
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to like this game, but it's plagued by bugs - not just simple ones, game breaking. My most recent attempt to play though this. Couldn't jump from the first mission giver. Couldn't engage boost to jump. The moment I locked on to the jump point controls locked up. Had to eject from the ship to regain control, but trying again had the same effect. Time before, during a fleet battle to control a station, couldn't find enough enemies to "win" the battle. Saved and reloaded, it worked, though then couldn't progress through the same mission due to NPC's not recognizing where I was. No amount of reloading fixed this issue.
An extremely ambitious project to put it mildly. Users report alot of bugs, 5 hours in I haven't encountered anything game-breaking. What may put players off is the level of polish - a basic thing like font choice, I kinda absolutely hate it. The localization is dodgy -spelling errors and syntax disasters are everywhere. But here's the main point that overrides all the above and just about any other gripe: It's fun. You don't need graphs on spreadsheets and dedicate your gaming time doing math like the X-series, you don't need to buy ships due to boring as balls gameplay like Elite's vast nothingness couched in technical complications. Everything is intuitive and feels 'organic' for a lack of a better description. You can easily get in it, without studying the wiki for 4 months. It's obvious the dev is passionate about this game and I would gladly support any additional content released for this game.
TWENTY NINE PILOTS. Name should be this. Because 29% of the players, unlocked the first achievement. Then next 3-4 achievements are similar, then falls down to %12 because UI problems still continue. BECAUSE UI UX in this game is unintuitive. HOW CAN A DEVELOPER NOT CHECK THIS, YOU MADE A GAME AND ONLY %29 OF PEOPLE GOT THE ACHIEVEMENT THAT COULD BE GOT ON 3 MINUTES BECAUSE OF UNINTUITIVE MAP AND CLICKING CHOICES. Maybe a good game hidden under a really bad interaction system. I couldnt play more for now.
The game, graphically, is not demanding. Runs at a steady 120fps on my admittedly not great hardware. Space seems better polished than the ground. Ground combat is simple and easy, and can be eternal. Missions are not well documented and are often glitched. Bugs abound in this game, and often require a save/load of the gamestate. The ships are quite pretty and well-thought out, but its clear that that's where the dev spent almost all of their time. voices are flat and show very little emotion, but at least they are there. It's clear that this game is about quantity over quality, with lots of planets to explore, but they all feel flat and sad. I want to like this game, and indeed its clear that an incredible amount of work went into it. It's like a luxury car but they forgot all the leather interior and the paint job, all the details are just unpolished and frequently broken. The first contract I accepted was to rescue someone's mom. Great, sounds fun. Enemies literally just spawn behind you during your time in the "town". They also never end. I got an achievement for 100 kills before I realized this, I just thought there were alot of them. The mom is the only civilian in this entire place, it makes no sense at all. She doesnt follow you out, you just walk close to her, then walk out of the town. That's it. I thought this was a rescue mission, not a walk in the park with some light bullet rain. Ship combat falls into the same trap of most space games, where it's basically ww1 dogfighting. This isnt an issue, that's fun, and I dont know how to make it better. Whatever, lasers kill shields, bullets kill hull plating, missiles are a thing, yadda yadda. I do quite like the power system, where you can easily redirect power to the guns, engines, or shields using the arrow keys. That's a neat feature I havent seen before. Anyway, the game is super cheap, and I think at $12 it's monetarily worth it. But, if you are on a limited time budget like me, I dont think it's worth the time to play it. It's SO CLEAR that the dev's had a grand vision for this. Big dreams. But they failed in the details of it. Devs, if you read this, please keep trying. Dont get discouraged because I didnt like your game. I can see you poured your heart and soul into it, and its got the greatest bones of any game i've tried so far. But that's all it is, is bones. I'm not refunding this game, but nor will I recommend it.
I just installed the game yesterday and am playing on the latest version, but I unfortunately ran into a game-breaking bug. The Sonak Station spawned completely inside a planet (right in the middle of it). Because of this, I cannot reach the docking area, making it impossible to dock and turn in my active mission. I am leaving a negative review for now because this issue prevents me from progressing. However, I plan to come back to the game later. Once the developers fix this and other bugs, I will gladly change my review to a positive one.
Unfinished game , no update for the last two months. Heads disappear, empty planets... Don't buy unless you see a big update after 2.0.8
the game was "released" a year ago out of early access but the original Mass Effect has better graphics and plays better than this game. It seems like the developer got bored and gave up on the game while it was still in the early Alpha stages and just decided to release it as is with all of its bugs and jankiness and then abandon the game entirely.
Just took the money and ran. I hope Burak Dabak never gets funded for another game again. This model in gaming needs to die.
Game breaking bugs, non-intuitive UI, undocumented key shortcuts, horrible dialog/voice acting. Played for 30ish hours total - 3 hours tonight, had 3 game breaking bugs where the only option was to reload before the mission I was on. The combat - both player and ship - is fun, and the faction system looks like it could be fun, but the bugs just make it worthless. I can't even progress the main story because of a bug where there are endless enemy fighter spawns. There are some good pieces here, but the frustration grows and grows as you play it.
can we get controller support
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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