
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
хороший сосалик. поплутать по запутанным локам, попотеть на босах, завалить половину квестов потому что не туда пошел
狗屁不如的垃圾
Good game
太魂了
玛德牲口游戏 为数不多退出去也要给差评的游戏 喜欢我跑的晕头转向绕几小时都找不到路还在路边安排个比boss还难打的精英怪打完只给1k3经验不给任何东西吗
这傻逼游戏你只要但凡出了存档点就能有n种办法搞死你,包括但不限于暗杀,偷你后背,血量厚的离谱的小怪,三下五除二就能把你屎打出来的boss,你们策划的设计就如同一个成年香蕉一样,人家隔壁艾尔登法环和恶魔之魂是实打实的魂游,机制优秀,制作精美,至少人家存档点给足了吧,小怪的攻击不会一下给你创飞吧,你个夏思源做的是什么狗屁不通的玩意,且不说这些阴人的机制,你tm打了几十分钟都找不到一个存档点是何意味,简直就是东施效颦,果然nm的叫夏琦英高,还村里第二个大学生呢,依我看你就是国产3A的耻辱,黑猴让我们看到国产游戏的上限,而明末则让我们看到国产游戏的下限,一句话:菜就多练,不要一味地去模仿,做点自己的东西
还是挺好玩的
If you're a fan of soulslikes, and you're in doubt to buy this, YES, you should get it. It's a very good game. Unfortunately it had a rough start on PC due to performance issues, and it got review-bombed by Chinese players due to their disatisfaction on how Chinese culture is represented but overally the game is now in good state. It's by no means Elden Ring or Sekiro, but it's well worth playing. Level design and exploration are enjoyable, enemy variety is big, bosses are challanging and story and music are very interesting. I rarely make reviews but I just finished the game and I wanted to recommend it after seeing it is in "Mixed" which is totally unjustified.
玩了只觉得恶心!作者的魂只有赖招随机复读的boss,拐角的怪物,绕来绕去没捷径的地图。魂游场景叙事只有乱糟糟的场景,多加点特色道具讲述剧情会好很多。为了魂而魂,boss打完只会有吃了一大口屎的感觉。支线也太容易断了,一个完整的剧情都看不到啊!到底是谁开始往魂游里面加攻击不带停,招式随机复读,进距离随机出一个粪招直接秒杀你的boss啊。我们觉得女武神很酷,所以做一个女武神,但是一点稍微停下来的破绽不给,你必须不停地完美闪避,再用手里的武器,和她拼刀,一点一点给她血条削下去,作者觉得很酷,作者觉得很好玩。
以前因为舆论没玩,最近玩也是因为魂一不打折,实在想玩别的魂游了才买明末的。我是那种带着偏见买的这个游戏,但是现在已经完全改观了,以前听别人说了很多只能杀汉人不能杀清军什么的说法,我以前也信了,但是玩下来发现这整个故事根本就跟清军关系不大,而且明军塑造全是正面的,有种法兰不死队的感觉。我现在全成就了,我很推荐玩魂游的买明末。我玩过法环魂三血缘匹言,并且是只狼老狼,所以我玩明末基本没什么压力,而且我探图比较仔细,在没有看攻略情况下支线基本没怎么断,除了一周目稀里糊涂把凿子交给老登达成坏结局以外。打boss也是只有那个鸟人卡了我挺久,二三周目湛卢剑数值更是夸张,推图打boss零压力,完成肉鸽了,太爽了。很可惜以后大概率看不到dlc了,喜欢魂游的真的可以随便入。
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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