
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wuchang is a fantastic soulslike that combines a lot of the best elements of the Dark Souls trilogy. The level design is excellent, including the verticality and exploration elements. Enemy ganks can absolutely overwhelm you. NPC questlines are cryptic and you'll absolutely have to play through multiple times to achieve them. Some bosses are brutally difficult. Really glad I gave this game a chance. If you enjoy the genre, you'll absolutely love Wuchang.
瑕不掩瑜的缝合怪。国人还是对自己人太苛刻了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
国内最好的游戏
不推荐任何人玩这款游戏,我真的后悔为什么没打折买黑猴(之前在我朋友电脑上通关一次了,所以想着换款新的动作游戏玩) 1. 恶心人的地图堆小怪设计,前期血条就这么一点,也就四个血瓶,小怪推的又多伤害还高,大部分时间都在赶路被小怪恶心的啊,死亡次数都比打boss都多了,重复度也高,各种恶意 2. 升级系统莫名其妙,完全不知道该往什么方向升级,加点 3. 人物性能这么弱,还设计一堆高韧性的boss,大部分就靠平a,以及强化技能,像那个陆红柳那个sbboss就一直搁着乱跳,伤害高,血条高,韧性高,这玩你mu 其他我就不吐槽了,还没玩那么深,那就这几个小时体验来说真的太ex了,玩过黑猴(依旧国单天花板)你才发现这游戏是有多么的垃圾,明末你这trash就学去吧,一辈子就这样了。玩这游戏只会被折磨,没有一点玩的欲望,每天都不想打开这个游戏,要不是退不了款了,谁玩?后续我也会玩通关的,不想浪费钱,只能继续赤石了,不管后面玩成什么样子了都不会改变我对这款游戏的评价,但是像这种魂游类型的游戏我以后绝对不沾,实在玩的糟心! PS:一般不给游戏评价,除非是特别好玩,反之就是特别垃圾!
地图搞这么复杂,又不好看,纯折磨
除了地图设计,其他都不太行。
大家不要买,这游戏优化特别烂,帧率太低了 游戏里到处都是恶意,各种阴间小怪偷人 地图很大但是没有任何引导,也没有地图,弯弯绕绕找不到路 还有各种小问题,比如不能挂到后台运行,一返回桌面游戏直接卡死
因为上班时间有限,所以我也一般选评价好的游戏玩。虽然家庭组里一直有这个游戏,但去年节奏太大,评价特别低,所以就没玩。 就上个月忽然想玩动作游戏,问了下玩过的朋友,说还不错,于是隔了一年才玩。 整体下来,觉得真的好玩,希望能尽快玩到续作。先说优点 1、战斗很丰富,两把武器的切换特备像血源的变形斩,虽然普通攻击的打击感没那么强,但是格挡、双刀对抗(抗衡)、见切(长刀闪避)做的很爽,关键是判定很宽松,BOSS战真不难但是又很爽(可能是削弱郭)。 2、箱庭地图做的很不错,第一章佛源镇打完,我特备吃惊,这么好的地图设计评价怎么会这么低。但第三章真武观把我绕晕了,我觉得室内、城堡箱庭设计还需要再打磨打磨。但是国内游戏箱庭做成这样真的不容易。探索的还是挺舒服的。 3、前几章的氛围做的不错,我看虽然说是中式魂类克苏鲁游戏,但是我觉得有些情节和场景更像《聊斋志异》,尤其竖井那章地图,配合瘆人的BGM和阴间怪物,最后出现的缝合新粮,我玩的时候鸡皮疙瘩都起来了。 4、剧情也比较完整,我尤其喜欢最后罐子人这个轮回设计,明细借鉴了恐怖游轮,这种中式恐怖轮回的剧情真不错。 然后说下缺点: 1、这个可能看人,不算缺点,就是这游戏轮椅特别多,非常容易就拿到轮椅然后无脑过,可能BOSS,尤其人形BOSS技能就不清楚就莽掉了,所以新人玩想彻体验战斗如果不打二周目要根据自己需求适当选择武器。 2、最后一张地图做的太乱,一改前面箱庭风格变的很空旷,玩的特别不适应,不知道为什么地图设计理念变了。最后一章堆怪堆的特别随意,感觉是没有怎么打磨过的。 3、最后BOSS真的很LOW,造型设计、战斗设计,真的有点降低游戏整体素质,又菜又没有二阶段。不知道是因为赶工还是经费不够其他原因。 4、最后是个人主观上的不喜欢,我喜欢前面剧情的中式恐怖、乱世的氛围,最后一章直接又上升到“神”这种感觉,也许其他游戏比如血源适合这种世界观,明末我感觉斜街的不是那么自然,我觉得中式鬼怪,聊斋志异,佛教轮回,道教这些东西完全就能承载剧情了,不用硬接克苏鲁。
我在游戏发售一年后买了它,开始铺天盖地的节奏确实影响了我,但后来也是无聊,因为它是类魂就买了,降低了期待后意外的玩的进去,但是太简单了,18小时就通关了,有点短,希望续作可以30或40个小时
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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