
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
很久没有见到玩法让我眼前一亮的游戏了,真的天才! 故事本身虽然简短,但是通过全文字展现的方式十分惊艳。谜题围绕文字的组合,拆解,顺序打乱来设计很有意思,瞬间让人感受到汉字的魅力。 唯一不喜欢的地方的是确实有些谜题的解题方方法非常强行,不去沉思三下是根本没办法想到的(一些词语的语意很难联想,尤其是中央大厅那里),如果一个谜题能有多种方式解题就好了(多个不同偏旁,以及一些复杂字能拆更多部分出来)
神作,创意和剧情上都是名副其实的神作
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好创意
可以的
非常惊艳,值得一玩。 唯一要吐槽的是,错过的成就不太好刷,虽然能选章节,但是打过去也要挺久的。 不过整体还是强烈推荐的!尤其是某些剧情过场,真的印象深刻,尤其是第五章开局魔龙城前。 [spoiler] 我已经抵达魔龙城,敌人肯定更强更难搞, 准备好要迎接挑战者们的陷阱,一网打尽。 我已经抵达魔龙城,敌人肯定 准备好要迎接挑战者们的陷阱 我已经抵达魔龙城 准备好要迎接挑战 我已经 准备好 [/spoiler] 最后,以这个尾声结尾吧—— ---------- 尾声 [spoiler]勇者任务很圆满[/spoiler] ---------- [spoiler] 隔年的蒲月,我们在城堡里提前举办了盛大的生日派对。 曾经帮助过我们的人都来参加了。 这一年,大家的生活都有了或大或小的进展。听说吟游诗人不流浪了,在修道院里讲故事给孩子听,但谁也没有真正见到他。勇者之村改建成了主题乐园,博德成天窝在家里玩拼图,伊塔力克则卖起了咖哩。艾斯搭着奥路克老爹的商船出海周游一圈,带了一个正方形的小盒子回来给我们当伴手礼。 艾斯说,这是用来收藏记忆的盒子,他预先把勇者的血汗奋战史放了进去,至于未来的记忆,就有赖我们用自己的双手去创造了。不确定艾斯到底放了什么东西,我有些紧张害臊,反倒是公主开开心心地收下了礼物。 生日当天,我和公主一起前往那片曾经出现在画作里的草原。我们望着蓝天白云,静静地享受着美好的日常。忽然,公主转过头来,没来由地说了一句—— 「谢谢。」 艳阳下,公主露出了灿烂如昔的微笑。 [/spoiler]
奇妙的设计
文案一般,给我感觉想写点深度的,但是很莫名的无聊
好玩捏,看到艾斯这名字就知道不简单。
甜菜!神作!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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