
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
解密做的非常走心
一开始是在B站上看其他UP主玩,被里面有趣的玩法和脑洞所吸引,打到后面面时直线上升的难度(特别是魔龙城前蛇妖那关),使我需要不断沉思(物理)差点弃游(40多块的巨款使我忍住了),最后“我”顿悟,逆转结局,改写历史以及最后的真相、3D视角,音乐把我惊艳到了,这款游戏买了绝对是物超所值,嬴政磕到膝盖---赢麻了。必须好评
玩到一半。支持國產創意。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩爱玩 先玩的日语再玩的中文()但是感觉日语的题面还要更自然一点点。。。中文有的题面好像有些刻意了
创意不错,但有些无聊,不知道是剧本过于简单还是机制没体现出来。
希望这个玩法能扩展更多的故事!感觉还有更多的文字效果可以发挥。独一无二的玩法让人体会到中文字的独特魅力,后期的谜题虽然有点平庸,不过已经足够惊艳。期待更多续作
原本是不想留評價的 已解謎遊戲來說,我不喜歡 用方向鍵移動的話,按鍵設定很難受 [spoiler] 最後知道是故意的 [/spoiler] 控制難受下還有些限時關卡、鬼抓人關卡 謎題大部分也都只是湊出句子就結束了 玩之前還以為文字是更改底層規則而不是謎底 有些句子有點硬凹 [spoiler]『甲冑沒有柔和表情』是什麼鬼?[/spoiler] 規則還有點前後不一(有些關卡可以換地圖有些不行。說好的藍色不能動勒) 雖然用純文字的演出確實很驚豔 但玩的途中故事一直很普通 直到真結局救了這款
一致七章都有点烂(废话特别多)第八章到还可以
好玩,真的很不错,值得体验~ (记得查攻略看全结局)
游戏刚发售就入库玩了,时隔三年半再次游玩,玩法依旧新奇
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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