
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
黑魂玩家都是一群SM群体,喜欢被虐。老子又不是黑魂玩家,老子不喜欢被虐,老子喜欢虐boss,所以给差评
42h全成就,女朋友过节送的,被舆论埋没的佳作,喜欢魂游的务必来试一试,一群人维护自己所谓的赛博祖宗我是真没绷住,游戏唯一的缺点就是地图设计我觉得还差点意思,没有那种让人眼前一亮的出色设计,不过瑕不掩瑜,游戏非常值得一玩,全成就难度也不高,不知道dlc或者续作是不是有生之年系列,豪玩!!!!!!
感觉这游戏被带节奏带得有点狠。 亲自游玩之后,个人觉得是挺好玩的,难度不大,地图设计也很棒,中式克苏鲁风格的美术放在现在一堆类魂游戏里面也算是优秀那一档的。 玩到现在让我感到不舒服的几个点,一个是有些神龛的位置实在是有点蠢。 还有就是打完张献忠后,那个土地出来告诉你要不要往前,前面就是个山洞,正常人都会以为他是问你要不要进那个山洞吧,结果选择往前的话就会传送到后期的丹青苑,山洞后面的白家祖宅就去不了了。这是哪个脑残策划搞出来的,要么就是制作人脑残的小心机,总之是一点感觉不到惊喜,纯喂玩家吃屎。这两个问题,不是真的蠢,就是蠢得自以为是。 再就是好多衣服实在是有点丑,全程只能穿那一两套,要不是有幻化,好多为了属性也不会穿,真的是丑到姥姥家了,按理来说,这游戏美术不错的,衣服怎么能这么丑呢,搞不懂 但始终是瑕不掩瑜,最后的一章的地图也没有赶工的嫌疑,做的很用心(这点值得一个赞,比起黑神话的最后一章,真的算是很有诚意了)。故事也讲的很完整,没感觉像很多人说的什么历史问题。 所以还是要推荐一下,优秀的游戏不要被那些莫名其妙的坏节奏给毁了。
一周目通关了,是个好游戏,而且不用轮椅真的也能玩的下去(我就没用轮椅一直用长刀从头砍到底),地图设计很有野心,那些所谓的恶意满满的地方其实也就只能骗你第一次 这种中式末世题材我第一次玩,我很喜欢,只可惜一些游戏外的声音让我觉得我可能再也玩不到这种题材这种氛围的游戏了。
很不错的游戏,不比黑猴差
凭良心讲,从一个玩家的角度,这是一款很优秀的游戏,虽然我也会被里面的一些恶心场景搞得边玩边骂(比如说最后一章那个洞里傻逼钟乳石),另外滚你妈的赛博天地会。世事无常,牢夏你要振作起来,好好打磨下一部作品!!!
早期处理太糟糕了,是款好游戏,被节奏带的陨落了,有则改之无则加冕别被有心人带了节奏。后劲很大玩完后其他游戏都索然无味了
Just didn't like the setting that much, began to bore me after a while. from my POV the game encourage exploration but guves you nothing good in return, I just stuck to my longswrod and kept upgrading it. It's not a really hard game, not like ds3 or sekiro or even elden ring. It's just kinda boring after a while.
很纯的类魂,地图设计和动作比匹诺曹强,画风和难度控制比堕落之主强,真的是类魂里最好玩的一个了,还会再见吗? 我的夏思源作品
开魂游的倒车
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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