
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game worked perfectly on my steam deck. I played the entire game on it. I really liked this game! It has amazing music, beautiful art, and satisfying combat. The game is not long. You can finish it in around 6 hours, but the experience really stays with you. I liked the bite-sized levels, and the combat wasn't too intense; it felt chill, which I liked. This game is worth it just to experience the atmosphere.
its great. music is awesome. Game play is prefect.
I first played Bastion 11 years ago, did not like, and stopped playing. I recently completed it because I felt I may have missed something and I have to say that Bastion did not age well. The soundtrack is great but short; songs quickly start getting repeated. The art style holds up but is not too standout today. The narration is fun with a good voice but gets annoying like a friend who makes commentary on literally everything. The story is incredibly predictable to the point it makes it feel trite. The combat is really vapid and parts of the game feel unfinished such as constant enemy reuse or some enemies entirely lacking animation. I'm sure the game was really noteworthy for it's time but unfortunately, I am playing it 16 years late. The game tries a lot of ideas but fails to execute on them. The most notable one being telling story through gameplay rather than cutscenes. Most egregious in that regard, there are sections where you get exposition dumped over waves of enemies and it all feels so rote. The combat is just not interesting enough to make this type of storytelling work. Though it was cool to see how Supergiant would later refine this into what Hades is. The game had several small annoyances but for a 4 hour game, I don't feel compelled to write them out. Overall, I would pass on Bastion if you have no nostalgic attachment to the game like me. If you're a big Supergiant fan and want to support them by trying their older titles, just get the OST instead, it is more enjoyable.
Eu só fui descobrir que tinha como ativar legenda na última fase do jogo FHWAIHIYAWHFIAW
Kid's got a tough road!
Hace años, cuando era estudiante y andaba más corto que descanso en semana de parciales, me jugué Bastion de manera alternativa (guiño guiño). Y ahora que ya hay lucas, tocaba hacer lo correcto: comprarlo en Steam y rejugarlo… y loco, qué buena decisión. Porque Bastion no es solo un juego bueno… es de esos que te hacen decir “ya, esto es arte”. Desde el minuto uno te agarra con una estética que sigue siendo preciosa hoy. Todo el mundo está como fragmentado, y el escenario se va armando bajo tus pies mientras avanzas. Ese detallito solo ya te mete en la experiencia de una forma muy distinta, como si el juego se estuviera construyendo contigo. Pero lo que de verdad lo eleva es el narrador. No es un narrador cualquiera… es EL narrador. Te va contando todo lo que haces en tiempo real, reacciona a tus acciones, le pone peso a cosas que en otros juegos pasarían piola. Es como si alguien estuviera relatando tu propia leyenda mientras la estás viviendo. Y no cansa, al contrario, te engancha cada vez más. En jugabilidad, Bastion es simple de entender pero profundo de dominar. Combate ágil, armas variadas que puedes combinar según tu estilo, y un sistema de progresión que se siente justo. Nada de relleno innecesario: mejoras claras, decisiones que importan y esa sensación rica de ir armando tu propia build. Además, el juego tiene ese equilibrio perfecto entre acción y ritmo. No se vuelve tedioso, no se alarga de más, no rellena por rellenar. Es directo, pero con personalidad. Y la música… uff. La banda sonora es de esas que se te quedan pegadas. Tiene una vibra muy particular que mezcla lo melancólico con lo épico, y acompaña perfecto todo el viaje. Rejugándolo ahora, con otra cabeza y más experiencia en juegos, se siente incluso mejor. Es como entender realmente lo que antes solo disfrutabas. Y ahí te das cuenta: Bastion no era solo bueno… era adelantado para su época. En resumen: Si nunca lo jugaste, estás al debe. Si ya lo jugaste, es el momento perfecto para volver. Porque hay juegos buenos… y después están esos que te cuentan una historia sin que te des cuenta.
How to play too woke How. Play
I enjoyed playing it, but I cannot fully recommend it to others. Here's why: The art style is charming. The voice-acting prominently features Logan Cunningham as ever-present narrator; there's a very good reason why Supergiant Games kept working with him. The mechanics are easy enough and offer a modicum of variation for different play styles. That's it with the positives. Now for the negatives: - Storytelling: the story fully unfolds as narration, sometimes with still images, sometimes during the heat of battle when you cannot focus on the voice. - Characters: the three NPCs literally never move. It wouldn't have been much work to give them some animation for a cut-scene, but this way they have the depth and appeal of cardboard cutouts. - World-building: you jump into different stages always looking for the McGuffin and getting out again. The overarching scenario is similar to the one in Supergiant's next game Transistor, but Transistor's world felt like an actual world; Bastion only has differently themed stages. - Soundtrack: the music is good, but doesn't always fit the mood and sometimes it just stops for no apparent reason. Neither of those are such a huge dent that you wouldn't be able to enjoy the game. I sure did, and as a completionist I even got a decent number of hours out of it. SGG already found their winning formula with their first game, but they still needed to refine it. Bastion just lacks in many areas you've come to love from their later works.
Incredible game that holds up nearly 15 years since its launch. The gameplay is very satisfying once you get used to it, the art style is beautiful and distinct, and the soundtrack is absolutely phenomenal. I had only discovered Supergiant Games a year or so after the release of Hades, and finally getting around to playing Bastion makes me wish I had found them far sooner!
"Overwhelmingly Positive" my ass. This game has insanely janky gameplay, and no, i will not even compare it to hades. This game is just straight up unplayable, which is the case with most old games not because they are old but because the are made by people who lack critical thinking (dishonored's stealth and enemy AI is absolute ass compare to MGS2 for example, which is a way older title). It has no story, the music is ok, and that's about it, absolute waste of time no wonder it goes for less than 2 euros on sale even the developers themselves wouldn't play their own abomination.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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