere. The fictional nation of Arstotzka is clearly inspired by the authoritarian states of Eastern Europe during the Cold War, particularly the Soviet-influenced governments of the late 1970s and 1980s. Everything from the architecture to the music, the propaganda, and the harsh bureaucracy contributes to creating a world that feels oppressive, bleak, and strangely believable. The game's visuals are intentionally simple, yet they perfectly support the mood. Every day feels gray. Every interaction feels cold. Every mistake feels expensive. Despite its minimalist presentation, [b] Papers, Please [/b] manages to communicate more emotion than many games with vastly larger budgets. [h3]More Than a Puzzle Game[/h3] While the gameplay revolves around checking passports, permits, and documents, reducing [b] Papers, Please [/b] to a puzzle game would be unfair. The document inspection mechanics are merely the vehicle through which the game tells its story. What truly matters is the growing pressure placed upon the player and the emotional weight attached to even the smallest decisions. As the days pass, the workload increases, the rules become more complicated, and maintaining both efficiency and accuracy becomes increasingly difficult. The result is a surprisingly stressful but incredibly engaging experience. [h3]Multiple Endings Worth Discovering[/h3] One of the reasons I decided to pursue every achievement was the game's impressive variety of endings and story paths. Many choices that seem insignificant at first can dramatically alter the course of events later on. This encourages experimentation and rewards players willing to explore different approaches. Seeing how the various storylines unfold was one of the most enjoyable aspects of reaching 100% completion. [h3]Final Verdict[/h3] [b] Papers, Please [/b] is one of those rare games that proves a great idea is often more important than a massive budget. Its gameplay is simple, its graphics are minimalistic, and its premise sounds almost absurd when described. Yet the final result is an unforgettable experience that combines puzzle mechanics, storytelling, moral dilemmas, and world-building in a way few games have ever managed. Even years after its release, it remains one of the most original games ever created. Glory to Arstotzka.
打工模拟器+剧情代入+指向点击 工作之后我重复游玩了一遍《请出示证件》 在一个反乌托邦社会中,活着并不是一件容易的事情:房租吃掉了你收入的大头,昂贵的食物和暖气缺一不可,发展中国家时期的底层人民非常辛苦。孩子生日想要一盒蜡笔,亲戚事发得收养外甥女,家里有多一张嘴吃饭,而他们都无法参加生产,满满的中年危机感觉,特别是我已经工作之后更能感觉这种一个人养着一个家庭的感觉。 在扮演边检员的时候,是一名连性命都没有的小人物,但在盖章的那一刻对于这些普通人又何尝不是决定他人命运的大人物,游戏并没有特别充实的笔墨区描述围绕这些选择所引发的故事,但是它恰到好处的将这些能够组成一篇故事的抉择均匀的分布在拿每一天的影响流程之中,等同于在平静的海面那偶然跃起的浪花,在你疲惫之时,去刺激你继续游玩下去,为了家庭,为了妻子,为了孩子,你不得不的继续下去。 请出示证件是很老的游戏了,但其实并不算一算轻松的游戏,其较为单一与严格的游戏判定基准使得后期进程会变得异常困难。但是玩法与剧情的合理贴合和剧情本身的出彩之处让整个游戏的故事都变得有趣了起来,是喜欢剧情的玩家不容错过的一款佳作。 光荣属于阿什托茨卡。 补发的ing
I remember watching markiplier play this so many years back and absolutely loved the overall vibes of this game, decided to get it and honestly, im glad i did, this game is so much fun! 100000/10 would recommend
Que si jorgi, que si, que es la decimocuarta vez que quieres pasar con pasaporte falsificado, a tomar por culo anda
Very fun game, glory to arstotzka the gameplay loop is quite literally checking people's papers at the border, but despite this the gameplay is kept unique and fun with things such as new documents, morality decisions, and different people to meet. the story is also pretty immersive, you really feel like this is your country sometimes my only issue is that later on when you have to check people's passport, working permit, id card, then compare to the rulebook, the daily instructions, it feels pretty overwhelming and mistakes can feel like they're not your fault.
this game is very nostalgic if you grew up watching youtube every day after school. 13 years later, i finally played it myself, and it still holds up. glory to Arstotzka!
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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