
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wuchang: Fallen Feathers is very fun! I recommend it for level design, visuals (especially in some parts of the game), and the story(despite the major flaw in the boss fights)! I'd say the difficulty of the game is about what you expect of a soulslike. My only gripe is wishing it was longer!
42h全成就,女朋友过节送的,被舆论埋没的佳作,喜欢魂游的务必来试一试,一群人维护自己所谓的赛博祖宗我是真没绷住,游戏唯一的缺点就是地图设计我觉得还差点意思,没有那种让人眼前一亮的出色设计,不过瑕不掩瑜,游戏非常值得一玩,全成就难度也不高,不知道dlc或者续作是不是有生之年系列,豪玩!!!!!!
b游戏地图像史一样 既没有辨识度又喜欢塞一堆岔路 也就3分质量
这个游戏经常在一些悬崖边梯子下面不小心掉下去,要不你就直接判定摔死,摔个半死算怎么回事啊,走也走不出来,退出游戏重新进还在那个地方,真的是难绷
这是一部优缺点都极为突出的“类魂”佳作——其酣畅淋漓的战斗系统,双武器切换与“须羽”资源机制带来了硬核且富有成就感的体验,而精妙的立体箱庭地图更让人联想到《黑暗之魂1》的探索惊喜,然而,后期地图为了强行制造“回环感”设置了过多无意义的捷径和岔路,加上缓慢的移动和电梯速度,让重复跑图变成折磨,碎片化叙事也略显平淡。 如果你享受“研习-攻克”的纯粹挑战,它会让你着迷,但对剧情体验或流畅度要求较高的玩家则可能感到相当挫败。
村里第一个中专生,为了难而难。打着类魂的名号,魂的优点一点没学来,糟粕倒是全继承了。腐蚀,蚀名,失心,冰冻,每张地图要上点DEBUFF,后边小怪人手一个debuff。地图单纯为了绕而绕,强行上一堆单向门,然并没有给人豁然开朗的感觉,等于从A到B的路,给你上了一个A到D再回到B的强行绕路感。每个高塔都放置一个小怪好推玩家下去,一次俩次无所谓,到后边直接审美疲劳,捷径的设置更是,等你开通捷径,这条路甚至不用走第二回。BOSS设计更是一坨,BOSS指令复读机,不用轮椅靠交互偷到,一打一个不吱声。剧情方面不做评价,节奏早拉满,冲着游戏性入的,剧情已经是这游戏缺陷最小的地方了。
一个让我从此不再预购的教训,从游戏命名的心机,到游戏售价的双标定价和预购奖励“错误”,再到疯狂炒作的“村里第一个女大学生”噱头,毁灭游戏预购你功不可没呀,我都不用提游戏bug,优化质量,无端恶意等等问题,怪别人用放大镜看你却只字不提自己做了什么,一件是巧合一堆只能是恶意,这游戏留在我库的唯一价值就是提醒我别再预购游戏了。
本想支持下国产游戏,莫名奇妙的出BUG,一:道具栏所有物品的右下角出现双刀的符号,什么方法也去不掉。二:在第四章打僰人结局对话说书人之前存了档,速通僰人结局后再回档,进入游戏选择对话说书人之前的进度就变成第一次逆转因果了即二周目。 除此之外,游戏本身还算不错,1.7版本修改了难度,阴人的地方少了不少,BOSS难度也下降了一些。
Unbalanced confused rip off of everything what we had in dark souls with addition something insanely stupid. Bosses either mostly just running away or dancing abusing AI frame while spaming magic like Bo Magus or they are constantly on you without even giving chance to get up like Hoghlan. Levels are way too big and too confusing with lack of clarity where to go. Weapons and builds are either insanely broken or insanely underpowered, life steal trivialize everything while magic is garbage for most of time. Game is braindead easy when it comes to fighting with enemies and in same time ridicolous impossible when it comes to navigating. I don't even wanna mention existance of ng+ makes absolutly no sense since nothing scaling, it feels more like cheat mode than actual ng+.
掉帧严重 严重吃cpu跟内存 玩赛博朋克跟黑猴画质全开 开光追都不掉帧 玩这破玩意掉帧掉的离谱
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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