
Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning Action RPG Crashlands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
About
Woanope is alive, thrumming with ecological interactions, curious creatures, friendly alien societies, and heaps of stories to uncover. Lure a Trunkle into an explosive meadow, fish up some Pho-rays by moonlight, or help those mischievous alien kids commune with a (probably) harmless multidimensional being. What could go wrong?
Return to Woanope as Flux Dabes, intergalactic trucker and disgruntled corporate employee. After years away from the planet under a lucrative (if morally dubious) spokesperson contract for the Bureau of Shipping, you return to visit some old pals and recover from corporate burnout. But before your vacation can even begin, a mysterious blast from the planet's surface sends you crashing into a new land, far from friends and alone in an alien wilderness.
As you explore Woanope you'll discover and craft all manner of gadgets, elixirs, and weapons that deliver mix-and-match playstyles. Fight using stealth, traps, environmental hazards, and distance weapons. Or chug an Elixir of Juking, stun your opponent with a Space Wok, and jump right into the fray. Or just get... weird? Turn fish into bombs, or make a Pact with the Void to convert your pain into martial prowess.
After a long day of exploring the wilderness, fighting Sluggabuns, and getting sneezed on by Trunkles, you'll need a place for you and your alien pals to relax. Build a cozy home-away-from-home where you can retreat from the outside world to craft, chat, fish, and farm -- or tame that orphaned Sluggababby you adopted -- in peace. Just don't forget to make space for your newfound friends... and potential roommates.
Meet a colorful cast of characters in your journey across Woanope, each with their own unique skills and knowledge. Befriend them, help them with their goals, and discover new crafting recipes together through the power of ✧˖°.friendship.°˖✧
Find creature eggs out in the world, figure out how to hatch them, and raise them as little companions. You'll teach them the ways of the world and help them grow into formidable beasts. In return they'll keep you safe during your adventures.
Being zapped out of orbit was a pretty big clue that something is going awry on Woanope. But what!? Join the locals to figure out what's gone wrong, who's responsible, and how to make things right.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 88% | — | $1.1M |
| $9.99 | 3.3Kratings | 93% | — | $1.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小时候很喜欢玩游戏,哪怕是通宵玩都能玩的下去,长大却不行了,一代也买了,但激情也没了,二代玩起来也不错,但还是玩不下去,断断续续玩了这么久,就当为了童年吧,我估计也很难继续玩了,唉
玩了二十个小时真的绷不住了,很想打通关但实在折磨,按一代进度目前刚进第三世界然而真的没有动力打下去了,一眼望到头的游戏体验。本作对比一代真的加了很多东西,各种装备、家具建筑、剧情内容跟对话,然后串联起这些的就是很无聊的A到B,C找D流程设计,并且最屎的就是这个心得系统,我知道作者想给剧情线一些表达表现的载体,但是做的是真的灾难,在研究上是没有E就解锁不了F,在材料上是没有F就拿不到G,我尼玛都到第三世界了那个钢毛都没开完全部采集物,而且还把一代的无限制地图跟橙装全删了,我宁愿花两个小时找焦油怪杀爆骨头,挖一堆黄昏石去找那一块蝴蝶石都不愿意刷一堆这些基本没有一点提升作用金刚毛、肋岩。更夸张的是本作堆怪严重并且基本就一两种怪没有仇恨值的,别说刷材料了狗路过都要被吐几口痰,一代基本只有第三形态才会主动攻击,怪物攻击模式也是直接把一代攻击方式缝进去就完事了,一代缺蜗牛缺的紧,怎么不见放这么多怪进一代?此外本作色调全体改为暗,我是真感觉不如一代了。一代开了三个档通关了两个,就相当于给一代补票了。我说这代有很多优点,最大的缺点就是不好玩。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 38.14/day in the week to Jul 18 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Russian, Korean*languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the 12h I spent in the game, but I didn't finish it. I think that in terms of gameplay you see almost everything the game has to offer in the first 8-10 hours. It took me ~10 hours to finish what I'd call "the first act" and unlock the next part of the map. I checked HowLongToBeat and according to it, it takes ~32h to finish the main story and I simply couldn't imagine myself playing 20+ more hours of the same gameplay. Still, since I liked the time I spent with the game I leave it a positive review, it's a well made game.
情怀之作,玩一代的时候不知道会出第二代,爽了,虽然剧情不算出彩,但是星源小姐我看上了
[h3]Summary[/h3] [list] [*]Good game in the traditional ARPG sense but with Monster Hunter style equipment leveling system, instead of XP and character levels. [*]The unlimited inventory system as usual is amazing and streamlines the grind. [*]Good story if you have the patience to read. [/list] I've played the first Crashlands on the Nintendo Switch, and Crashlands 2 is an overwhelming improvement to the first one. There's no Character primary stats in this game, i.e. STR, DEX, INT, etc. Leveling your character in this game just requires you to get a higher tier equipment (max Tier 9 or 10, I forgot), in order to tackle higher tier enemies. There's no traditional class selection / system in this game. Your play style depends on which armor, weapon, equipment you choose to equip. Skills come in the form of equipment as well, of which you can equip up to 4 with cool downs. (or 8, if you count consumables) You can consider the consumables as skills that have ammo which you can spam. Every piece of armor, weapon or equipment would count as a set in a build, of which there are many. Each number in a set will give you additional bonus stats, e.g. attack speed, crit change, haste, etc. You can have Bleed builds, poison builds, thorn builds, glass cannon builds, etc. You can also mix and match them to mix-max your preferred build. [h2]The Best Bits I Like[/h2] [h3]Equipment[/h3] [list] [*]No need to farm equipment drops. Once you have unlocked the recipe for the tier level, you just need to farm the materials to craft the thing you want. [*]If you don't like the specs, you can craft the item again to re-roll stats. [*]If you hate farming materials, you can spend to: re-roll stats, re-distribute stat points, and best of all, upgrade the item all the way to max legendary rarity. This is what I do. I just craft the item once, and use the forge to max it out. All you have to do is to fight elite enemies to get the forge materials, which is less tedious than regular crafting. Plus, you will definitely run in to elite enemies as you go, so it's not that tedious. [*]Okay there's a bit of character leveling up in the sense that you spend found crystals to add stats to your character, but it's not really a big deal, I've spent those crystals mostly on evolving the pets. I've completed the game and I've only filled out about half of the available 'upgrades', with a lot of unspent crystals because I did not think much about it. [/list] [h3]Inventory (This is the best thing Crashlands series ever did)[/h3] [list] [*]Your inventory is unlimited. This includes materials, as well as equipment. I can carry 20,000 items with me and there's no need to think if the materials you need are being carried or stored in a chest which you have to waste time searching for. You can re-equip weapons, armor, skills, etc without going back to town to test builds. [*]No need to waste time with managing, or arranging inventory. No more going back to town to sell stuff. There's no gold to spend or save. The only time you go back to base is to craft more consumables, or to do NPC quests for your base expansion. [*]No wasting time going between shops or NPCs. In other games, you go to the healer to heal, then you run to the Blacksmith to forge, then go to the witch to enchant, then go to the sawmill to process wood, then a smelter to make ingots, but now you have to go to the blacksmith because you forgot how many of what metals. In this game, you just talk any of your base NPCs or any worktable and you have access to everything in your base. [*]Because of the above, you don't have to micro-manage recipes, or think too much about the steps. Everything is streamlined, Everything is in one accessible menu, No menu juggling. All QOL. [/list] [h3]Quests and Story[/h3] [list] [*] The quests, including the side quests more importantly, have a good story. This is the only game where I pay attention to the story, including the side quests. [*] The dialog writing sometimes feels quite juvenile in a comic book humor kind of way, rather an epic saga. But the underlying story is interesting, if you can tolerate that. [/list] [h3]Pets[/h3] [list] [*]The pets system is good. Raising your pets can be a large sidequest in itself. There's a good number of pets that you can find and raise. [*]All pets are useful, as they also synergize with your type of build or playstyle. [/list] [h3]Boss Fights[/h3] [list] [*]The Boss fights can be quite challenging and it involves a lot of dodging and positioning. Face tanking will result in quick deaths. [*]The fights also ramp up difficulty in phases. [/list] [h3]Damn good controller scheme[/h3] [h3]What you may not like[/h3] [list] [*]Grinding for materials [*]All actions have a 'wind-up' activation time/delay, so you can't just spam attacks or actions. Most of the time you have to position yourself or preempt enemy actions in order to hit them or not get hit while you are winding up your attack. Skills however are usually instantaneous in activation [*]Lots of vivid colors. [*]Lots of emotes. [*]Very animated animation. (i.e. very exaggerated at times). [*]In real life you can't eat burgers for consecutive days, so it will feel stale after about 10-15 hours. Especially more so for a Single Player game. Some of you may take a break and then go back into it after a week, or a month or a year. I took week long breaks after every 10 hours and a month-long break before finally finishing the final mission and clearing out every quest there is. Maybe in a year's time I'll go achievement hunting or maybe not. [/list]
没有当年那种玩崩溃大陆1的感觉了,可能是第一个世界色调太暗加上视角改变 画面有点压抑
反复刷取内容较多,但在几次更新之后,现如今的崩溃大陆2是一个内容量充足的平稳续作,值得打折时购入
一代在手机上通关了一遍,有电脑之后又在电脑上又通关一遍,真的可以说百玩不腻了,其作为续作在我心里也有很高的评价。相比于一代,第二部是在其上做了许多减法,地图变为有限的,三个地区的装备和宠物也减少了一半,还有许多小点,玩起来不繁杂了,但确实感觉不太够玩。第二部好的一点是攻击体系的优化。流血,中毒,冰冻,烧伤和新加入的虚空,所成的对应体系比一代更系统更完善了,并且宠物的被动也能更好的融入进体系队,增加了前几个宠物的上场机会。剧情上看见的一代的老朋友除了奶奶和五爪鱼战队以外就没几个了,说实话有点可惜,航运局整的连独脚河马都成传说了,打完还给个宠物蛋也算是致敬一代了。总的来说作为续作其质量绝对是合格的,一代玩上头的不容错过
都说上瘾,我连着玩了两个通宵了也没觉得上瘾啊
这游戏小时候干过我
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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