
"Internet Addicted Youth 2005" is a narrative-driven role-playing game. If you also yearn to revisit that era and relive the bittersweet experiences of an internet-addicted teenager, then perhaps, here, you'll find the answers you seek...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the type of game I want to see more often. Strange, deeply personal retro-inspired narrative jank that feels like the author gutted the depths of their psyche and spilled it all out for everyone to play. The mix of melodrama, gory violence, and surreal dream sequences really captured what I want from these sorts of stories. The translation is sometimes wonky and there's a bizarre Snake style mini-game that replaces Warcraft 3(?!?), but those that can suspend the desire to be corrective and their own disbelief will be rewarded with a truly unique narrative. Being American I will never know what it was like to be a Chinese student who got scolded for going to internet cafes, and I'm not even sure if this game really is a reliable resource for understanding, but either way the world painted here is so vivid. Little bits of 2005 Chinese pop culture are shared by various NPCs, others discuss their desires through the voices of aughts teenagers. It didn't make me nostalgic, but I could feel the dev torn between love of and animosity towards their adolescent experience. This is totally worth $2.
很好的游戏,基本上大部分男孩子在上学时都会有过和主角类似的事情,遇到心爱的女孩不敢表达,偷偷去上网吧,天马行空的想象,可是随着年龄的增长再也回不到千禧年的时候了T-T
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
时代的一粒沙,落在人身上就是一座山。而游戏是一把铁锹,让我们亲手挖出被掩埋的勇气。游戏以2005年中国小县城为舞台,以惊人的细节还原了2005年的社会图景,校墙“禁止入网吧”的标语、小卖部张贴的“超级女声”海报、烟雾缭绕的黑网吧里《魔兽争霸3》的像素界面,瞬间唤醒我们这些90后千禧年初的记忆,可以说是真正的中国游戏纪事。 故事比较简单,主角高中生王小愣与好友林星凡因痴迷《魔兽争霸3》被贴上“网瘾少年”标签。主线始于一场校园霸凌引发的死亡:林星凡在网吧赛中击败校霸伍加叶后,遭遇长期欺凌最终坠楼身亡;暗线则是王小愣从黑网吧走向职业电竞的蜕变。这其中最扎我的不是那些大场面,反而是小细节:王小愣给兄弟讨回公道后,缩进路边垃圾桶里闷声哭。那个垃圾桶之前只是躲教老师的工具,现在却装满了少年的委屈。不管是电竞结局还是学习结局,主角都是幸运的,有一个不离不弃的青梅竹马,以及一颗永不熄灭的心。 玩法上倒是有两个挺难受的地方,一个是贪吃蛇,一顿一顿的就像卡的PPT似的,虽然不影响操作,但看着很难受。另一个是不能像其他类似游戏一样,体验过的剧情按Ctrl键或其他什么键来快进,还是得疯狂按F进行下一步对话,对于错过成就只能从对应章节开始走来讲太难受了。别的没什么,制作组用心的制作带来的故事体验,已经让这些毛病在总体上瑕不掩瑜了。 游戏时间不长,两三个小时就拿完成就了,但总感觉心里不是滋味。我印象里,社会都是对游戏都一直是一种唾弃态度,登不上大雅之堂的娱乐,现如今电子竞技已正式成为赛事,再想想当时那些被送进杨永信手里的孩子,不由得感到一阵惋惜。它像一台时光机,载玩家重返那个“热爱即原罪”的年代,在王小愣喊出“我要打职业”的瞬间,我感觉心里有什么东西已经释怀了。挺好。
2005高二的话,现在也35到40岁了,游戏有一个让这个年纪的人特别触动的地方,假如你不打职业,你考985,找个工作,当个孙子,中年失意,娶一个凑合的人,过凑合的日子,因为钱离婚,平庸过一生,说实话,很难不共情,屏幕前的你别不承认。 这个年纪才会懂的道理就是,985不能保证你幸福,工作不能,婚姻不能。 真的值得你把握的东西,是那些对的人,是你年少的梦,希望你能拥有的,是全知的上帝视角,看清这些人和事,真的抓住他们
Good game!
有点意思,但是里面的小游戏手感太差了,我一个不容易晕的人看得直眼花, 叹气,家长都找到学校来了还能说出要去退学打职业的少年,我是钦佩的,希望他的职业生涯顺顺利利。
非常有意义的一个游戏 非常推荐
我只分享一个彩蛋:第四章主角从医院回学校的路上会路过校门口的包子店,隔壁是帮忙卖板栗的宿舍大爷,左边还有一个垃圾桶,这次躲进垃圾桶里你会听到主角的哭声。
还不错。里面的跑酷关以及贪吃蛇玩起来体验感太差尤其是贪吃蛇,手感真的很难受。故事架构其实挺老土的,但讲的也算有温情,是有点遗憾的故事,而现实只会比游戏更残酷TwT
一个人完成程序美术剧情的游戏,很强!全流程通关约2小时,有些成就是死亡成就,要再打一遍,懒得打了。 剧情不错,很完整,有点热血。就是结束得有点早,还期待玩小楞找战队、训练、比赛最后夺冠赚大钱呢。 跳跳乐有点折磨。贪吃蛇手感也不太好,平时一格一格走但是加速是连贯的,有一种掉帧的感觉。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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