
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
才华横溢,巧思满满
非常有创意的一款游戏 不同的文字搭配拆解组合就有了不同的含义 每一次看到文字重新组合的时候都会有一种: “哇塞,原来是这样”的感觉
无需多言
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蠻短的,以遊戲性來說不太好。 劇情不錯,作為小說是對得起價格的。 但是遊戲性不太好,重新跑劇情很麻煩。
有点脑电波,挺 ad-hoc 的
玩法特殊,劇情精彩
这个游戏加入了大量与游戏本身无关的东西(第八章),是作者的现实经历,还给这部分加入了大量的成就。但是,我对你的经历一点都不感兴趣,我只是来玩前面的文字游戏的,你利用添加成就来”强迫“我这个成就党反复游玩你的经历部分,恶心到我了。一个文字游戏,却占到了2个G,显然是因为经历部分使用了3D建模,不感兴趣的地方还多占我空间,让我很不爽。你完全可以做成免费DLC的形式,有需求自行下载。别给这部分捆绑下载和加成就来恶心人。更离谱的是,3D部分无法中途退出,强迫完成。强制重启游戏也会继续,无法回到主菜单。这作者太扫码了。 游戏没有无边框窗口化模式,独占全屏调音量不显示音量条,可以使用Boarderless Gaming解决。 点击切换外观就卡死,必须强制关游戏。 卡关,太难了,过不了,部分三级提示毫无作用。一个需要去查攻略的剧情游戏注定是失败的。而且两小时后才出现这个问题,已经退不了款了。 (剧透)[spoiler]蛇妖放出一堆小蛇飞快移动,让选择,那里完全没有头绪,过不了,三个提示都不告诉你正确过法。上下左右通道四选一那里完全搞不懂是怎么过的[/spoiler]
创意性拉满 二编: 一开始以为,这只是个富有创意的解密RPG,结果看完真结局,这怎么有陨石进眼睛了呢 btw,这游戏通关后再打全成就有点麻烦,想全成就建议提前看下成就攻略(不完全是通关攻略!)
希望公主能在那玫瑰绽放的地方醒来
感叹于这个游戏所表现出来的创造力和想象力,以及还有——爱。虽然可以看得出来谜题设计时,在语义和故事上的妥协,但是瑕不掩瑜。这是一款非常非常值得一玩的游戏!一定一定要玩出最后的真结局!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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