
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.1Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作,无需多言,我管你清兵明兵,一律格杀勿论,直接给我死。
好游戏,明粉黄汉死全家
十分不推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $34.99−30% | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以说是类魂中的神作了,地图设计和战斗系统都是顶中顶,本人一周目全程鸿鹄刀通关,基本没有难点,唯一难的地方就是boss和最后一章的推图了,还有两个小瑕疵,一个是捡道具动作特别卡手,每次都要弯一下腰,第二个就是“七色石”太少了,探索不太习惯,总之非常推荐喜欢魂或者魂like的玩家
最近老是被各种尬黑明末的视频怼脸,请问是明末无常还是夏思源把这些人的碟嘛杀了吗,一直追着咬?实在看不下去了,给个好评对冲,同时看好明末2,本人懒癌患者,第一次在steam写评论,先占个坑~~
村里第一个逃离原生家庭的
Wochang Fallen Feathers might be described as premature unj**ulation. What seems to be the game hits every major point but never reaches that quality standard. A little bit shame because it had a potential. Game looks very nice from outside and world building indeed shows its flowers. Many cool locations to explore and most appreciated aspect that its not fully open world so it doesn’t chase your time out. Its just in the right spot where everything blends in together nicely. Problem stands with the game for me is that it feels to sluggish when it comes to your character and the world clash. Combat just doesn’t feel right. The beginning like always with these games starts very good but by the end of middle of the ground it starts to show cracks in the pot. Especially when it comes to the boss battles. I tried to replay this game for second time but it just didn’t clicked with me. It showed potential just right at the moment when it took away that glorious sweet victory from my hands. What pissed me of mostly is that leveling system is cluster mayhem. To many points to drop into not necessary crap just to level up your dream build. And biggest mystery for me was you had to buy parry/dodge skill just to use it? Like what? In this kind of game you should have had it from the start. Another joke was that not all weapons can have that parry system so you stuck with crappy mechanic either way. On top of that to use perfect parry you need to have build up stamina gauge or you will be screwed. So what’s the point of this? Why make so absurd system that its not fun or engaging with you skill? Lastly to not say anything bad but your character moves way to slow compared to the rest of the world when you combat them. Some later bosses are abysmal to counter while your character is like handicap gnome that tries to stand straight. This is not fun this is not skill based game system that tries out your level. Wished developers started to give good fair challenge without bullsh*t. If youre good with the game then the game rewards you for that. Thats how it should work. This game never had that moment. Never
路太绕了 很多离谱设计 以前第四章开始过桥有两只狗打架 现在变成明军和妖怪了?阴阳狗咬狗? 剧情结合历史就是一坨答辩。
傻逼游戏,抄都抄不来,boss人均女武神,女武神至少你砍一刀还会出硬值,我复活你妈这游戏没有硬值,boss全程开无双,woc,我从没见过一个游戏,我能吃boss一整套,但是我不能还手,就像我复活你妈,但是你爹不能还手一样,还有你那个闪避你真玩过游戏吗,你闪避的后摇能接上我复活你下个母亲了,xsy你有几个妈让我杀,不会做建议别做,这么好的ip和美术全让你这死妈boss毁了,我现在建议你多玩瓦洛兰特认点木琴,真不够我杀的,杀完再给你妈复活了,再杀一边,真是做的一坨屎.不建议任何人群购买,打折也亏.但是好消息是,你买了这个游戏就能和我一样在这里杀xsy的木琴,虽然xsy的木琴不存在,就和滚木一样.
史
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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