
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 44.9Kreviews | 58% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
明末是款好游戏
国产类魂一次不错的尝试,女主皮肤有点太丑了不如默认的设计匀称,其他还行难度也不高,给个8分吧
挺好玩的,就是跑图折磨,容易断支线
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very underated game!
Why are your boss fights terrible? I really wanted to like this game. The exploration is great. But the boss fights just don't feel right. I really wanted to post a positive review, but I don't think I can recommend this game for most players.
初玩体验还不错,买的豪华版,给了好多武器服装,目前还在探索阶段
相当优秀的类魂游戏
本作最亮眼的优点:大!白!翘!长!女主我是真喜欢,好看,爱看 美术真的非常不错,动作系统也很亮眼,地图设计确实非常非常不错。如果把剧情就换个普普通通冒险救世剧情,或者复仇自我拯救剧情什么的,再把游戏很多小设计小细节朝便利玩家的方向改改,真可以变成一部非常优秀的作品。可惜制作组里面有脑残,为了恶意而恶意,为了难而难,不从玩家角度考虑问题。 学只狼没问题,问题是学的倒像不像的,又新增了相当多恶心人的设定,同时大幅削减了人物性能,不能跳,闪避拖沓不干脆,人物移速也极低。无限的归佛不仅刷新地图,同时还加了赤贡清空的超大惩罚,制作人脑子真是你妈的有包,同时还有一个极度难蚌的点以至于我第一次遇到直接给我整的笑出声,一个类魂游戏你他妈被boss打死能直接从门口重新挑战,你类的是你妈的臭逼魂,该难的地方给你莫名其妙砍一大截难度,不该难的地方往死了整玩家,我的评价是:纯纯傻逼 小巧思太多了,使用物品的键位,十字键左右是±1,为什么±10就要用LB、RB?装备又要给幻化,同时又不给你预览,不关菜单之前永远不知道你换的装备长啥样。物品存仓库直接把物品用途给你隐藏了,那我怎么知道什么东西我暂时不需要可以存仓库呢? 4格物品栏长按选择不给缓速或者时停也不是不可以,问题是长按要很久才给你显示,上下切物品也是很难操作迅速、精准,你说你即时物品栏这么难用就罢了,我用大菜单吃这几十种药,结果大菜单不给暂停的同时,也不做半透明或者中间镂空,等于一开菜单纯站桩等人打。 存在高空掉落致死,边缘保护一点不做对玩家是什么好事吗?开局没小腿高的河沟轻轻松松落下去摔死,给边缘加一层阻尼感难道就会让游戏变得难玩?这游戏的恶意真的无穷无尽,秒人的火也是0提示,你不死一次根本不知道那个一点不能踩,各种拐角藏人,天花板藏人,破门大怪等等等等,老贼没哪一部游戏里面有如此频繁的恶意,法环很多机关过不去我会怀疑是我技术问题,在这个游戏里面被拐角杀,破门杀,我只会草死你xsy的妈。 新名词多到爆炸的同时教程又有大量缺失,尤其是【羽】,我知道你要突出主题,但带羽的二字词汇是不是有点太他妈多了,精准闪避,格挡,防御这些常用易懂的词你都不能说是吧?咋了,制作人学的中文是高级中文?还有字体的使用,换地域的时候我只感觉到屏幕上糊了一坨红色的玩意,谁他妈看得清楚你写的桃源镇 部分UI也是相当的难用,首当其冲就是篝火UI,非要搞个转盘,UI也是到亮不亮的,其次就是技能面板,技能分派系又巨多的情况下为什么不做成方形矩阵要做个大圈,找的也慢,跨系点技能麻烦的要死。更搞笑的一点是,离开篝火过后你连你点过什么技能都查看不了。 最后,我只能说把“夏思源作品”这几个字做出来的人脑子真的是有你妈纯纯的大病,开局看见这玩意能绷住的你是这个 总的来说这是一款极其狼味的游戏,合格偏上,优秀不足,魂游老ass玩起来还是有不少乐趣,百元以内推荐购买,高过100你不如去买匹诺曹。
你看到的所有门基本都是无法从这侧打开,你路过的每个角落基本都有一个怪在等着阴你,攻击动作硬直时间超级长,但收益超级低,因为怪不吃压力自己打自己的,方言不多说,我个人就是觉得难听,地图一坨,找半天没找到主线在哪,梯子下去没看到主线
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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