
It's a well-designed side-by-side action adventure game that allows you to control a single character, deftly destroying traps and heroically killing hordes of zombies along the way by executing gorgeous commotion, using a variety of weapons, and unleashing powerful skills.
Modeled estimate, not a reported figure. How we estimate →
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About
In the course of the game, mastering the high frequency of rolling skill is an excellent strategy to avoid the attack of the enemy. This skill can greatly reduce the challenge of the game and help you more easily move between the battlefield. Make good use of rolling action, not only can skillfully dodge the enemy's attack, but also for you to win the precious counterattack time, is an indispensable part of the game strategy.
This is a wonderful horizontal version of the action game, the player is in full control of a heroic character, free to use a coherent combination of moves, wielding a variety of sharp weapons, unleashing stunning skills, all the way through, skillfully avoiding or destroying potential traps, and bravely battle the death of the zombie swarm. The game is carefully equipped with a rich variety of sound effects and realistic voice for the protagonist, and strive to create an immersive, exciting game atmosphere for players.
Through clever run-up acceleration, agile jumps, and smooth tumbling skills, players can activate a variety of powerful combo boxing skills to display the art of combat.
With precise run-up accumulators, flexible jumps and consistent tumbling movements, players can unlock and execute a series of unique and powerful boxing combinations that make the battle full of surprises and changes.
Provide a variety of character skin options, each of which is unique, bringing a new look to the player's visual experience, highlighting the personality.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
このZombie Flick | 僵尸快打 のゲーム内容自体はまだ早期アクセスゲーなのもあり (きちんと真面目にメーカーにこのゲームを完成させようとするやる気があるのなら) このまま暖かく見守っていって良いんじゃないかなと思う内容だったので、さほどひどい事は言いたくはないのですが一つだけ見逃せないことがあるのでこちらに書いておきます。 このゲーム、ストアページではZombie Flick | 僵尸快打 という名前ですが いざライブラリ内に入るとゲーム名が、BloodyMary という名前になっているため ライブラリ内検索の際、zonbieと入力しても該当タイトルとして引っかからない...ってのは正直どうかと思いますね。 いずれBloodyMaryという名前のゲームに改名するつもりならわかりますが、もしZombie Flick | 僵尸快打が正式な名称であるなら きちんとライブラリ内でもZombie Flick | 僵尸快打というゲームであるべきだと、私は思います。
As far as arcade beat-em-ups go this is one of the better ones on STEAM. She walks a little funny, but its got pretty smooth accurate controls. Keyboard control is actually pretty good. As far as controller support goes,its there, but its locked into certain buttons which take a little time getting used to. The dialog throughout the game and in order to get through it, you will have to press [enter] on the KB or [back] on your controller to get through it. For the main menu, its a total mouse show, safe to say its a little rough around the edges in control. But the game play and characters are done very well for such a budget title, its a very fun. As a big fan of beat-em-ups, I would say check this one out! This one flew under the radar for me, I never seen it until I was going through my "Queue" during the winter sale. Got it on sale, but even regular price its well worth it.
算是打着一点点擦边球的2D格斗动作游戏 不过质量真心不高,招式非常的单调(甚至可以说基本没有出招系统) 场景粗糙,人物模型也真心完全不搭,攻击模式也基本都是一个套路 手柄支持很差,界面中没有手柄按键绑定内容,对话也不能通过手柄跳过
the game is playable right now with partial controller support so controller in menus no, gameplay yes. the game does need more work. most of the combos don't flow together, platforming and jumping over traps is just bad, if to many enemies get on both sides of you it's possible to lose your entire health bar in less than a sec, and right now the tutorial seems glitched. the game has that cheap feel and that's fine as it's not going away but there is promise. as i said you can play the game fine right now but you may want to wait for full controller support. right now i don't recommend this unless you can get it cheap but if the controls and combos can be tightened up i could totally get behind this.
This game is forever in "Early ACCESS," This game doesn't even know what the name is. Sometimes it's "Bloody Mary," sometimes it's Zombie Flick. It's fun, I wanted to jack my ♥♥♥♥, but it's not going to be released ever, and I'm forever going to have blue balls for this character. Yo where all the galleries at. Thanks you ♥♥♥♥♥♥♥ prick.
Zombie Flick | 僵尸快打 (aka Bloody Mary) is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. The developer took a few mismatched Unity models for the brawlers and dumped them onto a brawler template, although in fairness it appears they spent a lot of time hacking up the pre-existing assets and templates to make some kind of unique game out of the whole thing. But then they got bored and abandoned the whole thing. But they did keep all the money they took from gamers. The game was abandoned roughly 4 months after launch and hasn't been updated in almost 5 years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer (but they weirdly released a free demo for the game around 1 year after abandoning it). The game will never be completed. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game itself is a very basic arcade brawler, very much what you expect from something that might have been copied from a template. Controls are clunky, there's little in the way of deep arcade brawler gameplay like combos and so on, and the game barely works at all. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. While you can choose 4K support, the developer doesn't think you should be able to do this at 60hz or higher, and has locked the game down to console peasant cinematic 30Hz, which is certainly an insult to gamers, deliberate or not. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Zombie Flick | 僵尸快打 has the almost unethical price of around $4 USD, it's not worth it given the defects and shortcomings with the product. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are THE MAIN CHARACTER. You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet THE MAIN CHARACTER. If the developer of this trashware wasn't so full of themselves, they might understand that game reviews aren't here to instruct and teach developers how to make games. They should know this before they publish badly made garbage on Steam that nobody wants. Game reviews are here to inform gamers about which products are of high quality, professionally made, and worth spending their hard earned money on. But the developer is so arrogant, it's all about them, so what's good for gamers is something that never crossed their mind. The developer then goes on to give us a weird, and franky embarrasing "flex"... it took them EIGHT MONTHS to assemble this pure garbage out of assets they stole from someone else. Russian asset flippers "make" better games in less than a day. This is utterly humiliating. If I had worked for 8 months on anything and the result was this disaster, I'd crawl in a hole and never show my face again. In an attempt to discredit the facts and validity of my review the developer seems to think that the game must be played for several hours before determining any objective facts about it. Apparently, before deciding a carton of rancid milk has gone sour, the developer thinks we must drink the whole carton before we're allowed to tell anyone the milk has gone off. What rubbish. [b]Playing a bad game for longer will not make the graphics better, cause the code to change, controls to become better, or fix any bugs or other defects in it.[/b] So why insist the game needs to be played longer? This is simply psychological denial on the part of the developer. If they can attack the review, they can pretend their game doesn't suffer from the defects this review highlights. This is outright delusion, unfortunately. [b]It does not take very long for the defects in this game to become apparent. Playing the game for longer will not change them.[/b] Finally, remember that my review is not the CAUSE of this disaster. SteamDB does not lie; the peak player count was only 4 very disappointed people, and that only ever happened once. I'm just reflecting the reasons why this garbage was overwhelmingly a failure. The developer seems to want to blame me for his utter failure as a developer. His failure is no-ones fault but his own. And, despite being unable and unwilling or simply not competent enough to finish the game, he continues to try to scam gamers out of money for it, and apparently has plenty of time to whine when people point out how bad this is. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
i really like this game i have to say i was a bit skeptical at first you know it been Early Access and all, but i can see that this game has real potential and once the game is fully complete i can really see myself getting into this because from what i have just experienced from the gameplay alone, for me is the combat mechanics in this game are awesome i like how you can roll dodge do charge attacks and small combo's, and i really like how the female character you use can battle it out in a Bikini so awesome, so plz finishdeveloping this game, and if i have to pay more then i will because like i said this game has potential and by far with the combat mechanics for me personally are perfect especially for a side scroll beat em up like this because other side scroll beat em ups i have played just don't have the same awesome combat mechanics and feel, like this game has so developer of this game keep up the good work and finish this game because this is a good side scroll ARPG and these sort type of games really need to make a come back
굳이 미소녀일 필요가 있었냐는 조금 의문 게임성이나 타격감은 나쁘진 않음 뭐 스킬이나 때리는데 있어서 타격감은 나쁘지 않음 솔직히 기대는 안했는데 전투를 재밌게 했음. 문제라면 한번 몰리면 순식간에 죽음. 어느정도 맞으면 날아가거나 누워서 타격받기 힘들거나 안받게 만들어야 할텐데 적은 그렇게 되는데 나는 선채로 피 다빠져서 2초면 죽음. 이건 나만 걸린 버그인지는 모르겠는데 적들이 화기 들고나올때 그 화기 크기가 겁나커짐. RPG같은 경우는 길이가 화면 2/3은 차지함 죽으면 사라지긴 하지만. 그리고 이건 또 별로 중요한건 아닌데 대사랑 음성이 따로놀음. 예를들어 그냥 평범한 얘기하는중인데 화난톤으로 기다려 달라고 일본어로 말함. 더빙도 풀더빙이 아니고 그냥 짧은 몇마디로 돌려씀. 그냥 게임 자체가 재밌는편이라 추천함. 댄스는 좀 얼탱이가 없긴 했다.
[i]4 anos e ainda no acesso antecipado, um beat'up mediocre que parece ter sido largado[/i] Peguei esse jogo um pouco depois que lanço com acesso antecipado, de lá pra cá dei 3 chances a ele, e as poucas melhorias nesses intervalos foram minimas, a maior parte das coisas nele e tudo chumpinhado de outros sites/jogos, quase tudo aqui você já deve ter visto pelo menos uma vez em algum jogo(tipo aqueles hentai feio que tem na steam tipo hentai nazi, hentai furry, hentai put@ queo pareo) ou alguma animação 3d. Vi que uma galera compro pela ideia da uma waifu batendo em bandidos, mas nem isso salva a garota parece ter saido de uma cracolândia e sofrendo de esquizofrenia. tudo no jogo e mediocre. [b]+/- Gráficos[/b] é toleravel, e só. o modelo da protagonista é uma das poucas coisas boas, o resto é tudo coisa que foi catada de algum site e não teve um pingo de criatividade. [b]+/- Suporte a controle[/b] ao que era no inicio melhorou, mas nem tudo ainda pode ser pelo controle. [b]+/- Sons[/b] tudo genérico, aqueles mais básicos de todos. [b]-- Musicas[/b] sabe aquelas musicas sem copyright do youtube ou que tem por ae? nada combina com o mento, em momento nenhum. [b]-- Historia, textos e "dublagem"[/b] historia meh, e os textos dos dialogos traduzidos no google não batem com as vozes que se repetem toda hora. [b]-- Gameplay[/b] a movimentação é ok, mas respostas de ação, hitbox, mecânicas do jogo são ruins, e I.A. dos inimigos ou é uma batata, ou ele fica de longe spamando tiro. [b]NÃO RECOMENDO,[/b] existem opções melhores(tipo the take over que fica barato na promoção). Não sei o porque não teve progresso nesse tempo todo, mas até o momento não vale a pena. Se houver coisas que melhorem o jogo e ficar pelo menos divertido, eu mudo a analise.
[h1]簡單介紹:[/h1] 美少女橫版過關遊戲 玩法像上世紀的街機遊戲那樣 未完成 遊戲曾經入包1次 https://barter.vg/i/77002/#bundles 優點: 1. 復古 2. 戰鬥有語音 缺點: 1. 畫面不像2018年上架的遊戲,太差 2. 陷阱太多,我雖然很少玩街機遊戲,但沒見過橫板過關遊戲會放一堆陷阱,而且陷阱範圍界線不明確,區域也大(毒氣) 3. 沒有技能說明, 靠猜? 4. 遊戲音樂不符合遊戲主題 5. 作者似乎已經放棄開發 基本上是很難讓人玩得下去的遊戲 不建議購買 而且我持有的是正式版遊戲 左下角卻寫著trial version.......不太爽 [code] 如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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