
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice world and music
Bastion is an isometric action role-playing game developed by Supergiant Games and released in 2011. It is notable for its dynamic narration, painterly art style, and tightly designed combat system. The game blends storytelling and gameplay seamlessly, making each action feel part of a living narrative. Players control “the Kid,” a silent protagonist who awakens after a cataclysm known as the Calamity and sets out to rebuild the Bastion, a floating refuge. As the player explores fragmented landscapes, the world assembles beneath their feet in real time, creating a sense of discovery and motion unique to the game’s design. Combat is fast, responsive, and strategic. The Kid wields two customizable weapons—a mix of melee and ranged options—along with special abilities. The system rewards precision and adaptation, and difficulty can be adjusted dynamically using in-game “Idols” that modify enemy behavior. It strikes a balance between accessibility and tactical depth. The narration, performed by Logan Cunningham, defines Bastion’s identity. The narrator comments in real time on the player’s actions, providing both exposition and emotional context. This mechanic integrates storytelling directly into gameplay rather than relying on cutscenes. The result is a constantly evolving narrative that feels reactive and personal. Visually, Bastion is striking. Hand-painted environments, vibrant color palettes, and smooth animations create a distinct atmosphere that blends beauty with melancholy. Each location feels crafted rather than procedural, reinforcing the story’s themes of reconstruction and loss. The soundtrack, composed by Darren Korb, mixes acoustic instruments with electronic elements, giving the world a unique tone that shifts between hopeful and haunting. The music is closely tied to the narrative’s pacing, enhancing both exploration and combat moments. In summary, Bastion is a concise yet emotionally powerful experience. It combines precise gameplay, innovative storytelling, and strong audiovisual design into a cohesive whole. Despite its small scale, it set a new standard for indie action RPGs and established Supergiant Games’ reputation for blending narrative and mechanics with elegance and purpose.
Creio que este é, de longe, um dos melhores jogos que já joguei em toda a minha vida. Ele possui absolutamente tudo o que não imaginava que encontraria nele: uma trilha sonora fabulosa; um game design muito original e à frente de seu tempo (2011); um narrador que funciona brilhantemente, tanto diegética quanto concretamente,; uma história fascinante em sua simplicidade; e, aquilo que mais me ganhou desde o princípio, uma estética origina! Passados 15 anos desde seu lançamento, é fascinante observar é mais do quê possível pensar um cenário pós apocalíptico tão colorido, vivo e vibrante. Dos mesmos criadores de Hades, as comparações são inevitáveis. A verdade é que Hades é um jogo infinitamente bem melhor acabado e polido. Mas, inegável deixar de observar que não foi um jogo brilhante que veio do nada. Ele se sagrou sobre ombros de um gigante cuja história é narrada num country inimaginável para algo como Bastion, que não é perfeito, mas é inegavelmente inesquecível. P.S. O final do jogo é surpreendente a nível de ter feito a análise até aquele momento, um bom jogo, na análise acima.
bye bye
Better late than never.
Doesn't accept modern resolutions; WSGF can help with this. Appears to have issues with controllers; doesn't matter if Steam Input is enabled or disabled.
recomiendo en ofertas si se quiere pasar un rato agradable, la jugabilidad es similar a diablo, buena banda sonora y buen armamento; tiene varios problemas; primero la historia es confusa y no se llega a entender nada, sumado a que cuando recoges una nueva arma te la reemplazan por la que estabas usando, subiendo la dificultad artificial e innecesariamente; alfinal ademas, se agregan 2 nuevas mecanicas que mas que sumar, restan un monton
A classic that has never failed to absorb me into the world supergiant has created.
Supergiant já lançou uma obra prima logo no seu primeiro jogo
Qué juegote la puta madreeeee. Aguanten los jueguitos!
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Audience
Audience
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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