
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.1Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
键鼠有些键位和其他游戏区别很大,部分键位不能改很不适应,手感很奇怪,还没有跳跃!! 功德箱里豪华版DLC给的东西全是属性提升的箭头,搁这卖数值呢? 游戏性还是有的,有耐心单一游戏消磨时间还不错 但现在是夏促,真没时间去适应这种E互动、空格冲刺、没有跳跃的游戏了
夏促开始买的夏促结束打完,好玩,战斗爽,用sl大法一周目把全结局打了,二周目捡个笋就全成就了,实际应该36小时左右全收集一周目
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $34.99−30% | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a very fun game I was pleasantly surprised by how engaging of a souls-like it is. The art style and gameplay are also peak. Pick it up if you like Elden Ring and Lies of P.
毫无爽感的劣质游戏
Amazing game! the combat once you learn it is amazing, it takes things from sekiro, bloodborne, and dark souls, but the combat system is a combination of the three. The story is amazing and the endings are as well. The only complaint I have is sometimes enemies are placed in certain areas in concentrations that are a touch ridiculous but it's not impossible. The boss fights are something else as well!
Honestly just not for me, I am certain for some people this is an awesome game and fun to play but I have not been able to find anything positive to say about the game, the only challenging things i was running into was areas that wrap around on themselves and bosses that move quicker than the game allows for the player to react to. the weapons and skill tree are awesome and major positives but they nuke you with information immediately upon launching and never circle back on it, the storylines are dope and the teleport telling you where npcs are moving to is awesome! I hope this was helpful, I just was not super into the combat and for a soulslike that is where I place my value pretty high.
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
艾尔登严父
全成就通关了,说一下感受,不管是从剧情饱满程度,[b]人物塑造,画面精细程度,玩法丰富程度,地图细节,地图设计,剧情逻辑[/b]这些方面来看,都是一部非常不错的作品,至少刚刚提到的方面我觉得都可以[b]爆了黑猴[/b]。 那为什么我去年预购时候骂街呢?这就不得不提这游戏最大的硬伤了,优化奇差无比( [strike]而且豪华版发错奖励 [/strike]),哪怕是今年已经更新到1.7版本了,优化依然是不好的那一批,只是跟之前比,能玩了。 至于去年那些节奏,我只能说:[h3] [b]民粹蝗汉都是死全家的狗杂碎,不接受任何反驳。 [/b][/h3] 总之是一款非常优秀的魂like,推荐喜欢相关类型游戏的任何人游玩,不说跟其他魂like比,哪怕跟魂2比也是要超过很多的。
Я очень надеюсь, что создатели таких игр попадают в ад. Это не игра, а просто вредительство здоровью человека. В это время понятия удовольствие и игры не совместимы. Столько духоты и отсутствие баланса ни в одной игре не видел, Враги либо очень слабые, либо очень сильные, абсолютно всё накладывает негативные эффекты, чекпоинты ооочень далеко друг от друга. Ты просто бегаешь по одному и тому же маршруту и терпишь, думая что однажды пройдёшь и ты проходишь, чтобы повторить это снова, по сути это весь геймплей. Спасибо, что хоть респ рядом с боссами сделали, хоть тут совесть поимели. А так же частые автосейвы, из за которых камера резко разворачивается на 180 градусов, персонаж внезапно перестаёт откликаться. О плюсах даже думать не могу, так как минусы их наглухо перекрывают. Ну и для чего это всё? Для того чтобы рядовой игрок просто играл как можно дольше, молодцы, у вас получилось. Более чем уверен, что разработчикам ♥♥♥♥♥ на всё это, игра сделана, касса собрана, поебать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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