
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的好玩,機制不斷出現
文字本身的排版十分精妙,其含义在一定条件下会发生改变,从而改变剧情。此外动画和文字很好的结合在一起,代入感很强。更不要说隐藏结局带给我的震撼了。
很不错的游戏,结局有点巴别塔圣歌的味道,不知道有没有参考。 [spoiler]最后二选一不大喜欢,公主这个角色也挺拧巴的。一开始就不知道为什么要救,最后还要说她本来就是不稳定因素。挺没劲的只能说。[spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常有创意的宝藏游戏
[h1] 推荐所有会中文的人购买 [/h1] [h3] 难度实际上不高,只要识字应该就能体验游戏的全部内容 [/h3] 玩法非常新颖且有趣,流程不长但绝对不短 [spoiler] (如果你没有玩完第五章就退的话) [/spoiler] [b] 剧透风险! [/b] [spoiler] 故事前后转折有些突兀,最后一段故事铺垫太少以至于以至于本来一个应该很令人感动的故事没能让人感到太多的感动,以及玩法完全改变导致前后像两个游戏,但瑕不掩瑜,转折给的很足,深度广度也足够,对玩法的结合很好,综合来讲,满分10分可以给8分 [/spoiler] 价格上,我认为游戏完全对得起四十多的价格,甚至便宜了,原价也非常建议购入 [strike] 反正打折也没便宜多少 [/strike]
节奏有点慢,后期好了不少
才华横溢
打出真结局之前:好玩爱玩多来一点 打出真结局之后:你干嘛??? 真希望有个中评选项,这样才能更精准的表达出游玩体验。 剧情在杀掉公主还是救公主放弃世界 二选一这里结束就好了,引申出“我”到“人”到爱情观的思考就挺好,真结局非要硬凹一个悲苦老父亲的形象升华立意,剧本粗糙没法引发共情,虽然玩了一手当时热门的meta,但过犹不及。
某种程度上,因为检查点游戏导致我特别不想全结局,而结局居然也能升上去,这令我比较惊喜的同时对于动画速度十分恼怒。其实也没多少评价点,一个是组字的解密设计,一个是动画,一个是剧情。剧情处于一个童话再反再升华,说着是幼稚,但实际上很绝妙,但你也太长了,有一段必须斩是有点刻意了。动画呢,我非常气愤。组字呢,后面这些字,我是真不怎么认识。关卡设计还行,中等吧。中途枯燥的情况实在太长,这个动画啊,剧情,就不会做做减法吗
给龙带上宝宝帽
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.1K | 33 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 15.5K | 83% | $14.99 | |
| $4.1M | 9.7K | 75% | $19.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 5.2K | 76% | $19.99 |