
A century of war between two great kingdoms has bled the lands dry of men. Conscripted to fight, they have all but perished on the battlefield.Now, with no one left to defend their homes, the women must take up arms and carry on the fight...
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About
A century of war between two great kingdoms has bled the lands dry of men. Conscripted to fight, they have all but perished on the battlefield.Now, with no one left to defend their homes, the women must take up arms and carry on the fight...
Key Features
- Explore a Perilous World: Adventure through lands teeming with vicious monsters, ruthless bandits, and enemy soldiers. Develop your character's strength and skills to prepare for the epic battles that lie ahead.
- Dynamic Action-RPG Combat: Engage in a combat system that is easy to learn but offers deep strategic possibilities. Freely develop your character's abilities across various skill trees to match your fighting style.
- Deep Skill Customization via the Rune System: Discover and equip powerful Runes to augment and transform your skills. Mix and match to create a unique build that perfectly suits your playstyle.
- Survive and Escape: This is a harsh world where defeat doesn't always mean death. When captured by enemies, use your wits to escape your bonds and live to fight another day.
- From Foe to Friend: Subdue your enemies in battle instead of killing them. Break their will and earn their loyalty to turn dangerous adversaries into powerful new allies for your party.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个开发者根本就不会设计游戏。我明确在这说了。我买这款游戏,是因为汉化的那个老哥,在E-Hentai上发贺图,我一看,有砍头,我就买了,结果实际体验下来大失所望。接下来我们就一点一点说。简单一句话总结就是:这个游戏就是一个大型寸止挑战,从游戏性,色情度,游玩体验各方面,都是一种,想让你爽,但是你根本爽不起来 首先我要说的就是这些B神殿,开发者的思路逻辑是这样的,先设计几个主城,然后,主角会通过任务的方式,往其他主城走,然后走的路上,就刷怪,然后,塞点神殿,塞点探索小副本。你刚第一次玩觉得无所谓,当你多刷一会你就吐了。因为我明确说了,其实你刷不刷总体收益没有那么高。解锁了这么多技能,其实实际上对于整体伤害来说,没有特别大的加强。你10级打10级的怪,跟50级打50级的怪,体验上几乎没有什么区别,你多放几个技能少放技能技能,多加一点符文少加一点符文,其实收益没有那么高。反倒是你越来越脆,越来越容易被怪打死。 然后,开发者觉得自己的设计老牛逼了,每次在去新主城的路上,就会出现一群可能设计有那么一点不同,但是本质上几乎没有任何区别的怪,然后他们都会掉不同的材料,然后刷了材料就升级装备,生产新装备。导致你到一个地图就要刷,到一个地图就要刷。但是你都刷完,你会发现,收益不大,反而过一会又得接着刷。然后整体你升级了,打怪体验还不如不升级。这就是我个人的直观感受。欢迎评论区指正指责我 然后,我现在就要针对傻逼冰晶神殿的设计骂开发者了。你不是觉得,让玩家在冰晶神殿走路脚底打滑老带派了?然后你还设计好几个连跳格子,让玩家必须在脚底打滑的情况下连跳格子老有挑战性了是吧?你麻痹的不会设计游戏就不要设计游戏,本来刷你那千篇一律的副本就恶心,然后你tm还让玩家挑战上了是吧? 然后是游戏地图之类的设计。我明确告诉你们,假大空就是这个游戏的本质。就是空,到处都是空,无意义的大,只不过是一位拉长玩家的跑路速度罢了。然后,你到了一个新地图,还是老三样,假大空。一堆p用没有的npc,强行撑大的地图,然后真正有用的,就是锻造商人,卖符文的商人,以及卖货的商人,然后tmd就没了。牛逼。其他全部都是摆设。当然有人说,可以砍头处刑调教。好,我接下来说 然后就是这个开发者引以为豪的调教处刑。我告诉你们,我玩的时候,我没有任何一点的参与感。你妈的这个开发者就是短暂播一两秒的动画就完事了,我没有任何的带入感,感觉就是看了一个一两秒的小视频罢了。开发者设计一些不同的处刑办法,本质上都是互相播动画,然后尸体被你摁一个键就清空了。然后就空空如也,仿佛什么事都没发生。然后,你没有任何的自由度,你没法自由放置调教奴隶的各种桩,没法放处刑台,你还必须得把奴隶带过去。 然后,这个开发者其实设计了不同肢体的模型,也设计了一些不同肢体的处刑动画以及展览模型,但是,玩家没有任何自由部署这些东西的能力,只能在野外转悠的时候看一看。那我可以告诉你,白瞎了游戏设计。 最后,我希望看到的是,在打完一个任务后,我看到有一群敌人被绑着,可以被我随意处刑,砍头,打死。而不是什么都没发生,给你派下一个任务让你继续在这个假大空的游戏里跑路
도전과제 달성률 9/50 (음... 사정이 있어서... 말이다냥...) 이제 슬슬 본격적인 찜통이 열렸다냥. ...이렇게 더운 날씨에 밖에 나가서 뭘 한다는 거 자체가 에바 참치인 부분이다냥. 따라서 게임을 한다는 건 아주 합리적인 선택, 합리적인 선택을 중시하는 냥냥이 아저씨의 앞에 웬 특이한 게임이 모습을 드러냈다냥. ...그런데...................... 야겜인가? .......일단은 .....아니다냥. 액션RPG인가? ......그으으으을쎄.... 맞는 거 같긴....... 한데.... 말이다냥....... 재미있냥? 음........ 재미가... 없는 건... 아닌데냥....... 약간의 끊김이 있다냥. 무슨 얘긴가 하니, 평범한 필드 잡몹을 잡는 건 대충 잡아지기 때문에 그냥 그렇다냥. 하지만, 던전이나 보스몹 같은 경우에는 무지성꼴박하다가는 무지성으로 처맞고 드러눕거나 포로가 되어.... 이하생략.... 당하기 십상이다냥. 문제는 그 사이의 공백이 존재해서... 아쉬운 감이 있다냥. 정신없이 몰아치는 공방의 향연이 일어나야 아, 액션 좀 치네... 싶은데 그건 아니다냥. 다수의 전투 중 일부의 경우에만 신경을 써야 하고, 나머지는 대충 무지성으로 잡아진다는 부분을 지적하고 싶다냥. 또한 맵이 넓어서 중간에 마을 오고가면서 몰입이 끊기는 게 있다냥. 엄한 요소는 어떻냥? - 음, 항간에는 이게 료나계열 게임이라는 얘기를 하던데....... 아니, 그 정도는 아니지 않나... 싶다냥. 그래도 나름 조금은 있으니 그 부분은 참고하라냥. 인간형 적을 패서 항복을 유도해 묶으면 고문을 할 수 있기는 한데... 소프트하니 너무 기대는 하지 말라냥. 하지만, 손수 처형시킬 수도 있다는 부분에서는... 그러려니 한다냥. 야하냥? - 아니, 전혀. 웃기냥? - ...유머감각은 좀 떨어진다냥. 액션성은 어떻냥? - 상당히 잘 패니까 액션이 필요할 때는 꽤 재미있다냥. ...냥냥이 아저씨의 판단으로는 이건 료나 게임이나, 여캐 괴롭히는 게임으로 흥하기보다는 그냥 액션게임으로 흥하기를 기대하는 게 좋지 않을까 싶다냥. 결론이 뭐냥? -이 게임을 하면서 이솝 우화의 박쥐 이야기가 줄곧 떠올랐다냥. ........양지로 가려면 그냥 화끈하게 양지게임으로 가든가, 아니면 냥냥이 아저씨가 좋아하는 음지의 길을 충실히 걷든가 했어야 하는데, 음지의 요소를 '가장 중요한 요소'만 빼고 다 갖추고 있으면 어쩌라는 거냥! .......필드에 보이는 이런저런 장면을 보면... 이거 뭐 할 건 다 한 거 같은데 말이다냥? ....아니, 아헤가오더블피스 같은 건 잘만 보여주면서... 뭐냥! 설마하니, 하남자스러운 눈치를 보고 있냥? 그냥 다 질러버리란 말이다냥!! 그러면 스팀에 상주하는 수많이 변태 아저씨들이 지갑을 아낌없이 열어줬을 텐데... 솔직히 액션성은 나쁘지 않았으니까. 액션 료나 야겜으로 흥했을 거다냥! ...음, 지금은... 소프트 료나 액션 게임 정도일까냥? ...물론, 이것만으로도 감지덕지하게 생각하는 일부 목마른 변태 아저씨들이 오긴 할 거 같지만. '어중간해...... 욕망을 해소하는 법이 어중간해......' 그러니, 할 때는 확실하게 지르는 게 좋다냥?! 여기까지 하겠다냥!
不如前作——《Dread Trials》永恒恐惧续作通关简单评价。 我对本作的前作《无尽恐惧3》的评价是:“只要你买了又来不及玩的游戏足够多,指不定哪天你就会从你的硬盘里找出一些因期望值过低反而充满小惊喜的游戏。对于我而言,《无尽恐惧3》就是这样的一款游戏。” 而或许是正因为我玩了前作所以对作者在今年推出的续作有了不该有的那么一丝期待,本次的续作我的感觉就是十分一般,没什么缺点,也没什么优点的游戏。 为了方便既没有玩过前作也没有看过我对前作的上一个贴的朋友,我还是先简单介绍一下游戏的基本情况: 首先本作是一款ARPG,并且是罕见的无锁定动作系统,有点类似多年前的一款动作网游《龙之谷》。玩家通过鼠标操作屏幕中心的准星来控制方向,通过左右键+1、2、3、4......来释放技能。并且游戏还对当年《龙之谷》的闪避做了“优化”,在连按两次相同方向闪避的基础上又新增了方向+鼠标右键也可闪避,让闪避做到了可以瞬发。怪物分布采用了野外刷刷刷为主+副本地牢打boss为辅的形态。 而游戏的剧情和前作一样,用了一个随口编纂的理由让游戏世界的绝大部分男性都战死,战争打到了女人顶上的地步,用以解释这个擦边球游戏的目光所及几乎全是妹子。是的,你没有看错,这么一款怎么看怎么不正经的游戏,它居然只是擦边球! 我曾评价游戏的前作《无尽恐惧3》的缺点是十分明显且毫不掩饰,作为一款ARPG类型的3D独立游戏。其人物建模就算放在独立游戏里都显得粗糙,动作衔接就算放在独立游戏里都显得十分僵硬,打击感就算在独立游戏里都时不及格水准等等。以上缺点在本作中虽然都稍有进步,但仍属于不及格水准。 游戏在缺点依旧明显的同时作还对游戏进行了一系列大刀阔斧的改革,成功的改掉了游戏的优点。 相较于前作的缺点: 1、游戏的死亡处决动画被大幅减少。这让本来冲着收集血腥CG来的人大为失望。 2、游戏build很无趣。前作的build种有两个逆天被动,分别是弹反反伤和弹反回血,本来这游戏的弹反只是意义不明的抵挡对面一下伤害,弱的可怜。但这两个被动一点,弹反成功又能反伤又能回血,简直是兼具进攻,防御,回复一体,容错率拉满。简直瞬间逆转弹反的境遇,玩起来让人觉得自己凭自己发现的build有趣又强力。但是本作再取消掉这两个builld后给的新技能树不能说弱但是完全没有惊喜,就很一般总感觉在别的游戏里多少都见过,可是你的手感,你build做的和别的游戏差不多,我不知道我有什么理由选择玩你?虽然游戏引入了本作主推的符文系统,似乎是想一定程度上让玩家的build搭建更加丰富。但就我实际体验下来,都没有超强弹反的build让人独特,只此一家。 3、本作的新系统浅尝辄止。本作在素材和前作复用度极高的情况下,依旧砍掉前作大量的战败血腥CG,我猜作者这么做是为了强推他本作中的符文系统和俘虏系统。但是符文系统上面说了,没什么惊喜。而俘虏系统更是做的浅尝辄止,在游戏中绝对不是主推玩法应有的表现。游戏中所有的拥有智慧的敌人残血时会向玩家投降,这是玩家可以俘虏她们,还可以带回城镇交警局领赏(这是本作为数不多的金钱获取方法)或者S她们,S满好感后可以收入队伍。但是问题是这个俘虏和队友的名额都只有一个。这就导致这个系统非常蛋疼,玩家无法做到像某些游戏那样招募一大伙人出去打群架,而且只能一个抓人,抓完后一次一个的带回城镇,这就导致交人领赏繁琐重复,驯服当手下又受制于1人名额,完全没有太多重复的必要。而且这个名额还经常在任务中被剧情NPC顶掉。不管是抓来的俘虏还是解救的自己人都几乎无互动,连几句最基本的聊天都没有。综上就导致这部分的游玩体验属实不咋地。 4、游戏在已有上述缺点的情况下还肝得一比。比如:你想解锁一个服装就需要把穿该服装的敌人俘虏并交警局3次,也就是解锁1个皮肤就来回跑3躺。这还不考虑游戏内的做装备刷素材。(虽然游戏中低难度也用不上锻造系统)肝! 当然相较于前作本作也不是没有优点,比如: 1、游戏的战斗系统,动作衔接,相较前作小有进步,而怪物换皮现象也得到了相当的改善。 2、游戏的队友AI有了长足的进步,比如最终boss战中队友的AI知道根据自己和不同的距离,自己自动判断当前应该是率先拉仇恨还是和玩家一起攻击水晶(用以关闭boss的防护罩) 3、相比前作,游戏终于有了云存档。 但总体来说瑜不掩瑕,游戏相较于自身前作退步大于进步。 OVER!最终评价:退步巨大,综合素质堪忧,无论是冲着擦边球来的玩家还是冲着动作系统和build来的玩家都慎重考虑,我个人不推荐任何玩家轻易购买本作。
Man, I never though "Hitbear Studio" will read our review but if they do. Thumbs up and love (not in the gay way) to them. This game is a big improvement from the last game "Eternal Dread 3". Sadly they are not the same story... But it okay, I still like the story, only the story plot need some improvement. As for the combat is much better. Just the double jump no longer available unless you unlock the signet that said double jump. And the best, they make more clothing and our main character and other know how to put on some clothing. Look I find with girl try too hard to be 100% sexy attractive, but if there an option to make them look pretty attractive as an option. It will be great female character game. Recommend: 1. You can change the main character look into someone else even elf! 2. You can put on hat, ribbon and more like cat ear! 3. The site characters can join you in the end of the story 4. You can kidnap the female enemy and sell them or brainwash them by punish them 5. I don't know how, but some how the main character have "Vergil" bloodline in you 6. You don't have to clear all the dungeon before complete the main story 7. You don't have to worry and the NPC die, you can just revive her 8. There male NPC 9. You have infinity bag store 10. You can take picture almost how ever you want Not Recommend: 1. There no more engineer ability 2. I hope I can play as one of the site characters like "Papika" 3. You can't take more than one people for your party Now I don't think I can give anymore idea for their future game anymore. The best I can do is give them tip: 1. If you gonna make the same game but not the same story, make a litter more the to do or customize character cloth or skills. Do not make it less 2. You can change the gameplay a litter, but don't made it unrecognizable 3. Don't make a puzzle mission, if you really want. Keep it short That should be all, thanks for reading c(l.lc)
画质,战斗系统等相较于前作几乎没有进步的前提下,作为核心卖点的“绅士内容”却惨遭阉割。可触发战败cg的对象,位置全方位少于前作,战败cg的可交互性也全面倒退(前作的地牢关卡几乎都有独特的战败cg,本作全部砍掉。前作的木马cg最终有死亡动作,本作只剩几个画面重复。前作变僵尸,冰霜傀儡,抱脸虫等都有独特cg,本作被怪打死就是单纯被打死...)。我很好奇,在如此高的素材复用率下,为什么不把前作这些明明已经十分成熟的cg照搬过来?本系列作品本来就是只擦不漏,而本作甚至连擦的都不够尽兴。 对于新接触本系列的“绅士”,如果真的对此类型感兴趣,前作是本作的全方面的上位替代。
Lets give this game a review it deserves. Other reviews will tell you what the game is missing. However if you grew up with the PS 1 and PS 2 this game will feel right at home. It plays like a cross between Darkstone and Star Ocean 3 with a bit of Ecchi thrown in. I'm loving this game and looking forward to see that the developer can do in the future. Also its perfect on the Steam Deck, you can see everything.
毫无诚意的半成品,看似什么元素都有,所有的元素都浅尝辄止。 毫无成长性的同步等级系统除了让角色跑到新的场景里战斗之外没有任何成长上的快感。 明显的内容缩水,不论是战败CG还是其他的大部分元素相比于前几作依然还是大幅度缩减的。 不论是俘虏、调教亦或者监狱系统都只做了最表面的内容,既没有深度的做到对玩家的感官奖励,也没有做到对游戏的数据奖励,特别是黑市的俘虏出售系统更是让整个完全是半成品的监狱奖金系统成了笑话。 俘虏系统可以说完全暴露了制作组的懒狗,俘虏系统依靠简单的全局数据进行保存,而且绳索代码也存在了问题导致没有在游戏中正确实装和呈现,制作组至今没有对其进行任何优化。 犯罪系统做的同样一塌糊涂,冗长且毫无意义的演出环节里,我看不出任何能让ryona爱好者感到兴奋的点,犯罪处刑的部分算是少有的能勉强抓住一些爱好者的内容,但同样有着漫长的,不知道在做什么冗余内容,给人一种看起来做的很多东西,但是其实大部分都没有能吸引玩家的点,可以看得出来制作组实际上根本不理解玩家们真正关心的地方,亦或者就是单纯的又菜又懒。 动作系统依然是老元素换汤不换药,无限击飞和怪物的奇怪连招问题连续几代游戏都没有有效解决。 制作组的闭门造车和自我中心在这个游戏的内容和FAQ上有了完美的展现,对于自己的核心受众没有任何认知,完全沉浸于这个系列游戏的某种幻想成功中,看得出来这游戏的核心受众是真饿了,以及这个系列的成功完全是个意外。 两个最终BOSS设计看得出来制作人似乎很想用一个类OC角色来满足自己对游戏世界观的控制,但显然这种控制体现在游戏里就成了一种非常浓厚且经典的制作人“爹味”。 三年时间端上来这样的半成品完美地展现了两个制作人的自以为是和固步自封,既不推荐给系列老玩家,也不推荐给新人玩家。如果觉得这游戏的某些点很打动你,请相信,这些内容对于游戏来说就是鸡肋,食之无味,弃之可惜。
DISCLAIMER: At the time of submitting this review, I have yet to finish the story. This is easily my current favorite to the hack & slash collection at the moment, out of the story rich ones at least. The game is all about going around, eliminating the enemies, and progressing the story. Some options that expand on the character customization are there, but they're mostly not that significant, i.e. you do get to change outfits, accessories, hairstyle, eye color, and hair color. The story that the game carries didn't seem to have anything related to the time pressure, so the player can choose when to complete the story objective without having to worry about some timeout or additional consequences. Losing in a fight and getting the game over mostly sets the player back to the latest checkpoint, but also includes some of the enemies capture the protagonist instead. The protagonist then has to escape without being seen; Once again, without any time limit, just gotta pick the proper timing. If seen attempting to escape however, then there comes the game over. Characters do seem to have somewhat deep personalities that are developing throughout the story, and are very natural. I have yet to experience the feeling as if it was forced. Many of the characters are also kinda funny, I might add, heh. What could also be included is a bita mention about the progression system. Classic eliminate the enemies, rescue prisoners, or complete missions to earn XP to level up, and with each level up get a skill point that can then be spent in the skill tree. Each of the skills requires mana points to be casted, so running out of mana points means having to wait until the bar replenishes over time. Following to the progression system, the player can also freely choose their own loadout - Whether they use gear dedicated against protection against elements, increased chances for enemies to miss their attacks, and so much more. Many of the items are dead-set with their respectable bonuses, but those can be overwritten or transferred back and forth, offering a variety to how the player wants to approach the gameplay. There is no restriction to the used weapons - It is possible to use sword, bow, daggers, or ward. And the gameplay.. Is very simple. M1 to attack, M2 to dodge / parry, with a possibility to jump naturally. Enemies are coded to be simple, same going for the friendly soldiers, making them very predictable. Parrying has to be repeatedly pressed after short delays though, holding it like in Witcher 3 isn't an option. There are tons of debuffs, such as stun, paralyzing, poison, and so much more.. There's even an arena that allows for endless fights with the enemies, and then receiving a specific in-game currency based on your results.. Probably works even after completing the story, but don't take my word for it just yet.. Specific materials required to upgrade your gear requires a bit of grinding, otherwise to sell the items dropped by the enemies; This should earn enough money to get them. The soundtrack that is featured here isn't all that bad, but falls very short in comparison with the story and character personalities. It's just not good enough by me. On a side note, the game does offer an option to capture enemies instead of eliminating them, then playing with them a little, which then allows you to have them accompany you and fight for you. That's a very nice option to avoid fighting the enemies alone at pretty much all times.. Lastly? The graphics are very simple, as you can see. I'm not sure how it is with the optimization and all, but it should be easily handled as it doesn't require anything extraordinarily detailed to be loaded up.. If you ask me, you can't go wrong with this one.. The writing is so well done, and the characters being genuinely so rich in personalities just absolutely wins it for me. Cheers, enjoy!
Good Game (10/10) for me this was a new challenge after ED3, but still it has potential cant wait for a sequel Dread Trials or even Eternal Dread 4 (i hope) but amazing effort also can we get a chest to store our items weapons and armors pls and also a ED Collab event
Enjoying the game a lot. It brings back old JRPG memories of playing video games. I hope the devs makes more of this game.
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