
Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Danish, Dutch, Finnish, Italian, Japanese, Norwegian, Polish, Portuguese - Portugal +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In 2007, it was a puzzle game. Today, it is a time machine. Replaying Portal feels like visiting an old home. The sterile white walls still hum.They hold an eerie, familiar loneliness. GLaDOS’s banter hits differently now. She feels less like a villain. She feels like an old friend. A friend keeping you company in the dark. The radio music still brings a smile. The companion cube still breaks hearts. They rarely make masterpieces like this anymore. If you were there, you know. If you weren't, grab a portal gun. It is time to go home. 10/10. Still alive.
If you've never played Portal before: please do so now. It's short, but sweet, and each little puzzle is exactly the perfect balance of engaging and leisurely. You'll probably beat this game within three to five hours, and you'll probably enjoy every minute of it. The dialogue is funny; the robots are cute; the environments are very atmospheric; the gameplay is fun and innovative… Portal is iconic for a reason! ^^
Android hell is in fact real and its the bonus chambers
I picked up Portal way back in 2010 as part of the Orange Box goodness (or whatever bundle it was in at the time), and even though my stats show I only knocked out the core story achievements (Lab Rat, Fratricide, Partygoer, and Heartbreaker), it left a massive impression. This game is pure genius in the smallest package possible. The moment you get the portal gun, everything clicks. The puzzles start simple and ramp up beautifully, teaching you mechanics without ever feeling like a tutorial. By the end, you’re solving rooms that would have seemed impossible an hour earlier. GLaDOS is one of the best video game characters ever—witty, sinister, and hilariously passive-aggressive. The cake is a lie, but the fun is very real. My playthrough was straightforward: I beat the main campaign and called it there. No advanced maps, no challenge medals, no turret-killing shenanigans or 30,000-foot falls for me. But honestly? The base game is so strong that it didn’t matter. It’s short, sweet, and replayable. The physics, the humor, the “eureka!” moments—Portal nails every single one. If you’re on the fence, just buy it. Even in 2026 this game holds up perfectly. Short enough for a weekend, memorable enough to stick with you for years. Now if you’ll excuse me, I need to go stare at a companion cube again.
In 2007, Valve created a first-person puzzler where you alter the world using portals in a fantastically neat package. It's bursting at the seams with lore and story development; and became an online cultural icon. Valve is an annoying game developer because so many of its titles become genre defining works, yet they also push the limits of what mechanics can be present in video game software. It's unfair that, while being nearly 20 years old, this game still plays incredibly. You'll become a little motion sick, but at least you'll learn why the cake is a lie!
I'm writing a negative review because the game currently won't launch for me. I've tried many recommendations for launching the game, but none of them worked for me. I hope that if there are a lot of negative reviews, the developers will do something about it. Much older games launch perfectly for me, but this one doesn't. Of course, the game is brilliant and wonderful, and I really loved it many years ago.
Güzel oyun
I've finally 100%:ed the game, and now I will give my conclusion on this game. Well, it plays around a superb mechanic (that being the portals. I love portals in this game), good humor and story, and is certainly a very fun and short game for you to enjoy during a weekend, or to prepare for the sequel. It is made by Valve during their game development era, so expect good stuff and a sometimes buggy "Source" engine. But if you are interested in 100%:ing this game, then let me tell you: Most achievements are okay and fun to do, even though some of them acts as a treasure hunt where you need to do some very specific stuff. but this is only after you beat the game once but still fun nonetheless. So pretty much this, doing achievements during the campaign is a blast, some of them will be acquired by just progressing, while others requiring you to do some certain interactions. But then there is the bonus maps that contain 2 different groups of levels: Advanced maps and "Challenge maps". The former is a fun one, because it remixes some levels from the campaign and makes the harder. But the latter group however, is the most notorious, obnoxious, stupidly difficult and physics-dependent challenge in any game that I've ever played. Or atleast one of the challenges are. Well you see, each of all 6 maps in Challenge maps (which are the same as 6 maps from the campaign) have 3 different challenges. These are "least portal", "least steps" and "least time". The first one is actually fun and behaves like a very hardcore puzzle if you wanna get the "gold medals". The third one is a bit annoying because it requires good movement in the Source engine and some speedrun strats but still very achievable. But oh no, the second one, the "least steps" is STUPID AS FROGG!! It requires you to beat the level with as few; no, not the DISTANCE of your movement, but instead EVERY INSTANCE YOU MOVE BY ANY TYPE OF PHYSICS. This means that if you just click a direction for a split millisecond, it still counts as 1 step. Jumping and landing is 2 together, getting hit by a cube or shot by a bullet from a turret gives a step. It is so notorious too, because whoever designed these challenges decided to "oh I managed to grind this level and beat it with a step count of 10, so lets make gold medal 10 steps!" so there is often and almost NO marginal of error. It is so unfair and so hard because it is entirely dependant by the physics of Source engine (which we all know is not the best idea). So yeah, if you wanna 100%, get ready for a nightmare. Even though it is notorious and hard, with some guides or a little bit of help, it takes around 4 hours to beat all challenges with gold medal (this is including all the trial and error and mistakes, apparently it is a horrifying experience but a short one). Good luck, I hope you will too feel satisfied seeing that 100%. 10/10 campaign, 6/10 100% completion
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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