
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.1Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game, definitely not the hardest soulslike but a stunning environment and a very nice build diversity where most of them work for most of the game if you understand what you're doing well enough (which is not hard since this is not the most complex game out there and very very generous in term of experimentation, resetting your build is free and unlimited.) Bosses range from the easiest patterns you'll ever see with a big health pool and reasonnable damage to 5 combos in a row with 0.5 frames where you're free to counterattack or heal, making some of the latter bosses feel bad when you're not running either range with magic or a clash build that can essentially ignore what the boss is doing, however most of them are fun encounters as even the hardest bosses (zhao yun and demon of obsession imo) are not complicated to learn and are very satisfying to fight once you've figured them out. The level design really is what got me in love with this. I'm not a giant fan of the last area of the game (except of course the breathtaking path to the final boss) however the first three zones are really great in how unlinear they feel while still being easy to navigate and how they managed to integrate the different sidequests with the exploration.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game! the combat once you learn it is amazing, it takes things from sekiro, bloodborne, and dark souls, but the combat system is a combination of the three. The story is amazing and the endings are as well. The only complaint I have is sometimes enemies are placed in certain areas in concentrations that are a touch ridiculous but it's not impossible. The boss fights are something else as well!
Awesome game. Did not expect it to be this good, thought a cheap souls-like, turned out one of the best souls-like games I played.
我不知道游戏作者经历了什么,可能是童年不幸,也可能是家P人W——父亲暴B,母亲染病,奶奶80岁接客,爷爷被人爆J!整个游戏充满着故意设置的深深的恶意——帐篷里面藏大炮,地刺中间放隐蔽陷阱,随随便便的地形杀,宝物周边突袭的怪物……一切一切都是为了恶心人而恶心人。游戏没有地图,非常错综复杂,复活点与复活点隔了八百里远,可能还会有厉害的怪物看守。越玩真的越恶心。装备体系稀烂,且不好看,连招系统没有,都是靠键位堆砌,好的不学,LYB的东西学了一箩筐,满足作者变态的快感。游戏的本质应该是给玩家带来快乐,不是满足你作者个人的阴暗心理。你们公司以后的游戏我不会再买了,我还会推荐给周围的人学习版,祝灵泽科技早日倒闭,夏思远和家人地下团聚!
This is a bad souls-like game. There is a big difference between a challenging game and a game that has difficulty as the main focus. I almost want to say that this is difficulty due to disdain for the target audience. WuChang has some good ideas on paper, but the game is too sluggish, the player character is slow to do just about everything from going down ladders to picking up items, inputs are a bit unresponsive especially on the former, there is a severe lack of feedback for damage dealt and damage taken, and the way difficulty is achieved is a bit ridiculous. Bosses are either too easy or are hyper over-tuned with the same annoying tracking we have come to expect out of these games. They also have the Elden Ring style long windups with blitzing releases that you just have to feel out. I got to the snowy area after the annoying commander, player filter out, boss. Then I entered a corridor with roughly 8+ enemies, most of which are made up of infinitely respawning kamikaze exploding enemies. I attempted to fight through them, dodging, attacking, occasionally getting frame trapped when dodging one thing and getting hit by something else, and then a coffin enemy thing dropped from above, landed on me, and shot poison at me. In that moment I decided I will probably stop soon. Another souls-like game that just wants to point at you and go "haha look at how we killed you this time!" Edit: Now I have beaten the next two bosses since Commander Honglan. They do not get better and holy crap this game has ambushes or traps like every other second.
游戏性方面:以现在在的版本作为类魂游戏基本合格,还是想吐槽新手村结尾boos红岚跨度太大,前面几个就像闹着玩似的,就像,前面几个boss在学爬,到了红岚要求你跑一样。前面几个boss了解游戏机制就可以过到了红岚,必须要对天赋树有深入了解,跨度太大大。 作为一款历史题材游戏,扭曲历史颠倒黑白。抹黑大西军四将军,本该是入侵者的清军美美隐身,具体可以查《明史》或者《南明史》。不谈这点,明末深虚之羽,架空历史克苏鲁游戏?有历史吗?除了大西军四将军有一点点描写其他历史人物都过露个脸,直接领盒饭。给所有boss换个名字甚至,我甚至都不知到我原来在明末,真的是架架又空空,阿对你在国外都不是明末,你是无常堕落之羽:克苏鲁元素?原来长点肿瘤和鱿鱼须就克苏鲁元素?可真是架空历史克苏鲁游戏。
艾尔登严父
怎么说呢,即便是170块钱买的,还是没有办法达到预期体验。 除了武器技能、战技设计,其他真的是乏善可陈。 但就算是很有巧思的武器设计,也完完全全被反复洗点、加点的繁琐流程给破坏掉了。 要玩某个武器就要特化加点,形成build,换一把武器就要重新加点,一开始还有新鲜感,后来就是完完全全的浪费时间。 如果能加一个保存加点配置的选项就好了,可惜换不得。 如果所有的捷径开的都不是脱裤子放屁的话就好了,可惜换不得。 如果最终boss能换一个逼格高一点的就好了,可惜换不得。 5GN最终评分为:5 【游戏不好玩,但也没那么坏。】
很垃圾,篝火少的可怜而且打击感弱的一比,动作还僵硬真的后悔买这个破壁游戏,以后再也不看这些吹子的评论了,还以为真是什么好玩的呢,结果这么拉,目前我打完第三章张献忠,真的没意思,只能这游戏打的我一点爽感都没有。大家慎重,实在想买的还是建议先去学习版打完第一章第二章再决定买不买。
角色脆的跟张纸一样 120级被任何怪摸两下就死 伤害又低,不玩逃课武器就一直坐牢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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